Expansion: The Trade Routes
The Castles of Burgundy's Trade Routes: a personal row of trade route cards that pays a bonus whenever a sold goods tile lands on a space of its colour.
Short tag: [Trade]
Twelve trade route cards, each with three coloured spaces. Each player lays a few in a row above their duchy; selling goods fills the row from left to right, and a tile that lands on a space of its own colour pays that space’s bonus.
What it adds
| Card | Spaces |
|---|---|
![]() | 3 coloured spaces, each with a bonus symbol FAQ FAQ FAQ FAQ |
![]() | 3 coloured spaces, each with a bonus symbol |
![]() | 3 coloured spaces, each with a bonus symbol |
These are the three cards the rulebook shows; all 12, with each space’s bonus, are on Cards & Components.
Setup changes
Each player draws random trade route cards and lays them in random order above their duchy, making one row — their trade route:
| Players | Cards each | Spaces on the route |
|---|---|---|
| 2 | 5 | 15 |
| 3 | 4 | 12 |
| 4 | 3 | 9 |
Selling onto the trade route
You sell goods exactly as usual: the die must show the goods type, you sell the whole
stack, and you still get 1 silver plus 2/3/4 VP per tile (Sell goods).
The warehouse sells the same way.
The difference is where the sold tiles go:
- Instead of your sold-goods space, place the tiles one by one, left to right, on the next empty spaces of your trade route — one tile per space.
- Each time a tile’s colour matches the space it lands on, take that space’s bonus at once, before placing the next tile.
- When the route is full, further sold tiles go on your sold-goods space as usual.
Trade route bonuses
The bonus symbols use the overview-board icons: take workers, take a tile of a given kind from the board, place a tile from storage, sell goods, an extra action, 4 VP and silver. An extra action from a trade route cannot be paired with a die to make a double for a shield.
[Shields] See Taking a shield.
Monasteries 15 and 25 still count every goods tile you sold, wherever it lies.


