Monastery Tiles
All 26 yellow monastery tiles of The Castles of Burgundy (plus the expansion tiles 27–29): the lasting powers 1–14 and the end-of-game scoring tiles 15–26, with the rulebook's examples.
How monastery tiles work
Each yellow tile is different and numbered. Its power starts the moment you place
it in your duchy and lasts all game; tiles in storage do nothing. End-game tiles score only if they
are in your duchy at the end. A monastery placed late still counts in full at final scoring.
- Tiles 1–14 change rules for you while in your duchy.
- Tiles 15–26 score points at the end of the game.
- Tiles 27–29 come with the expansions (New Hex Tiles, White Castles).
[Solo] In the solo game a scoring monastery scores when placed, not at the end (A solo round).
Ongoing effects
| Tile | While it is in your duchy |
|---|---|
![]() | 1 — You may build more than one building of the same type in a town. |
![]() | 2 — At each phase end, each mine also gives you a |
![]() | 3 — Selling goods (die or warehouse) gives |
![]() | 4 — Selling goods also gives a |
![]() | 5 — Placing a ship also takes all goods from a depot next to the one you chose. |
![]() | 6 — You may pay 2 workers instead of 2 silver for your purchase, from any depot, not only the black one. Still one purchase per turn. FAQ FAQ |
![]() | 7 — Placing livestock: +1 VP for each livestock tile that scores. FAQ |
![]() | 8 — Each worker changes a die by up to 2 instead of 1. FAQ |
![]() | 9 — Placing a building: change the die by 1 for free. |
![]() | 10 — Placing a ship or livestock: change the die by 1 for free. |
![]() | 11 — Placing a castle, mine or monastery: change the die by 1 for free. |
![]() | 12 — Taking a hex tile from the board: change the die by 1 for free. |
![]() | 13 — The “take 2 workers” action also gives |
![]() | 14 — The “take 2 workers” action gives 4 workers instead. |
Monasteries 13 and 14 do nothing for the boarding house — only for the die action.
End-of-game scoring
| Tile | At the end of the game you score |
|---|---|
![]() | 15 — 2 VP per different goods type you sold at least once. FAQ |
![]() | 16 — 4 VP per warehouse in your duchy. |
![]() | 17 — 4 VP per watchtower. |
![]() | 18 — 4 VP per carpenter’s workshop. |
![]() | 19 — 4 VP per church. |
![]() | 20 — 4 VP per market. |
![]() | 21 — 4 VP per boarding house. |
![]() | 22 — 4 VP per bank. |
![]() | 23 — 4 VP per town hall. |
![]() | 24 — 4 VP per different livestock type in your duchy. |
![]() | 25 — 1 VP per goods tile sold. |
![]() | 26 — 3 VP per bonus tile you own, large or small. |
The rulebook names 17 (watchtower) and 22 (bank); the building on tiles 16, 18–21 and 23 is read from the picture on the tile, which matches that building’s own tile art.
Expansion monasteries
| Tile | Effect |
|---|---|
![]() | 27 — [Tiles] Your bridge piece is always on top of a stack (The bridge monastery). |
![]() | 28 — [Tiles] Buy 2 workers for 1 silver, any time (The workers monastery). FAQ |
![]() | 29 — [White] 4 VP per white castle at the end (Monastery 29). FAQ |
[Tiles] The crane counts as one building of your choice for tiles 16–23 and 29 (The crane). [Tiles] The geese count as a livestock type for tile 24.




























