Ludexv2026.11.01-65114139Railways of the Lost AtlasOfficial rulebook ↗

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Variants and Micro Games

The Micro Games for 2 and 3 players and every optional rule of the base rulebook.

The rulebook offers these as options to mix and match (rulebook pp. 4, 20–23). Agree on them before setup; none is part of the standard game. The solo game has its own page.

Micro games

A short mode for 2 or 3 players and a good way to learn: every normal action is in, and you will see one rust and one phase change, stock moves, track laying and a merger. Both use 225 starting capital each, 4 cycles and no train export (rulebook pp. 22–23).

3-player Micro2-player Micro
Map tilesReturn tile 26 and one Capital project tile to the box. Split the rest into two piles, each with 1 Distant Destination tile, 6 Minor home tiles, 1 Capital project tile and an equal share of the othersSplit the tiles into three piles, each with 1 Distant Destination tile, 4 Minor home tiles, 1 Capital project tile and an equal share of the others
MapShuffle one pile and build it with the normal map rulesThe same, with one of the three piles
MinorsThe 6 whose homes are on the map, in two columns of threeThe 4 whose homes are on the map, in two columns of two
TrainsFive 2-trains, four 3-trains, four 4-trainsThree each of 2-, 3- and 4-trains

Map tile 21 stands for Adaptive Company’s home here, though Adaptive does not have to start on it. The rulebook prints a suggested split of the tile numbers for each pile; random piles are fine.

[Landmarks] With the expansion, add 1 Landmark project tile to a Micro Game; the Metropolitan is not used (Landmarks setup).

Cut-throat options

Two rule changes for groups that like a harsher game (rulebook p. 4):

Different Distant Destinations

Each Distant Destination gets its own revenue card. Shuffle the revenue cards face down before map building; whenever a Distant Destination tile comes up, pair the top card with it and keep the card next to that tile.

Short Game with randomized Minors

Instead of removing the fixed Short Game Minors, shuffle all 12 Minor home tiles and remove four unseen (tile 21 stands for Adaptive). Also remove one of each map tile 12–14, map tile 26 and one Capital project tile. Set up as normal, using only the Minors whose homes are on the map.

Hostile mergers

Mergers are decided by a share vote instead of both presidents agreeing:

  1. In the Merger Round, players — not companies — act from the priority player clockwise: propose a merger or pass, until everyone passes in a row. The priority marker does not move.
  2. Anyone with at least one share of either Minor may propose; the companies must still be connected.
  3. Each share of both Minors is one vote for its owner. Bank-pool shares vote for the merger if their price would rise, against if it would fall, and abstain if it would stay; treasury shares abstain. A majority of the votes cast wins; a tie fails.
  4. A passed merger happens at once. A failed one cannot be proposed again this round.

Headquarters

A Major Corporation may build one headquarters: a Major hub stacked on a hub from each of its Minors. It can replace a Minor hub during the merger, or wait on the charter and be placed later under the normal hub rules. At the start of each of the Corporation’s Operating Round turns, it pays half its city’s printed value into the treasury (bonuses do not count). When placed, the president chooses one effect:

EffectWhat it does
Tax Break80 into the treasury.
Land GrantLay up to four yellow tiles, one by one, under the normal rules.
Commercial ZoningUpgrade up to two different tiles on or next to the HQ tile — no track connection needed, and they may run ahead of the phase.

Bank break

The classic ending: the game stops when the bank runs out instead of after a set number of cycles.

[Landmarks] The Events module builds a larger event stack for Bank Break (Events setup).

Custom and pre-made maps

Skip the random map: place every tile where you want, copy real geography, or use the introductory maps sheet that comes in the box. Extra single hexes (blank/mountain, blank/water, blank/city) give more freedom.

Rules

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