Cards & Components
Every distinct component face of The Castles of Burgundy and its expansions: hex tiles, the eight buildings, all 29 monasteries, livestock, goods, bonus tiles, all 18 shields, trade route cards, chips and boards.
Every distinct face, with what it does and where the rules explain it. Pictures are from the 2019 rulebook; the livestock, goods, bonus tiles, trade route cards and overview board come from the Tabletop Simulator mod, which uses the same 2019 art.
Boards
| Board | Use |
|---|---|
![]() | Game board — 4-player front, 2–3-player back. The game board FAQ FAQ FAQ FAQ |
![]() | Duchies 1–10 — 4 copies each of 1 and 2, one each of 3–10. Your duchy FAQ FAQ FAQ FAQ |
![]() | Duchies 11a–11f [Border]. The Border Posts FAQ FAQ FAQ |
![]() | Team boards 12a/12b [Team]. The Team Game FAQ FAQ |
![]() | Solo duchies 13A/13B [Solo]. The Solo Game FAQ FAQ FAQ FAQ |
![]() | Overview boards (4) — one side shows what each tile type and building does; the other the area points (1–36), the phase bonus (A–E: 10/8/6/4/2) and the reminders for the black depot and for doubles. FAQ |
Cards
Trade route cards
Trade bonuses depend on the sold tile matching the next space color, not the die; normal sale silver and VP still apply. 12 cards of 3 spaces, read left to right (The Trade Routes). The cards carry no numbers; the numbers here are only for reference. FAQ FAQ FAQ
| Card | Spaces |
|---|---|
![]() | 1 — Brown: sell goods · purple: take a castle, mine or monastery · pink: 4 VP. |
![]() | 2 — Teal: silver · orange: extra action · brown: take a building. |
![]() | 3 — Brown: extra action · orange: silver · teal: take a building. |
![]() | 4 — Pink: place a tile · brown: 4 VP · orange: take a ship or livestock. |
![]() | 5 — Pink: workers · brown: take a castle, mine or monastery · purple: extra action. |
![]() | 6 — Teal: take a ship or livestock · purple: silver · brown: place a tile. |
![]() | 7 — Purple: take a building · red: take a castle, mine or monastery · teal: workers. |
![]() | 8 — Orange: 4 VP · pink: silver · red: sell goods. |
![]() | 9 — Red: place a tile · pink: take a castle, mine or monastery · purple: workers. |
![]() | 10 — Red: extra action · teal: 4 VP · purple: take a ship or livestock. |
![]() | 11 — Orange: place a tile · red: take a ship or livestock · pink: sell goods. |
![]() | 12 — Red: workers · teal: sell goods · orange: take a building. |
The symbols are the overview-board ones: the take-tile symbol with a blue-green hex means a ship or livestock tile, with a yellow-green-grey hex a castle, mine or monastery, with a beige hex a building; “place a tile” is the place-tile symbol, “extra action” a die with a plus, “silver” two coins, “workers” a stack of worker chips.
Tiles
Single-type hex tiles
All tiles of these types share one face; black-backed copies differ only on the back.
| Tile | What it does |
|---|---|
![]() | Ship (20 blue + 6 black) — take all goods from a depot; placing the ship then moves you one space up the bridge, regardless of the depot number. Ships FAQ FAQ |
![]() | Castle (14 + 2) — after placing it, choose any number for its extra action; it need not match the die used to place the Castle. Castles FAQ FAQ FAQ |
![]() | Mine (10 + 2) — 1 silver at every phase end while it is in your duchy, including the phase when placed. Mines FAQ |
Livestock tiles
28 tiles (20 light green + 8 black) in four animal types, each showing 2, 3 or 4 animals. When placed, a tile scores its animals plus every matching animal already in that same connected pasture: adding 2 sheep beside 3 sheep scores 5 VP (Livestock).
| Tile | Face |
|---|---|
![]() | 2 cows — 2 VP plus the other cows already in the pasture. |
![]() | 3 cows — 3 VP plus the other cows already in the pasture. |
![]() | 4 cows — 4 VP plus the other cows already in the pasture. |
![]() | 2 pigs — 2 VP plus the other pigs already in the pasture. |
![]() | 3 pigs — 3 VP plus the other pigs already in the pasture. |
![]() | 4 pigs — 4 VP plus the other pigs already in the pasture. |
![]() | 2 sheep — 2 VP plus the other sheep already in the pasture. |
![]() | 3 sheep — 3 VP plus the other sheep already in the pasture. |
![]() | 4 sheep — 4 VP plus the other sheep already in the pasture. FAQ |
![]() | 2 dark brown horned animals — 2 VP plus the other horned animals already in the pasture. |
![]() | 3 dark brown horned animals — 3 VP plus the other horned animals already in the pasture. |
![]() | 4 dark brown horned animals — 4 VP plus the other horned animals already in the pasture. |
The rulebook names cows, sheep and pigs; the fourth type (dark brown, horned) is not named — the 2019 edition replaced the first edition’s chickens with it.
