Cards & Components
Every Orléans Big Box component face: all 60 place tiles, every hour glass tile of the base game, Trade & Intrigue, The Plague and Invasion, order, indulgence, plague and character cards, boards, followers and goods.
Every distinct face, with what it does and where the rules explain it. Pictures are from the Big Box rulebook. Card text is paraphrased; numbers printed only in small pictures (card victory points) are left to the picture.
Boards
| Board | Use |
|---|---|
![]() | Game board — base side (The game board); the reverse is the Invasion map. FAQ FAQ FAQ FAQ |
![]() | Player board (The player board). FAQ FAQ |
![]() | Beneficial Deeds, Base Game side (Town Hall). FAQ FAQ FAQ FAQ FAQ FAQ FAQ FAQ |
![]() | [Plague] Beneficial Deeds, Plague side. |
![]() | [T&I] Trade side (Trade deeds). FAQ FAQ FAQ |
![]() | [T&I] Intrigue side (Intrigue). FAQ |
![]() | [Plague] Infirmary, one per player. |
![]() | [Invasion] Invasion side of the game board. |
![]() | [Invasion] City Defense board. |
![]() | [Invasion] Support board, one per player. FAQ |
![]() | [Invasion] Assembly Hall, for the Councilman. FAQ FAQ |
![]() | [Prosperity] Prosperity scenario board. |
![]() | [Prosperity] Carpenter extension, one per player. FAQ |
![]() | [Duel] The Duel scenario board. FAQ FAQ FAQ |
![]() | [Duel] Bourgeois House action board. |
![]() | [Solo] The Dignitary. FAQ FAQ |
![]() | [Solo] Capital Vierzon. FAQ |
![]() | [Solo] Travelling Salesman. FAQ |
![]() | [Solo] The Trip to Tours. |
Also in the box: 6 overview cards, 5 cover tiles (Prosperity), 10 neutral markers, a die (Bookbindery, Christmas Market, Flea Market, Tinkerer’s Wagon) and a score pad. Check against the physical component.
Cards
Order cards
[T&I] 23 cards. Each names a town, the goods to deliver there and its victory points (Orders). All 23 faces, from the card sheet of the Tabletop Simulator mod; the goods to deliver are shown on each card.
| Card | Town |
|---|---|
![]() | Argenton-sur-Creuse — 7 VP FAQ FAQ |
![]() | Blois — 9 VP |
![]() | Bourges — 22 VP |
![]() | Briare — 8 VP |
![]() | Chartres — 13 VP |
![]() | Châteaudun — 8 VP |
![]() | Châteauroux — 11 VP |
![]() | Châtellerault — 13 VP |
![]() | Chinon — 10 VP |
![]() | Étampes — 12 VP |
![]() | La Châtre — 14 VP |
![]() | Le Blanc — 15 VP |
![]() | Le Mans — 14 VP |
![]() | Loches — 13 VP |
![]() | Montargis — 12 VP |
![]() | Montrichard — 15 VP |
![]() | Nevers — 9 VP |
![]() | Orléans — 20 VP |
![]() | Saint-Amand-Montrond — 12 VP |
![]() | Sancerre — 12 VP |
![]() | Tours — 10 VP |
![]() | Vendôme — 12 VP |
![]() | Vierzon — 13 VP |
Indulgence cards
[Plague] 40 cards; A and B cards are dealt at the start, C cards form the pile (Indulgence). Victory points are printed in the shield; which cards carry A, B or C backs: Check against the physical component.
