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Ludexv2026.11.01-65114139OrléansOfficial rulebook ↗

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Expansion: The Plague

The Plague for Orléans: corpses that clog your bag and market, the plague doctor, the infirmary, indulgence cards, plague cards, 26 new events, new Beneficial Deeds and three place tiles.

Short tag: [Plague]

What it adds

The plague has reached Orléans. Almost every event now throws corpse corpses into your bag; drawn corpses block your market. Your plague doctor plague doctor and the indulgence cards are the remedy.

ComponentCount
corpse Corpses46
plague doctor Plague doctors and infirmary tiles1 each per colour (5)
Hour glass tiles26
Indulgence cards40 (A, B and C backs)
Plague cards15
Beneficial Deeds board“The Plague” side
Place tilesCemetery, Back Door, Medicinal Spring

Setup changes

Set up the base game with these changes:

  1. Use the Plague side of the Beneficial Deeds board.
  2. Use the 26 Plague hour glass tiles instead of the base ones. Set Outbreak and Victory over Plague aside, shuffle piles A, B, C and D (6 each) and build the stack: Victory over Plague at the bottom, 4 D, 4 C, 4 B, 4 A and Outbreak on top — 18 tiles.
  3. Put all the corpses within reach.
  4. Deal each player one random A and one random B indulgence card, kept face down; return the other A and B cards. Shuffle the C cards into a pile and turn up 2.
  5. Shuffle the plague cards, turn up 3 and return the rest.
  6. Place tiles: never use Sacristy, Brasserie or Gunpowder Tower. Add the three Plague tiles to the others, then lay out 10 random tiles per category (12 with 5 players).
  7. Each player connects an Infirmary tile in their colour to the player board and sets their plague doctor aside.

The Infirmary tile

Plague cards

The 3 face-up plague cards change the game: some only alter the starting position (resolve them, then set them aside), others hold all game and stay face up. All 15 are listed on Cards & Components.

Corpses

Each event tile shows how many corpses every player takes from the supply at the end of phase 6 and throws into their bag. If too few are left, give everyone the same smaller number.

Getting rid of corpses

  1. After phase 6 you may throw all corpses on your market back into your bag — all or none. They may come out again next round.
  2. 6 or more corpses on the market: before phase 3 you may throw back enough to keep at most 5 (the Cemetery’s corpse does not count).
  3. Indulgence: fulfilling an indulgence card sends every corpse on your market back to the supply for good.

The plague doctor

From round 2 (after Outbreak), your plague doctor waits on the upper space of your infirmary. Each round he is available in addition to your draw and can stand on any action space — even a monk’s. After the action he returns to the infirmary, ready for next round. He never goes to a Beneficial Deed.

Indulgence

Reveal an indulgence card the moment you actively meet its condition, then return all corpses on your market to the supply. Keep the card face up: it scores its points at the end.

More indulgence cards

The Infirmary action (activated by a monk monk or the plague doctor) takes one more card: a face-up one (then turn up a replacement) or the top of the pile. A drawn card you cannot use goes face up on display and you draw again — you must keep the second.

Beneficial Deeds The Plague

The Plague side of the Beneficial Deeds board

Usual deed rules; the plague doctor can never be sent. With 2 or 3 players only the upper deeds are used. Alchemy II opens only once Alchemy I is complete; Alchemy I gives no citizen, every other deed (Alchemy II included) gives one on completion.

DeedEach follower sent
Alchemy (I and II)Any follower; draw one from your bag onto an action space (a corpse goes to the supply and ends it)
AutopsyReturn a corpse from your market to the supply; every other player puts one on their market (only if you returned one)
Coinage2 coins
Storeroom1 grain
Herbalism2 development points
Messenger ServiceMove your merchant once by road or water, taking no good
Cremation1 development point or 1 coin

Events

Events marked with a round symbol apply at another moment or all round. Unpaid forced payments mean torture. Every tile’s picture shows the corpses it adds.

TileStart and end
OutbreakOutbreak (round 1) — put your plague doctor on the infirmary (usable from next round) and a corpse on your market.
Victory over PlagueVictory over Plague (round 18) — no event.
TileA
TrainingTraining — pay 2 coins to advance on a track of your choice with its bonus, no follower.
HarvestHarvest — return 1 food or pay 5 coins.
IncomeIncome — 2 coins per development status.
Taking to the RoadTaking to the Road — draw one from your bag: a follower goes straight onto an action space, a corpse to the supply.
ConsolationConsolation — you may buy a face-down indulgence card for 2 coins.
IndulgenceIndulgence — you may buy any follower except a monk for 2 coins, into your bag, no track move.
TileB
Bon VoyageBon Voyage — in turn order pay 2 coins to move your merchant one connection, taking a good.
SabotageSabotage — no actions with a gear wheel on them this round.
Trading DayTrading Day — 1 coin per trading station.
ExorcismExorcism — turn up another indulgence card on display.
Closing DayClosing Day — no indulgence card may be fulfilled this round.
Rat InfestationRat Infestation — draw 5 from your bag: corpses go to the supply, then return one non-personal follower drawn to the supply.
TileC
MalfunctionMalfunction — discard a gear wheel (none: no effect).
Goods TaxGoods Tax — 1 coin per 3 goods.
CurfewCurfew — no merchant may move this round, by any means.
Grave GoodsGrave Goods — pay 2 coins per corpse to return any number from your market to the supply.
RetrainingRetraining — spend a good to advance its point value on the development track, or pay 3 coins.
Peasant UprisingPeasant Uprising — in planning farmers replace any follower but monks; in phase 6 such farmers return to the bag.
TileD
Rat InfestationRat Infestation — as in B.
ArsonArson — remove one of your place tiles from the game (none: no effect).
Development TaxDevelopment Tax — 1 coin per development status.
Fast TravelFast Travel — you may move your merchant 1 or 2 towns, taking no goods.
WakeWake — no corpses back into the bag this round unless you have more than 5 on the market (then down to 5).
QuarantineQuarantine — your plague doctor cannot be used this round.

Scoring

Score as usual, add the points on your fulfilled indulgence cards, then lose 1 point per corpse on your market and in your bag.

Rules

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