Expansion: New Hex Tiles
The four extra hex tiles of The Castles of Burgundy: the bridge and workers monasteries (27, 28), the crane and the geese.
Short tag: [Tiles]
Four extra hex tiles that slot into the normal piles. They need no other rule change and suit any game, including a first game with the expansions.
What it adds
| Picture | Tile, pile and effect |
|---|---|
![]() | Yellow — Your bridge piece is always on top of a stack FAQ |
![]() | Yellow — Buy 2 workers for 1 silver FAQ |
![]() | Black (building) — Use any building’s effect; counts as any building at the end FAQ |
![]() | Black (livestock) — when placed, score 2 VP plus one other animal type in that pasture; later livestock there scores the geese again for 2 VP |
Setup changes
Shuffle the two monasteries into the yellow pile and the crane and geese into the black pile before the game. Nothing else changes.
The bridge monastery
Monastery 27. While it is in your duchy, whenever your bridge piece is in a stack,
it is on top — both when you move onto a stack and when someone else moves onto yours.
[Shields] A later printing of the rules says shield 6 cannot copy the bridge monastery (FAQ).
The workers monastery
Monastery 28. While it is in your duchy you may buy
workers from
the supply: 2 workers for 1 silver, as often as you can pay.
The crane
Crane (black-backed building). When you place it you may at once use the effect of
any one building, even one not in your duchy — sell goods as a warehouse, take 2 silver as a bank,
fetch a castle as a church, and so on.
At final scoring the crane also counts as one building of your choice for monasteries 16–23 and 29 — not necessarily the one you copied.
The geese
Geese (black-backed livestock). When you place them in a pasture you score 2 VP
plus the points of one other animal type already in that pasture. Afterwards, each time you add a
livestock tile to that pasture, the geese score 2 VP again. For monastery 24 the geese are an
extra livestock type.



