Ludexv2026.11.01-65114139Railways of the Lost AtlasOfficial rulebook ↗

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Operating Rounds

The company turn — leadoff train, shares, track, hubs, routes, dividends and buying trains.

Operating sequence

Each cycle has two Operating Rounds. In each, every company and corporation takes one turn, in descending share price; companies at the same price go from the top of the column down (rulebook p. 12). The president decides everything and pays from the company’s treasury. If a company ability contradicts a rule, the ability wins.

A company’s turn, in this order:

  1. Leadoff train — a new Minor’s first turn only, optional.
  2. Issue or redeem one share — optional.
  3. Lay track — optional.
  4. Place a hub token — optional.
  5. Run trains.
  6. Pay out or withhold.
  7. Buy trains — required if the company owns none.
  8. Flip its stock token; the next company acts.

When every company has acted, advance the round marker.

Leadoff train

In its first Operating Round, a new Minor may buy one train from the top of the train stack or from the bank pool, at its printed price, from its treasury. It runs this turn. It cannot come from another company, and the president may not help pay.

Issue or redeem a share

Only one share, and only in this step.

Track and hubs

Laying track

A company may lay up to two yellow tiles, or upgrade one tile (rulebook p. 13):

The track tiles: yellow, green, purple and grey, with the blue bridge tiles

Placing hubs

A Major Corporation (or Expansive Company Expansive Company) may place one available hub token: pay the cost printed under it on the charter and put it in any open, unreserved city spot it can trace a route to. Never two hubs of one company on the same tile. A Minor’s only hub is its free home hub.

Hub placement example: the two checked spots are legal, the three crossed ones are not

Diagram 7: Expansive may use either checked spot. The crosses are illegal because (1) another company’s full city blocks the way, (2) no route reaches it, (3) the spot is reserved for an unlaunched Minor.

Tracing a route

Whenever a rule says a company must be able to trace a route (track, hubs, mergers), trace it like a train with no stop limit: from one of its hubs, through no full city, using no track twice. Only Overnight Company Overnight may skip full cities.

Routes and revenue

Each train runs one route (rulebook p. 14):

Revenue is the total of the stops: a city is worth its printed number, a Distant Destination the value for the current phase on the revenue card. A company with no train earns 0 and drops one step. You may mark finished routes on the earnings chart while you trace the next one.

Route example: Northern Port runs two 4-trains on separate track

Payout or withhold

The president chooses for the whole revenue (rulebook p. 15):

Total payoutShare price
More than 0, less than the priceStays; token moves below the others in its column
At least the price, less than doubleUp 1
At least double the priceUp 2
Withheld, or 0Down 1

The Earnings per Share chart and bank pool

[Landmarks] The Unions Win! event allows half pay-outs and Record Gains! a triple jump (Events).

Train purchase

Buying trains

If it has fewer trains than the current limit, a company may buy as many trains as it has room and money for:

A company that owns no train must buy one before its turn ends. If its treasury cannot pay, see forced train purchase. Buying the first train of a new kind can rust trains or change the phase at once.

Rules

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