Buildings
56 beige tiles, 7 of each type (5 beige-backed, 2 black-backed). Each acts once when placed (The eight buildings).
| Building | What it does |
|---|---|
![]() | Market — take a ship or livestock tile from a numbered depot. FAQ |
![]() | Carpenter’s workshop — take a building from a numbered depot. |
![]() | Church — take a mine, monastery or castle from a numbered depot. |
![]() | Warehouse — sell one goods type, no die. |
![]() | Boarding house — 4 workers. |
![]() | Bank — 2 silver. |
![]() | Town hall — place another tile from storage. FAQ |
![]() | Watchtower — 4 VP. |
Monastery tiles
26 base tiles (20 yellow + 6 black) and 3 expansion tiles. Full rules on Monastery Tiles. The scoring monasteries trigger at final scoring; they do not score again when you add matching tiles later. FAQ
| Tile | Effect |
|---|---|
![]() | 1 — Several buildings of one type per town. |
![]() | 2 — At each phase end, every mine pays its usual silver plus one worker. FAQ |
![]() | 3 — Each goods sale gives 2 silver total, no matter how many tiles you sell together. FAQ |
![]() | 4 — Each sale gives one worker, no matter how many goods tiles you sell together. |
![]() | 5 — When placing a ship, also take all goods from one depot next to the depot you chose; both depots empty into storage. |
![]() | 6 — Buy with 2 workers, from any depot; once per turn. FAQ FAQ |
![]() | 7 — +1 VP for every livestock tile that scores when you place livestock; that includes the new tile and each matching tile in the same pasture. FAQ |
![]() | 8 — Each worker may change one die by up to 2 instead of 1; for example, one worker can turn a 4 into a 6. FAQ |
![]() | 9 — When placing a building, adjust the die up or down by 1 without spending a worker. |
![]() | 10 — When placing a ship or livestock, adjust the die up or down by 1 without spending a worker. |
![]() | 11 — When placing a castle, mine or monastery, adjust the die up or down by 1 without spending a worker. |
![]() | 12 — When taking a tile from the board, adjust the die up or down by 1 without spending a worker. |
![]() | 13 — The die action that gives 2 workers also gives 1 silver; a Boarding House does not trigger it. |
![]() | 14 — The die action gives 4 workers total instead of 2; a Boarding House does not trigger it. |
![]() | 15 — End: 2 VP per different goods type you sold; selling several tiles of one colour still counts as one type. FAQ |
![]() | 16 — End: 4 VP for each warehouse in your duchy (two warehouses score 8). |
![]() | 17 — End: 4 VP for each watchtower in your duchy. |
![]() | 18 — End: 4 VP for each carpenter’s workshop in your duchy. |
![]() | 19 — End: 4 VP for each church in your duchy. |
![]() | 20 — End: 4 VP for each market in your duchy. |
![]() | 21 — End: 4 VP for each boarding house in your duchy. |
![]() | 22 — End: 4 VP for each bank in your duchy. |
![]() | 23 — End: 4 VP for each town hall in your duchy. |
![]() | 24 — End: 4 VP per different livestock type, no matter how many tiles of each type you have. |
![]() | 25 — End: 1 VP for every goods tile sold, not just each type. |
![]() | 26 — End: 3 VP for every large or small bonus tile you own. |
![]() | 27 — [Tiles] When bridge spaces are shared, your piece stays on top, so you remain first in turn order. New Hex Tiles FAQ |
![]() | 28 — [Tiles] Pay 1 silver for 2 workers, and repeat this exchange as often as you can pay. New Hex Tiles FAQ |
![]() | 29 — [White] End: 4 VP per white castle. White Castles FAQ |
The rulebook names only the buildings on 17 and 22; those on 16, 18–21 and 23 are read from the building pictured on each tile, and match the building art on the tiles themselves.
