Ludexv2026.11.01-65114139The Castles of BurgundyOfficial rulebook ↗

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The Four Actions

Every die action in The Castles of Burgundy — take a hex tile, place a hex tile with its placement rules, sell goods, take 2 workers — plus buying from the black depot and the goods storage limit.

Each die gives one action. You choose the action and the order; both dice may take the same action. Workers may change a die first (Workers).

ActionWhat the die decidesResult
take a hex tile from the game board Take a hex tileThe depotOne hex tile to your storage
place a hex tile in your duchy Place a hex tileThe space numberA tile from storage into your duchy, with its effect
sell goods Sell goodsThe goods colour1 silver + 2/3/4 VP per tile
take 2 worker chips Take 2 workersNothing2 worker chips
buy from the black depot Buy (no die)—2 silver: one black-depot tile, once per turn

Take a hex tile

take a hex tile from the game board Take one hex tile of your choice from the depot whose number the die shows and put it on an empty storage space at the bottom left of your duchy.

Place a hex tile

place a hex tile in your duchy Take one tile from your storage and place it on an empty space of your duchy that shows the die number and has the tile’s colour. The tile’s effect happens at once — see Hex Tiles and Buildings.

Placement rules

  1. The space number must equal the die (after workers).
  2. The tile colour must equal the space colour. Black-backed tiles go by the colour of their front.
  3. The space must touch at least one tile already in your duchy. Your very first placement goes on one of the six spaces around your starting castle.
  4. Placed tiles are permanent: never moved, removed or replaced.
  5. One building of each type per town (One building per town).

[Shields] Shield 18 lets you ignore rule 3 (Shield abilities). [Solo] In the solo game you may only reach new regions across rivers (A solo round).

Sell goods

sell goods The die number names a goods type: every goods tile shows a die face. Sell your whole stack of that type — you cannot keep some back. Turn the tiles face down onto your sold-goods space and take:

PlayersVP per sold tileSelling 3 tiles
2 (and solo)26 VP + 1 silver
339 VP + 1 silver
4412 VP + 1 silver

Sold tiles stay face down; you may look through them at any time (monasteries 15 and 25 count them).

[Trade] With the Trade Routes the sold tiles go onto your trade route instead (Selling onto the trade route).

Take 2 workers

take 2 worker chips Any die number: take worker chip 2 workers from the supply. Monasteries 13 and 14 improve this action.

Buy from the black depot

buy from the black depot Once per turn, in addition to your two dice, you may pay silver coin 2 silver to move one tile of your choice from the central black depot to an empty storage space. You may buy before, during, between or after your actions. You place it later like any other tile, on a space of its front colour.

Monastery 6 lets you pay with 2 workers instead, from any depot — still one purchase per turn (Monastery tiles).

Goods storage

Goods come from ships and start in your storage at setup.

[Solo] In the solo game there is no limit on goods colours (Solo setup).

Combining actions

Rules

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