| Card | Condition |
|---|---|
![]() | Make a pilgrimage — 7 cards, one town each: Vierzon, Sancerre, Le Mans, Chinon, Loches, Étampes, Argenton-sur-Creuse. Reach the town. Pictured: the Chinon card. FAQ |
![]() | Donate — 11 cards: 1 grain, 1 cheese, 1 wine, 1 wool, 1 brocade, 3 coins, 5 grain, 3 cheese, 3 wine, 5 coins or 10 coins. Pay it. One card pictured. |
![]() | Build — 6 cards: a trading station in Chartres, Montargis, Blois, Tours, Le Blanc or Nevers. Pictured: Blois. |
![]() | Deliver — 5 cards: 1 brocade to Orléans, 1 grain to Vendôme, 1 wool to Briare, 5 coins to Châtellerault, 1 cheese and 1 wine to Bourges. Be there and pay. Pictured: Briare. |
![]() | Third station off the river — Build your 3rd trading station that is not in a river town. |
![]() | Fifth station — Build your 5th trading station. |
![]() | Second gear wheel — Gain your 2nd gear wheel. |
![]() | Third place tile — Gain your 3rd place tile. |
![]() | Second citizen — Gain your 2nd citizen. |
![]() | Deed citizen — Gain a citizen by completing a Beneficial Deed. |
![]() | Status 3 — Reach development status 3. |
![]() | Status 5 — Reach development status 5. |
![]() | First wine — Reach the first wine space of the farmers track. |
![]() | Two monks — Have 2 monks on your market. |
![]() | End of a track — Reach the last space of any track. |
Plague cards
[Plague] 15 cards, 3 face up per game (Plague cards).
| Card | Effect |
|---|---|
![]() | Farm House only once your merchant has left Orléans. |
![]() | Plague doctor usable only from round 3. |
![]() | Pay 1 coin at the start of every round with a corpse on your market (or cemetery). |
![]() | Town Hall usable only from the 3rd development star. |
![]() | No gear wheels on place tiles. |
![]() | At the start, remove as many scholars as there are players. |
![]() | At the start, remove half the monks. |
![]() | No gear wheels on the Village. |
![]() | At the start, everyone puts 2 corpses on their market. |
![]() | At the start, everyone puts 1 corpse on their market. |
![]() | At the start, remove half the gear wheels. |
![]() | Remove the second hour glass tile at once (17 rounds). |
![]() | Pay 1 coin for every trading station you build. |
![]() | At the start, everyone removes 4 trading stations. |
![]() | No coin bonuses on the development track. |
Character cards
[Invasion] 9 cards, one per player (Characters).
| Card | Personal objective |
|---|---|
![]() | Librarian — Status 5, a station in Loches, 4 place tiles. |
![]() | Mayor — 10 coins and 2 citizens of your own. |
![]() | Fisherman — End of the boatmen track, 4 monks, 2 wool. |
![]() | Scholar — Status 6, 4 trading stations on the map. |
![]() | General — End of the knights track, 4 gear wheels. |
![]() | Merchant — 50 points in brocade, wool and coins. |
![]() | Councilman — Fill the Assembly Hall. |
![]() | Innkeeper — 16 points in grain, cheese and wine; stations in Châteaudun and Châteauroux. |
![]() | Estate Manager — Pay the demand of each round on the card. |
Structure cards
[Prosperity] 22 cards: a town, the followers (and sometimes coins and goods) needed to man the structure, and its points (Manning structures). The rulebook names two examples, the Châteauroux Vineyard and the Tours Dyeworks, but pictures no card face. Check against the physical component.
Tiles
Place tiles I
Rules: Place tiles. The followers each tile needs are shown on it; D, V and T mark tiles left out of the solo scenarios (Solo).
