Completing Areas and Scoring
How The Castles of Burgundy scores: completed areas by size and phase, the colour bonus tiles, livestock and buildings during play, the 100/200 tiles, final scoring and tie-breaks.
Most points come during the game: completed areas, livestock, sold goods, the watchtower and the colour bonus tiles. The final scoring adds leftovers and the yellow monastery tiles.
Completing an area
An area is a connected group of spaces of one colour in your duchy — even a single space. When you place the last tile of an area, it is complete and scores twice at once:
- Size points from the victory point table (below).
- The phase bonus of the current phase, whatever the area’s size.
Area points
The table printed on the board and on every duchy:
| Area size | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| Victory points | 1 | 3 | 6 | 10 | 15 | 21 | 28 | 36 |
[Inns] An inn makes its area count one space larger (Inn scoring). [Shields] Shield 17 scores an area as the next size up (Shield abilities).
Phase bonus

The empty phase space shows the bonus every area completed in that phase adds:
| Phase | A | B | C | D | E |
|---|---|---|---|---|---|
| Bonus per completed area | 10 | 8 | 6 | 4 | 2 |
Colour bonus tiles
When you cover every space of one colour in your whole duchy (for example your third
mine or sixth monastery), you take a bonus tile of that colour:
| Picture and place | Bonus by player count |
|---|---|
![]() | First to finish the colour — 2 players: 5 VP; 3: 6 VP; 4: 7 VP FAQ FAQ |
![]() | Second — 2 players: 2 VP; 3: 3 VP; 4: 4 VP FAQ FAQ |
| Third and fourth place | No tile |
Score the tile at once and keep it (monastery 26 counts bonus tiles at the end).
[Border] Linking all three border posts earns the same bonus values (The border-post bonus). [Solo] In the solo game a completed colour gives a black-depot tile instead (Completing a colour).
Points during play
| Source | Points |
|---|---|
| Its animals, plus matching animals in the same pasture (Livestock) | |
| 2/3/4 VP per tile (Sell goods) | |
| 4 VP | |
| Completed area | Size + phase bonus |
| 5/6/7 or 2/3/4 VP |
Victory point tiles

When your piece passes the 0/100 space, put your victory point tile there with 100 up; turn it to 200 when you pass it again.
End of the game
The game ends after the fifth round of phase E (25 rounds, 50 die actions), after the phase-end mine payout.
Final scoring
| Leftover | VP |
|---|---|
| 1 | |
| 1 | |
| 1 | |
| As printed (End-of-game scoring) |
Tiles left in storage score nothing.
[Shields] Kept shields score their printed points (Shield abilities).
Tie-breaks
The most victory points wins. On a tie, the player with the fewest empty spaces in their duchy wins; if still tied, the player furthest behind on the bridge wins.

