Ludexv2026.11.01-65114139The Castles of BurgundyOfficial rulebook ↗

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Learn The Castles of Burgundy

Learn the game in 5 short steps. Everything links to the full rules.

Welcome to Burgundy

The Castles of Burgundy box cover

Fifteenth-century Burgundy. You are a duke building up your duchy: castles, towns, pastures, rivers, mines and monasteries, one hex tile at a time. Every turn you roll two dice and each die does one thing.

The player with the most victory points after 5 phases of 5 rounds wins. Points come from:

  • victory points Completed areas — the sooner, the bigger the bonus.
  • livestock (light green tile) Livestock, sell goods sold goods and bonus tile bonus tiles for finishing a colour first.
  • monastery (yellow tile) Monasteries that score at the end.

1–4 players (solo with its own duchy), about 30 minutes per player. Ready to set up? Open the setup checklist — it adapts to your player count.

The market and your duchy

The game board

  • The game board is the market: six numbered depots of hex tiles and goods, the black depot in the centre, and the bridge that sets the turn order.
  • Your duchy has 37 spaces in coloured areas. Each space shows a die number.
  • Storage: three spaces at the bottom left. Every tile you take waits here first.

More: The game board and Your duchy.

Two dice, two actions

Everyone rolls two dice at once. In turn order, each player uses each die for one action:

  • take a hex tile from the game board Take a tile from the depot with that number.
  • place a hex tile in your duchy Place a stored tile on a space with that number, matching colour, next to your tiles.
  • sell goods Sell the goods type with that number.
  • take 2 worker chips Take 2 workers, whatever the number.

worker chip Workers change a die by 1. Once per turn you may also buy from the black depot buy a tile from the black depot for 2 silver.

More: The Four Actions.

Every tile does something

The moment you place a tile in your duchy, it acts:

  • ship (blue tile) Ship — take all goods from a depot and move up the bridge.
  • castle (dark green tile) Castle — an extra action with any number.
  • mine (gray tile) Mine — silver at every phase end.
  • livestock (light green tile) Livestock — points per animal, more in a herd.
  • building (beige tile) Building — one of eight effects: fetch tiles, workers, silver, a sale, points.
  • monastery (yellow tile) Monastery — a lasting power or end-game points.

More: Hex Tiles and Buildings and Monastery Tiles.

Finish areas early

When you place the last tile of an area, it scores its size (1 to 36 points) plus the phase bonus: 10 in phase A, falling to 2 in phase E. The first player to cover a whole colour takes the large bonus tile bonus tile, the second the small one.

After phase E add 1 VP per goods tile, per silver and per two workers, plus your scoring monasteries.

More: Completing Areas and Scoring. Then try Teach the Game to explain it to your table.

Rules

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