Ludexv2026.11.01-65114139Railways of the Lost AtlasOfficial rulebook ↗

Visitors

Loading…

New Companies and Variants

Landmarks module: four new Minors, two new Majors, Direct-to-Major launches, map variants and the 6–7 player mode.

Short tag: [Landmarks]

New minor companies

Four new Minors, each with its home tile (Landmarks rulebook pp. 10–11).

The new Minor home tiles

Setup: either pick a set of Minors for your mode, or use a randomized-Minors variant (Short, Long). The number of Minors in play:

GameMinors
2-player Micro4
3-player Micro6
Short8
Long12

Circus Company

Circus Company Once per Operating Round, in the Run Trains step, it may count one city or Distant Destination twice — using two of the train’s stops. The route must still obey every route rule.

Coupling Company

Coupling Company Chosen afresh each Operating Round, in the Run Trains step:

Manufacturing Company

Manufacturing Company On launch it pays 50 from its treasury to the bank and takes the Manufacturing 2-train; it may not buy a leadoff train. That train is permanent and takes a slot, is worth nothing and cannot be bought, sold or traded in. Its owner may discard it during its Operating Round, removing it from the game.

Twin Cities Company

Twin Cities Company Its home is two two-hex tiles, brought in by the Twin Cities project tile (which also stands for its home in randomized setups). Each tile needs three shared edges as usual. At launch both homes get a hub; either or both may be used for track and routes. To merge, one of its hubs must connect to the partner. Merged with Expansive, the Corporation needs eight hubs — the expansion includes the extra Major hubs.

New major corporations

CharterCorporation
Authority charterAuthority
League charterLeague

Add them to the base Majors; nothing else changes.

Launching direct-to-major

In the purple and grey phases, the winner of a Minor auction may launch it as a Major Corporation (p. 12):

A partner charter

Map variants

Special tiles S-1 and S-2

Swap two terrain tiles (not homes, projects or Distant Destinations — random or agreed) for the two special tiles S-1 and S-2.

The two extra map tiles

New Distant Destination revenues

Three more revenue cards; best used with the Different Distant Destinations variant, one card per Distant Destination tile.

Crowded map

Short or Long: swap four terrain tiles for four extra Minor home tiles. After building the map, deal the 12 (Short) or 16 (Long) Minor charters in three or four columns of four.

Long Game with randomized Minors

Shuffle all 16 Minor home tiles (tile 21 stands for Adaptive, the project tile for Twin Cities) and remove four unseen; set up as normal with only the Minors on the map.

Six and seven players

The setup checklist covers 1–5 players; use this list for six or seven.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close