| Tile | Effect |
|---|---|
![]() | Barracks — Any follower may stand in for a knight when you activate a place. Not in The Dignitary. |
![]() | Bathhouse — Draw 2 followers, place one on a suitable action space (not the Bathhouse); the other and the Bathhouse follower go back to the bag. If neither fits, both go back. |
![]() | Brasserie — When taken, put 2 cheese and 2 wine on it (fewer if the supply is short). In phase 6 discard one to escape the event for you. They are your goods: taxed, spendable, and scored. Not in The Dignitary, Capital Vierzon, The Trip to Tours. FAQ FAQ FAQ |
![]() | Brewery — Take 2 coins. |
![]() | Cheese Factory — Take 1 cheese (not if the supply is empty). Not in The Dignitary. |
![]() | Episcopal See of Tours — Move your merchant straight to Tours, or from Tours to any town; no good. Activated by any one follower. Not in The Dignitary, Capital Vierzon, The Trip to Tours. |
![]() | Farm — Take the goods your farmers-track position shows (not if the supply lacks them). Not in The Dignitary. |
![]() | Hayrick — Take 1 grain. Not in The Dignitary. |
![]() | Herb Garden — Your boatmen may stand in for craftsmen, traders and farmers. |
![]() | Hospital — Take coins equal to your development status. |
![]() | Library — 2 development points. |
![]() | Merchant House — At the end, 4 points for each good you hold the most of. Not in The Dignitary, Capital Vierzon, The Trip to Tours. FAQ |
![]() | Port — At the end, 10 points for a chain of 4 of your trading stations linked by waterways, 15 for 5 or more. Not in The Dignitary, Capital Vierzon, The Trip to Tours. |
![]() | Road — Build a trading station on this tile (up to 4); they count for most stations. FAQ |
![]() | Sacristy — When activated, in phase 6 return its monk to the bag to escape a harmful event. Not in The Dignitary, Capital Vierzon, The Trip to Tours. FAQ |
![]() | Shipping Line — 1 development point. |
![]() | Statue — New followers gained by actions in phase 5 go onto your market instead of the bag. |
![]() | Tailor Shop — Take 1 brocade. Not in The Dignitary. |
![]() | Vineyard — Each time you build a trading station in a river town, you may buy 1 wine for 1 coin. Not in The Dignitary. FAQ |
![]() | Windmill — Take 2 coins and 1 development point. |
![]() | Winery — Take 1 wine. Not in The Dignitary. |
![]() | Wool Manufacturer — Take 1 wool. Not in The Dignitary. |
Place tiles II
Rules: Place tiles.
| Tile | Effect |
|---|---|
![]() | Bakery — Pay 2 coins to turn up to 3 grain into bread on the tile: a good and a food, taxed as goods, each worth your development status at the end. Not in The Dignitary, Capital Vierzon, The Trip to Tours. |
![]() | Ballroom — Buy a place tile: 2 coins for a I, 3 coins for a II. |
![]() | Black Market — Exchange 2 goods of one type for 1 good of another. Not in The Dignitary. |
![]() | Bookbindery — Roll the die: 1–5 development points as rolled; a 6 gives 1 coin. |
![]() | Bourgeois House — Choose: 5 coins, 1 good, move your merchant one connection, or 3 development points. |
![]() | Cathedral — Your development status is permanently 1 higher (income, Hospital, final scoring). Not in The Dignitary, Capital Vierzon, The Trip to Tours. |
![]() | Cellar — Take 4 coins. |
![]() | Christmas Market — Roll: 1 grain, 2 cheese, 3 wine, 4 wool, 5 brocade, 6 move your merchant by road and take a good. Not in The Dignitary. |
![]() | Church — Use another player’s activated place tile (one that needs followers), paying its owner 2 coins; only your monk leaves the Church. Not in The Dignitary, Capital Vierzon, The Trip to Tours. |
![]() | Court — Move another player’s merchant one connection; if you take the good on the way, pay that player 1 coin. Not in The Dignitary, Capital Vierzon, The Trip to Tours. |
![]() | Depot — At the end, 5 points per complete set of the five goods. Not in The Dignitary, Capital Vierzon, The Trip to Tours. |
![]() | Drawbridge — Your Wagon may also use waterways and your Ship roads. |
![]() | Flea Market — Roll: 1 coin, 1 development point, 1 wine, a Farm House action, 1 monk, or any action of your player board. |
![]() | Gaming Room — Send a farmer, a scholar and a knight here (Town Hall or Gunpowder Tower) and add wine and cheese: complete at the end, it counts as 3 citizens. Not in The Dignitary, The Trip to Tours. FAQ FAQ |
![]() | Goldsmith — Pay 1 good: advance on the development track one space per trading station you built. Not in The Dignitary. |
