G C W W B G C F C T B K M S C M T S C D C I II H VP
Ludexv2026.11.01-65114139OrléansOfficial rulebook ↗

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Player Board and Actions

Every place on the Orléans player board — Farm House, Village, University, Castle, Monastery, Ship, Wagon, Guildhall, Scriptorium and Town Hall — plus technology, place tiles, the development track and the Beneficial Deeds.

The player board

A player board with its eleven places FAQ FAQ

  1. Ship — move your merchant along a waterway.
  2. Wagon — move your merchant along a road.
  3. Guildhall — build a trading station.
  4. Castle — recruit a knight.
  5. Scriptorium — 1 development point.
  6. Town Hall — send followers to the Beneficial Deeds.
  7. Monastery — recruit a monk.
  8. Farm House — recruit a farmer.
  9. Village — recruit a boatman, craftsman or trader.
  10. University — recruit a scholar.
  11. Market — where drawn followers wait (Phase 3).

What each place needs

Read from the player board picture: each circle is one action space in a follower’s colour.

PlaceFollowers neededEffect
Farm Houseboatman craftsmanNew farmer, goods
Villagefarmer boatman craftsmanNew boatman, craftsman or trader
Universityfarmer craftsman traderNew scholar, development
Castlefarmer boatman traderNew knight
Monasteryscholar traderNew monk
Shipfarmer boatman knightMerchant over water
Wagonfarmer trader knightMerchant over road
Guildhallfarmer craftsman knightTrading station
Scriptoriumknight scholar1 development point
Town Hall1 or 2 of any kindBeneficial Deeds

A monk monk can stand on any space instead of the follower shown. Nothing replaces a monk.

Recruiting followers

Each recruiting place takes one follower of its kind from the supply into your bag, moves your cube one space along that track and pays the bonus printed on the new space. When your cube reaches the last space of a track you can no longer take that action, and if the supply is empty you cannot take it either.

Farm House

Take a farmer farmer and the good printed above your new space on the farmers track. The track pays, in order: grain grain, grain, cheese cheese, cheese, wine wine, wine, wool wool, brocade brocade. Your farmers position also decides the census.

Village

Choose one of three:

RecruitTrack bonus
boatman Boatman2, 3, 4, 5 coin coins; the first player to reach the last space takes its citizen citizen instead
craftsman CraftsmanA gear wheel (technology) gear wheel, placed only after you pass (Technology)
trader TraderA place tile: the first from stack I, later from I or II (Place tiles)

University

Take a scholar scholar and the development points printed on the new space (2 to 6 along the track); move your cube that many spaces on the development track.

Castle

Take a knight knight. The knights track sets how many followers you draw: 4, then 5, 6 and 7. Your fourth knight does not raise the number, but the first player there takes the citizen citizen; the fifth raises it to 8.

Monastery

Take a monk monk. No track bonus — the monk is the bonus: a wild follower for any action space.

Technology

A gear wheel (technology) gear wheel permanently fills one action space, so that place needs one follower fewer forever. Gear wheels from the Village are placed after you pass.

Moving and building

Ship and Wagon

Move your merchant merchant to the next town — by waterway (blue) with the Ship, by road (brown) with the Wagon. If a good lies on that connection, take it (one, if several). Goods are worth points at the end and pay for events.

Guildhall

Build a trading station trading station in the town where your merchant stands, if that town has no station yet — only one per town, except in Orléans, where every player may build one. Trading stations score at the end, and at game end the player with the most stations takes the citizen on the map (none on a tie).

Scriptorium

Gain 1 development point.

Town Hall and Beneficial Deeds

In planning, put 1 or 2 followers in the Town Hall (one is enough to activate it). When you use it, move those followers onto free spaces of matching colour on the Beneficial Deeds board. Each follower pays the reward under its space — 1, 2 or 3 coin coins, or at Canalisation 1 coin or 1 development point. Whoever fills the last space of a deed takes its citizen citizen.

The base-game Beneficial Deeds board FAQ FAQ FAQ FAQ FAQ FAQ FAQ FAQ

The eight base deeds are Peace Treaty, Astronomy, Canalisation, Defeating the Plague, Papal Conclave, Founding of the Boatmen’s Guild, Building of the City Wall and Building of the Cathedral.

Place tiles

Each trader adds a place tile beside your board: a new place to activate, or a lasting ability. The first must come from stack I place tile I; later ones from I or II place tile II. Anyone may look through both stacks at any time. In the Big Box you play with 13 random tiles of each category. All 60 are explained on Cards & Components.

The development track

Development points move your cube along the development track. Passing or landing on a coin space pays those coins; the first player to reach a citizen space takes that citizen citizen. Star spaces set your development status: it starts at 1 and rises to 2, 3, 4, 5 and 6 as you reach each star. Your status drives Income events, some place tiles (Hospital), and the value of every trading station and citizen at the end.

Rules

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