G C W W B G C F C T B K M S C M T S C D C I II H VP
Ludexv2026.11.01-65114139OrléansOfficial rulebook ↗

Visitors

Loading…

Tips & Strategy

How to teach Orléans, first-game advice, openings, bag management, technology and place tiles, player counts, the expansions and solo — advice, not rules.

Advice only: where anything here differs from the rules pages, the rulebook wins.

How to teach

First game

Bag and turn order

Technology and place tiles

Player counts

Expansions

Solo

Videos vs the rulebook

Host game

Start with the three scoring sources, then play the seven phases with the event face up. On turns 1–3, point to the Knights track before drawing and count free Market spaces. Let players choose their openings; check that planned actions have all required Followers before anyone starts resolving them.

Rehearse a crowded Market

Suppose your Knights track allows four Followers but you have only three free Market spaces. Draw at most three from the bag: an unused Follower already on the Market still occupies its space. You may choose to draw fewer, but cannot exceed either limit.

Contrast a Knight with a Boatman: recruiting the Knight advances the track that increases future draws; recruiting a Boatman advances its own track and can award its printed coins or final Citizen. The Boatman does not increase draw capacity. Followers phase and Castle.

Sources

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close