Ludexv2026.11.01-65114139The Castles of BurgundyOfficial rulebook ↗

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Teach the Game

A script to teach The Castles of Burgundy at the table — how you win, the boards, a turn, the end, every way to score and what each resource is for.

How you win

“We are dukes in 15th-century Burgundy, each building up a duchy of castles, towns, pastures, rivers, mines and monasteries. Every turn we roll two dice and use them to take tiles from the market and build them into our duchy. Five phases, about 30 minutes a player. The most victory points wins.”

You need points, and almost all of them come during the game:

The loop: a die takes a tile from the depot with its number; a die places a tile on a space with its number. Workers bend the dice; every placed tile does something.

The boards

The game board with numbered parts

A duchy with numbered parts

A turn

Five phases of five rounds. Details.

  1. Everyone rolls two dice; the starting player rolls the white die too and moves a goods tile to that depot.
  2. In bridge order, each player uses both dice, one action each:
ActionDie picks
take a hex tile from the game board Take a hex tileThe depotInto storage, never straight into the duchy
place a hex tile in your duchy Place a hex tileThe spaceMatching colour, touching a placed tile; its effect happens
sell goods Sell goodsThe goods type1 silver + 2/3/4 VP per tile
take 2 worker chips Take 2 workers—Any die
  1. Plus, once a turn, buy from the black depot buy a black-depot tile for 2 silver.
  2. worker chip Workers change a die by 1 each; 6 and 1 wrap round.

What the tiles do (Hex Tiles and Buildings):

TileWhen placed
ship (blue tile) ShipTake all goods from a depot; one step up the bridge
castle (dark green tile) CastleOne extra action, any number
mine (gray tile) Mine1 silver at every phase end
livestock (light green tile) LivestockVP per animal, plus same animals in the pasture
building (beige tile) BuildingIts effect once: more tiles, workers, silver, a sale, 4 VP
monastery (yellow tile) MonasteryA power for the rest of the game, or end-game points

Each phase starts by clearing the hex tiles and refilling the depots; each phase ends with mine silver.

How the game ends

After phase E — 25 rounds. Add 1 VP per unsold goods tile, 1 per silver, 1 per two workers and the scoring monasteries in your duchy. Ties: fewest empty spaces, then furthest behind on the bridge (Final scoring).

Ways to score

SourceHowWhen
victory points Completed area1/3/6/10/15/21/28/36 by size, + phase bonus 10/8/6/4/2When the last tile is placed
bonus tile Colour bonusFirst to cover a colour 5/6/7, second 2/3/4 (2/3/4 players)At once
livestock (light green tile) LivestockAnimals on the tile + same animals in that pastureWhen placed
sell goods Sold goods2/3/4 VP per tileWhen sold
building (beige tile) Watchtower4 VPWhen placed
monastery (yellow tile) Monasteries 15–26As printedEnd
LeftoversGoods 1, silver 1, two workers 1End

What each resource is for

ResourceWhy you need itHow you get itHow you use it
take a hex tile from the game board Hex tilesEverything happens through themA die from a depot; buildings; black depotPlaced with a die in your duchy
worker chip WorkersBend dice to what you needThe take-workers action, boarding house±1 per worker
silver coin SilverExtra tilesMines, selling, bank2 silver: a black-depot tile
goods tile GoodsPoints and silverShips, setupSell a type with its die
ship (blue tile) Turn orderPick firstPlacing shipsBridge position
die (an extra action) Extra actionsMore done per turnCastles, town hall, warehouseAny action

Teaching tips

Rules

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