Ludexv2026.11.01-65114139Railways of the Lost AtlasOfficial rulebook ↗

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Stock Rounds

Auctions, buying and selling shares, presidency and the stock track.

Stock round actions

Starting with the priority player and going clockwise, each player on their turn does one of (rulebook p. 10):

  1. Start a Minor Company auction.
  2. Sell shares and/or buy one share.
  3. Pass.

Passing does not take you out of the round: when your turn comes again you may act. The Stock Round ends when all players pass in a row.

Launching a Minor Company

The Minor charters are dealt face up in columns of four (three columns, two in the Short Game). Only the bottom charter of each column is available; launching it reveals the next one up.

  1. The player who starts the auction makes the first bid: at least 120, in steps of 5.
  2. Clockwise, each player raises (by any amount they can pay, in steps of 5) or passes. A player who passed is out of this auction.
  3. The last bidder chooses any available Minor — the bid is for the choice, not for a named company — and launches it.
  4. Play continues with the player to the left of whoever started the auction.

Launching the company:

[Landmarks] Events and Direct-to-Major launches change auctions (Events, Direct-to-Major).

Buying and selling shares

In one turn you may first sell any number of shares at once, then buy one share.

Selling — at the current price, money from the bank:

Buying — one share at the current price:

Presidency and priority

If a sale or purchase leaves another player with more shares than the president, the presidency moves to them at once: swap the president’s certificate for two of their single shares. They now run the company and all its assets. On a tie, it moves to the tied player next clockwise from the old president.

End of the Stock Round

The stock track

Each company’s token marks its share price. Tokens in one column stay in the order they arrived: the first in a column sits on top, later arrivals go below it. That order breaks ties in the operating order.

What happensPrice movement
Players sell shares (one sale)Down 1
Company issues a shareDown 1
Withholds, or earns 0Down 1
Pays out more than 0 but less than its priceStays — token moves to the bottom of its column
Pays out at least its priceUp 1
Pays out at least twice its priceUp 2
Fully owned by players at the end of a Stock RoundUp 1

After a company has operated, flip its token so it does not act twice if its price drops; flip them all back at the end of the Operating Round.

Price 0: the company is dissolved. Its shares leave the game, its treasury goes to the bank, its trains go to the bank pool and its hubs leave the map.

[Landmarks] The Metropolitan’s token joins the stock track too (Metropolitan).

Issuing and redeeming

Companies issue and redeem their own shares during their Operating Round turn, not in the Stock Round — see step 2 of the operating sequence.

Rules

↑↓ to move · Enter to open · Esc to close

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