G C W W B G C F C T B K M S C M T S C D C I II H VP
Ludexv2026.11.01-65114139OrléansOfficial rulebook ↗

Visitors

Loading…

Events, Torture and Scoring

The base-game hour glass events with their A, B and C values, torture when you cannot pay, how the game ends and the final scoring with a worked example.

The hour glass stack

The 18 base-game hour glass tiles are both the clock and the events. Setup puts the light Pilgrimage tile on top, then the shuffled A, B and C piles: early events are generous, late ones harsh.

LetterWhen it comes upFeel
StartRound 1Pilgrimage
AEarly roundsBig income, small demands
BMiddle roundsBalanced
CLast roundsSmall income, heavy demands

The base game events

Every event happens in phase 6 except Pilgrimage, which applies during phase 5.

TileEvent (values for tiles A / B / C)
Pilgrimage tilePilgrimage — nobody may recruit monks this round (no Monastery action). FAQ
Income tileIncome — take coins per point of development status: 3 / 2 / 1.
Harvest tileHarvest — return 1 / 2 / 3 food (grain, cheese or wine); pay 5 coins for each one missing. FAQ
Taxes tileTaxes — pay 1 coin per 1 / 2 / 3 goods you own. FAQ
Trading Day tileTrading Day — take coins per trading station you built: 3 / 2 / 1.
Plague tilePlague — draw one follower blind from your bag and return it to the supply.

Torture

Whenever you must pay coins (census, taxes, harvest penalty, many expansion events) and cannot, you undergo torture: every missing coin is replaced by one item of your choice from this list.

Instead of 1 coin, give up…Detail
A trading station trading stationBuilt or still in your supply
A followerDrawn blind from your bag; personal followers go back and you draw again
A development pointMove back 1 space, but never onto or past a coin space
A goodAny one
A place tileAny one
A gear wheel (technology) gear wheelAny one

Mix them as you like. Everything given up leaves the game; only development points can be won back.

Torture applies only to what you are forced to pay: if an event offers something for coins, you simply decline when you cannot pay.

End of the game

The game ends at the end of the round in which the 18th hour glass tile was revealed. Before scoring, the player who built the most trading stations takes the citizen on the map; on a tie nobody does.

Final scoring

SourceVictory points
coin Coins1 each
brocade Brocade5 each
wool Wool4 each
wine Wine3 each
cheese Cheese2 each
grain Grain1 each
trading station Trading stations + citizen citizens(stations + citizens) × development status

Followers in your bag and on your board score nothing.

Ties go to the player further along the development track; if still tied, all tied players win.

[T&I] Add the points on fulfilled order cards (Orders). [Plague] Add fulfilled indulgence cards and lose 1 point per corpse (Plague scoring). [Prosperity] Add completed structures (Prosperity scoring).

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close