![]() | Gunpowder Tower — Two extra market spaces in phase 3; followers there may go to action spaces or straight to the Beneficial Deeds. |
![]() | Horse Wagon — Move your merchant one road, taking a good. Not in The Dignitary. |
![]() | Laboratory — Gain a gear wheel and place it (not on monk spaces), even on the Laboratory. FAQ |
![]() | Lair — Pay 1 good: take the current bonus of your farmers, craftsmen, traders, boatmen or scholars track. Not in The Dignitary. |
![]() | Lock — When you take a boatman you may advance on another track instead of the boatmen track. |
![]() | Market Stand — Buy and/or sell up to 2 goods at their point value. Not in The Dignitary. |
![]() | Observatory — Advance to the next star on the development track, skipping coins and citizens passed. Not in The Dignitary, The Trip to Tours. |
![]() | Office — 1 coin per trading station you built. |
![]() | Opera — Only once the scholar supply is empty: advance on the scholars track and take its points (6 again on the last space). Not in The Dignitary, Capital Vierzon, The Trip to Tours. |
![]() | Pharmacy — Activated by any follower: pay 1–3 coins for 1–3 development points. |
![]() | Prairie — When your merchant enters a town with others’ trading stations, one owner gives you a good of their choice. Not in The Dignitary, Capital Vierzon, The Trip to Tours. |
![]() | Quarry — Build a trading station in an empty town: 2 coins where your merchant is, plus 2 per connection further away. |
![]() | School — Your scholars may stand in for any follower except monks. FAQ |
![]() | Sheep Farm — Spend 1 cheese for 1 wool, or 4 coins, or 3 development points. Not in The Dignitary. |
![]() | Stage Coach — Pay 3 coins to move your merchant one road or waterway, taking a good. |
![]() | Tavern — With the Guildhall, build where another player already has a station (once per town). Not in The Dignitary, Capital Vierzon, The Trip to Tours. |
![]() | Theatre — Hold one follower of each kind; the action returns them all to the bag for 1 coin each. |
![]() | Tinkerer’s Wagon — Roll: 1–5 move your merchant that many towns, no goods; 6 gives 1 coin. Not in The Dignitary. |
![]() | Well — Perform any action of your board or tiles, activated or not; only the Well’s followers go back. |
![]() | Workshop — Pay 1 coin to move a gear wheel to another empty space, following the gear rules. Not in The Dignitary, Capital Vierzon, The Trip to Tours. |
Plague place tiles
[Plague] Rules: The Plague.
| Tile | Effect |
|---|---|
![]() | Back Door — Take an indulgence card: a face-up one, or look at the top 3 of the pile, keep one and shuffle back two. |
![]() | Cemetery — One extra market space, only for a corpse. FAQ |
![]() | Medicinal Spring — Activated only by the plague doctor: send a non-personal, non-monk follower to the supply and take its track bonus (no follower). FAQ |
Base hour glass tiles
Rules: The base game events. One face of each type is pictured; the A, B and C versions differ only in the value shown. The exact number of tiles of each type and letter: check against the physical component.
| Tile | Event |
|---|---|
![]() | Pilgrimage — Start tile: no monks this round. FAQ |
![]() | Income — Coins per development status (A 3, B 2, C 1). |
![]() | Harvest — Food, or 5 coins each (A 1, B 2, C 3). FAQ |
![]() | Taxes — 1 coin per 1 / 2 / 3 goods (A / B / C). FAQ |
![]() | Trading Day — Coins per trading station (A 3, B 2, C 1). |
![]() | Plague — Lose a follower drawn blind. |
Trade & Intrigue hour glass tiles
[T&I] 34 tiles (2 Silentium, 8 per letter); effects on Trade & Intrigue.
| Tile | Event |
|---|---|
![]() | Silentium (start and end) |
![]() | A Indulgence |
![]() | A Training FAQ FAQ |
![]() | A Harvest |
![]() | A Bon Voyage |
![]() | A Conference |
![]() | A Crusade |
![]() | A Strike |
![]() | A Tax |
![]() | B Trip |
![]() | B Income |
![]() | B Harvest |
![]() | B Fishing Grounds |
![]() | B Retraining |
![]() | B Wedding FAQ |
![]() | B Sabotage |
![]() | B Tax |
![]() | C Amnesty |
![]() | C Malfunction FAQ |
![]() | C Torture FAQ FAQ |
![]() | C Trading Day |
![]() | C Plague |
![]() | C Vacation |
![]() | C Book Fire |
![]() | C Goods Tax FAQ |
![]() | D Dues |
![]() | D Peasant Uprising |
![]() | D Technology Tax |
![]() | D Summoning |
![]() | D Harvest |
![]() | D Famine |
![]() | D Capitation Tax |
![]() | D Tithe |
Plague hour glass tiles
[Plague] 26 tiles; effects and corpses on The Plague. The corpses each tile adds are printed on it.