Expansion hex tiles
| Tile | What it does |
|---|---|
![]() | Crane [Tiles] — use one building effect when placed; at the end it counts as one building type of your choice, not a separate type for each scoring monastery. The crane FAQ |
![]() | Geese [Tiles] — when placed, score 2 VP plus the points from one other animal type already in that pasture; each later livestock placement there makes the geese score 2 VP again. The geese |
![]() | White castle [White] (8 tiles) — an action with the white die’s number. Placing a white castle FAQ FAQ FAQ |
![]() | Inn [Inns] (5 tiles) — fills an empty space of any colour; only one per area, and it raises that area’s scoring size by one when completed. Placing an inn FAQ FAQ FAQ FAQ FAQ FAQ |
Goods tiles
42 square tiles, 7 of each of 6 types. Each shows a die face: that number sells it (Sell goods).
| Tile | Face |
|---|---|
![]() | 1 — teal goods (cloth). FAQ FAQ FAQ FAQ |
![]() | 2 — purple goods (grapes). |
![]() | 3 — pink goods (ring). |
![]() | 4 — red goods (pottery). |
![]() | 5 — brown goods (furniture). |
![]() | 6 — orange goods (mustard). |
All goods tiles share one back, a wooden crate.
Bonus tiles
12 tiles, a large and a small one in each of the 6 colours. The first player to cover a colour takes the large one, the second the small one (Colour bonus tiles).
| Tiles | Face |
|---|---|
![]() | Beige (buildings) — large 5 / 6 / 7 VP, small 2 / 3 / 4 VP with 2 / 3 / 4 players. |
![]() | Blue (ships) — large 5 / 6 / 7 VP, small 2 / 3 / 4 VP with 2 / 3 / 4 players. FAQ FAQ |
![]() | Dark green (castles) — large 5 / 6 / 7 VP, small 2 / 3 / 4 VP with 2 / 3 / 4 players. |
![]() | Grey (mines) — large 5 / 6 / 7 VP, small 2 / 3 / 4 VP with 2 / 3 / 4 players. |
![]() | Light green (livestock) — large 5 / 6 / 7 VP, small 2 / 3 / 4 VP with 2 / 3 / 4 players. |
![]() | Yellow (monasteries) — large 5 / 6 / 7 VP, small 2 / 3 / 4 VP with 2 / 3 / 4 players. |
Tokens & pieces
Shields
18 shields (Shield abilities). VP at the end in brackets. FAQ FAQ FAQ FAQ
| Shield | Ability |
|---|---|
![]() | 1 — Treat all your pastures as one for livestock scoring only; each still completes as its own area. (12) FAQ |
![]() | 2 — Whenever another player takes workers, gain one worker total, regardless of how many they took. (12) FAQ |
![]() | 3 — Tribute with workers or silver (12). FAQ |
![]() | 4 — Unlimited storage (12). |
![]() | 5 — Ships also take one goods type from all depots (12). |
![]() | 6 — Use a chosen player’s monasteries (12). FAQ |
![]() | 7 — Bonus tiles score double (8). FAQ |
![]() | 8 — Mines pay double (8). |
![]() | 9 — 1 silver per goods tile sold (8). FAQ |
![]() | 10 — Scoring monasteries score double (8). |
![]() | 11 — A castle’s extra action may take a shield (8). FAQ |
![]() | 12 — Double VP per goods tile sold (8). |
![]() | 13 — All your shields score double (4). FAQ |
![]() | 14 — Phase end: a depot tile straight into your duchy (4). FAQ |
![]() | 15 — Phase end: a black-depot tile straight into your duchy (4). FAQ |
![]() | 16 — Set one die to any number each turn (4). FAQ |
![]() | 17 — Completed areas score one size up (4). |
![]() | 18 — Place tiles anywhere (4). |
Chips, tiles and pieces
| Piece | Use |
|---|---|
![]() | Worker (26) — change a die by 1. Workers FAQ |
![]() | Silver coin (24) — buy black-depot tiles; 1 VP each at the end. Buy from the black depot |
![]() | Victory point tile, blue — 100 up after one lap, 200 after two. Victory point tiles |
![]() | Victory point tile, red. |
![]() | Victory point tile, green. |
![]() | Victory point tile, 200 side. |
| — | Dice — 2 per player colour and 1 white. FAQ Playing pieces — 2 per colour (score and bridge). |
Icons
To be added.













































































































