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Ludexv2026.11.01-65114139OrléansOfficial rulebook ↗

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Learn Orléans

Learn the game in 5 short steps. Everything links to the full rules.

Welcome to Orléans

Orléans Big Box

Medieval France. Each of you leads a family that recruits followers into a cloth bag, draws a handful every round and puts them to work — trading, building, studying and serving the common good.

After 18 rounds the most victory points wins. Points come from:

  • coin Coins and goods — brocade brocade is worth the most.
  • trading station Trading stations and citizen citizens, multiplied by your development status.

2–5 players (solo and co-op scenarios too), about 90 minutes. Ready to set up? Open the setup checklist — it adapts to your player count.

Your followers and the boards

Your player board

  • You start with four followers in your colour: farmer farmer, boatman boatman, craftsman craftsman and trader trader. They never leave you.
  • Your player board has ten places; each needs a set of followers on its spaces.
  • The game board has a track for each follower type, the development track and the map.

More: The player board.

A round in seven phases

  1. Reveal the event (it strikes at the end of the round).
  2. Census: most farmers gains a coin, fewest pays one.
  3. Draw followers from your bag — as many as your knight knights allow.
  4. Plan at the same time: put followers on the places you want.
  5. Act in turn, one completed place at a time, until everyone passes.
  6. Resolve the event.
  7. Pass the start player token.

More: Course of play.

Grow your engine

  • New followers make better draws: knight knights draw more, monk monks are wild, scholar scholars bring development.
  • gear wheel (technology) Gear wheels fill a space for good; place tiles add new places.
  • Send your merchant merchant by ship and wagon to collect goods and build trading stations.
  • The Town Hall sends spare followers to the Beneficial Deeds for coins and citizens.

More: Actions.

Events and the final score

  • Events bring income or demands; if you must pay and cannot, you suffer torture.
  • At the end: 1 point per coin, goods by value, and (trading stations + citizens) × development status.
  • Then add the expansions: Trade & Intrigue, The Plague or one of the Invasion scenarios.

More: Final scoring.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close