| Tile | Event |
|---|---|
![]() | Outbreak (start) |
![]() | Victory over Plague (end) |
![]() | A Training |
![]() | A Harvest |
![]() | A Income |
![]() | A Taking to the Road |
![]() | A Consolation |
![]() | A Indulgence |
![]() | B Bon Voyage |
![]() | B Sabotage |
![]() | B Trading Day |
![]() | B Exorcism |
![]() | B Closing Day |
![]() | B Rat Infestation |
![]() | C Malfunction |
![]() | C Goods Tax |
![]() | C Curfew |
![]() | C Grave Goods |
![]() | C Retraining |
![]() | C Peasant Uprising |
![]() | D Rat Infestation |
![]() | D Arson |
![]() | D Development Tax |
![]() | D Fast Travel |
![]() | D Wake |
![]() | D Quarantine |
Invasion hour glass tiles
[Invasion] 31 tiles; effects on Invasion.
| Tile | Event |
|---|---|
![]() | A Assembly |
![]() | A Demolition |
![]() | A Donation |
![]() | A Drought |
![]() | A Earthquake |
![]() | A Escape |
![]() | A Good Trade |
![]() | A Good Winds |
![]() | A Highwayman |
![]() | A Pilgrimage |
![]() | A Progress |
![]() | A Reinforcement |
![]() | A Support |
![]() | A Training |
![]() | A Trip |
![]() | A Wool Market |
![]() | B Arson |
![]() | B Bon Voyage |
![]() | B Famine |
![]() | B Fishing Grounds |
![]() | B Harvest |
![]() | B Income |
![]() | B Pirates |
![]() | B Plague |
![]() | B Raging Plague |
![]() | B Rats |
![]() | B Robbery |
![]() | B Rome Calling FAQ |
![]() | B Summoning |
![]() | B Witch Hunt |
![]() | C Invasion! |
Tokens & pieces
Followers
Rules: Your followers, Recruiting followers.
| Piece | What it is |
|---|---|
| Farmer — White. Farm House recruits; census. | |
| Boatman — Blue. Coins on its track. | |
| Craftsman — Brown. Gear wheels on its track. | |
| Trader — Black. Place tiles on its track. | |
| Knight — Red. More followers drawn. | |
| Scholar — Grey. Development points. | |
| Monk — Yellow. Wild on action spaces, never on deeds. | |
| Plague doctor — [Plague] Wild every round from round 2. | |
| Corpse — [Plague] Blocks a market space; −1 point at the end. |
Goods, coins and tokens
Rules: Final scoring, Moving and building.
| Piece | What it is |
|---|---|
| Brocade — 5 points (12 in the game). | |
| Wool — 4 points (15). | |
| Wine — 3 points, food (18). | |
| Cheese — 2 points, food (21). | |
| Grain — 1 point, food (24). | |
| Gear wheel — Technology: fills an action space for good (20). | |
| Coin — 1 point each; values 1, 5, 10 and 20. | |
| Citizen — Multiplied by development status at the end (16). | |
| Merchant — Your figure on the map. | |
| Trading station — 10 per player; multiplied by development status. | |
| Start player token — Passes left each round. | |
| Carpenter — [Prosperity] Builds structures. | |
| Hour glass tile back — The round timer. |
Icons
To be added.












































































































































































































































