Landmarks of the Lost Atlas
The expansion: four modules, and the Landmark tiles — what each one does on a route.
Short tag: [Landmarks]
What it adds
Landmarks of the Lost Atlas adds four modules you can use alone or in any combination, plus a few small variants (Landmarks rulebook p. 1):
| Module | What it does | Difficulty | Game length |
|---|---|---|---|
| Landmarks | Special map tiles that change routes, revenue and stock | Lower | May grow |
| Metropolitan Transit Department | A neutral Corporation that shareholders steer | Higher | Longer |
| Events | A rule change for each cycle | Lower | May grow |
| New Minors and Majors | Four Minors with new abilities, two more Majors | Same | Same |
The variants — crowded maps, randomized Minors in the Long Game, Direct-to-Major launches and a 6–7 player mode — are on New Companies and Variants.

Components: 14 Landmark tiles and 11 Landmark project tiles, 12 Rock Formation and 12 Waterfall mini-postcards, 4 blank markers for the Ancient Ruins, 16 Park markers, the Metropolitan board, hubs and certificates, 14 event cards, 4 Minors and 2 Majors with their tiles and tokens, 5 partner charters, extra map tiles, trains, hubs, Distant Destination cards and player aids. Every piece is pictured in Cards & Components.
Setup changes
Before shuffling the map stack, add random Landmark project tiles — on top of any other project tiles (p. 4):
| Game | Landmark project tiles |
|---|---|
| Micro | 1 |
| Short | 2 |
| Long | 3 |
| 6–7 players | 3 |
| Solo | 2 (solo) |
- When one is flipped, the player places its Landmark tile(s) under the normal map rules and returns the project tile to the box. Mirage and Parks need only two shared edges instead of three; the Mirage’s three single hexes (Mirage, Odd Desert, Even Desert) are placed separately by the same player.
- If a Landmark cannot be placed, shuffle its project tile back into the remaining stack and draw again.
- A tile placed against a Landmark must also share at least one edge with a non-Landmark hex (blank, mountain, water, Distant Destination or city).
Setting up the other modules: Metropolitan, Events, New Minors and Majors. The setup checklist has a switch for the expansion.
Seeding the map stack
Landmarks, Distant Destinations and Capitals can arrive at awkward moments. The booklet passes on three playtester methods (p. 13):
- Kidder method (no Landmark too early or too late): set aside eight non-Landmark tiles, shuffle the Landmarks into the rest, then put four of the eight under the stack and four on top.
- Spanish method (Landmarks first): shuffle the Landmarks into 12 set-aside non-Landmark tiles and put that pile on top.
- Walker method (even spread): make small mixed piles (a Distant Destination, a Landmark, a Capital project tile, a few homes, some terrain), shuffle each and stack them.
New and changed rules
Landmark basics
- For laying track, a Landmark hex counts as blank: track may run into its edge, but no track tile is ever placed on a Landmark (p. 4).
- Where printed track ends inside a Landmark, a route may start or end there but not pass through.
marks a Landmark that counts as a stop;
one that does not.- Landmarks that earn revenue are not cities, even when they count as a stop.
The Landmarks
| Picture | Description |
|---|---|
![]() | Ancient Ruins |
![]() | Canyon |
![]() | Cave |
![]() | Cliff |
![]() | Grand Junction |
![]() | Mirage (+ Deserts) |
![]() | Park |
![]() | Rock Formation |
![]() | Void |
![]() | Waterfall |
![]() | Wildflower Valley |

- Parks and the special homes: the isolated stop on the
Eastern Mining
tile can never connect to a Park; each half of the
Northern Port tile needs
its own connection. - Postcards after a merger: a Corporation keeps one Rock Formation and one Waterfall postcard; return any extras.
Scoring changes
The final score is unchanged: cash plus shares. Landmarks change it indirectly — extra revenue (Cave, Mirage, Park, Waterfall, Wildflower Valley), a two-step price jump (Rock Formation), and train cash (Cliff, Canyon). Metropolitan shares count like any other share.
Earlier playtest booklet (WIP)
An earlier 16-page Landmarks playtest booklet is a prototype snapshot, kept here for reference. Play the published rules above; use these differences only with the prototype components.
| Topic | Playtest booklet | Published rules |
|---|---|---|
| Metropolitan certificates | Four per player | Three per player |
| Metropolitan trains | Always a limit of two; its trains never rust | Minor train limit; excess trains are discarded |
| Void | Up to twice per Operating Round | Once per Operating Round |
| Event deck | 16 cards, including Corporate Greed and Prices Slashed! | 14 cards, without those two |
| Coupling Company | Only couples trains | Also uncouples one train into two |
| Direct-to-Major launch | Not in the booklet | Allowed in the purple and grey phases |
The two playtest-only events: Corporate Greed — a company may skip laying track to take 40 into its treasury; Prices Slashed! — redeeming a share costs half its price.










