Ludexv2026.11.01-65114139The Castles of BurgundyOfficial rulebook ↗

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Completing Areas and Scoring

How The Castles of Burgundy scores: completed areas by size and phase, the colour bonus tiles, livestock and buildings during play, the 100/200 tiles, final scoring and tie-breaks.

Most points come during the game: completed areas, livestock, sold goods, the watchtower and the colour bonus tiles. The final scoring adds leftovers and the yellow monastery tiles.

Completing an area

An area is a connected group of spaces of one colour in your duchy — even a single space. When you place the last tile of an area, it is complete and scores twice at once:

  1. Size points from the victory point table (below).
  2. The phase bonus of the current phase, whatever the area’s size.

Area points

victory points The table printed on the board and on every duchy:

Area size12345678
Victory points1361015212836

[Inns] An inn makes its area count one space larger (Inn scoring). [Shields] Shield 17 scores an area as the next size up (Shield abilities).

Phase bonus

The phase spaces A–E with their bonus values

The empty phase space shows the bonus every area completed in that phase adds:

PhaseABCDE
Bonus per completed area108642

Colour bonus tiles

bonus tile When you cover every space of one colour in your whole duchy (for example your third mine or sixth monastery), you take a bonus tile of that colour:

Picture and placeBonus by player count
Large bonus tileFirst to finish the colour — 2 players: 5 VP; 3: 6 VP; 4: 7 VP FAQ FAQ
Small bonus tileSecond — 2 players: 2 VP; 3: 3 VP; 4: 4 VP FAQ FAQ
Third and fourth placeNo tile

Score the tile at once and keep it (monastery 26 counts bonus tiles at the end).

[Border] Linking all three border posts earns the same bonus values (The border-post bonus). [Solo] In the solo game a completed colour gives a black-depot tile instead (Completing a colour).

Points during play

SourcePoints
livestock (light green tile) LivestockIts animals, plus matching animals in the same pasture (Livestock)
sell goods Selling goods2/3/4 VP per tile (Sell goods)
victory points Watchtower4 VP
Completed areaSize + phase bonus
bonus tile Colour bonus5/6/7 or 2/3/4 VP

Victory point tiles

The 100/200 victory point tiles

When your piece passes the 0/100 space, put your victory point tile there with 100 up; turn it to 200 when you pass it again.

End of the game

The game ends after the fifth round of phase E (25 rounds, 50 die actions), after the phase-end mine payout.

Final scoring

LeftoverVP
goods tile Each unsold goods tile1
silver coin Each silver coin1
worker chip Every 2 workers1
monastery (yellow tile) Scoring monastery tiles in your duchyAs printed (End-of-game scoring)

Tiles left in storage score nothing.

[Shields] Kept shields score their printed points (Shield abilities).

Tie-breaks

The most victory points wins. On a tie, the player with the fewest empty spaces in their duchy wins; if still tied, the player furthest behind on the bridge wins.

Rules

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