G C W W B G C F C T B K M S C M T S C D C I II H VP
Ludexv2026.11.01-65114139OrléansOfficial rulebook ↗

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Cards & Components

Every Orléans Big Box component face: all 60 place tiles, every hour glass tile of the base game, Trade & Intrigue, The Plague and Invasion, order, indulgence, plague and character cards, boards, followers and goods.

Every distinct face, with what it does and where the rules explain it. Pictures are from the Big Box rulebook. Card text is paraphrased; numbers printed only in small pictures (card victory points) are left to the picture.

Boards

BoardUse
Game boardGame board — base side (The game board); the reverse is the Invasion map. FAQ FAQ FAQ FAQ
Player boardPlayer board (The player board). FAQ FAQ
Base Beneficial DeedsBeneficial Deeds, Base Game side (Town Hall). FAQ FAQ FAQ FAQ FAQ FAQ FAQ FAQ
Plague Beneficial Deeds[Plague] Beneficial Deeds, Plague side.
Trade board[T&I] Trade side (Trade deeds). FAQ FAQ FAQ
Intrigue board[T&I] Intrigue side (Intrigue). FAQ
Infirmary[Plague] Infirmary, one per player.
Invasion map[Invasion] Invasion side of the game board.
City Defense[Invasion] City Defense board.
Support board[Invasion] Support board, one per player. FAQ
Assembly Hall[Invasion] Assembly Hall, for the Councilman. FAQ FAQ
Prosperity board[Prosperity] Prosperity scenario board.
Carpenter extension[Prosperity] Carpenter extension, one per player. FAQ
Duel board[Duel] The Duel scenario board. FAQ FAQ FAQ
Bourgeois House board[Duel] Bourgeois House action board.
Dignitary board[Solo] The Dignitary. FAQ FAQ
Capital Vierzon board[Solo] Capital Vierzon. FAQ
Travelling Salesman board[Solo] Travelling Salesman. FAQ
Trip to Tours board[Solo] The Trip to Tours.

Also in the box: 6 overview cards, 5 cover tiles (Prosperity), 10 neutral markers, a die (Bookbindery, Christmas Market, Flea Market, Tinkerer’s Wagon) and a score pad. Check against the physical component.

Cards

Order cards

[T&I] 23 cards. Each names a town, the goods to deliver there and its victory points (Orders). All 23 faces, from the card sheet of the Tabletop Simulator mod; the goods to deliver are shown on each card.

CardTown
Order card: Argenton-sur-CreuseArgenton-sur-Creuse — 7 VP FAQ FAQ
Order card: BloisBlois — 9 VP
Order card: BourgesBourges — 22 VP
Order card: BriareBriare — 8 VP
Order card: ChartresChartres — 13 VP
Order card: ChâteaudunChâteaudun — 8 VP
Order card: ChâteaurouxChâteauroux — 11 VP
Order card: ChâtelleraultChâtellerault — 13 VP
Order card: ChinonChinon — 10 VP
Order card: ÉtampesÉtampes — 12 VP
Order card: La ChâtreLa Châtre — 14 VP
Order card: Le BlancLe Blanc — 15 VP
Order card: Le MansLe Mans — 14 VP
Order card: LochesLoches — 13 VP
Order card: MontargisMontargis — 12 VP
Order card: MontrichardMontrichard — 15 VP
Order card: NeversNevers — 9 VP
Order card: OrléansOrléans — 20 VP
Order card: Saint-Amand-MontrondSaint-Amand-Montrond — 12 VP
Order card: SancerreSancerre — 12 VP
Order card: ToursTours — 10 VP
Order card: VendômeVendôme — 12 VP
Order card: VierzonVierzon — 13 VP

Indulgence cards

[Plague] 40 cards; A and B cards are dealt at the start, C cards form the pile (Indulgence). Victory points are printed in the shield; which cards carry A, B or C backs: Check against the physical component.

CardCondition
Indulgence card: Make a pilgrimageMake a pilgrimage — 7 cards, one town each: Vierzon, Sancerre, Le Mans, Chinon, Loches, Étampes, Argenton-sur-Creuse. Reach the town. Pictured: the Chinon card. FAQ
Indulgence card: DonateDonate — 11 cards: 1 grain, 1 cheese, 1 wine, 1 wool, 1 brocade, 3 coins, 5 grain, 3 cheese, 3 wine, 5 coins or 10 coins. Pay it. One card pictured.
Indulgence card: BuildBuild — 6 cards: a trading station in Chartres, Montargis, Blois, Tours, Le Blanc or Nevers. Pictured: Blois.
Indulgence card: DeliverDeliver — 5 cards: 1 brocade to Orléans, 1 grain to Vendôme, 1 wool to Briare, 5 coins to Châtellerault, 1 cheese and 1 wine to Bourges. Be there and pay. Pictured: Briare.
Indulgence card: Third station off the riverThird station off the river — Build your 3rd trading station that is not in a river town.
Indulgence card: Fifth stationFifth station — Build your 5th trading station.
Indulgence card: Second gear wheelSecond gear wheel — Gain your 2nd gear wheel.
Indulgence card: Third place tileThird place tile — Gain your 3rd place tile.
Indulgence card: Second citizenSecond citizen — Gain your 2nd citizen.
Indulgence card: Deed citizenDeed citizen — Gain a citizen by completing a Beneficial Deed.
Indulgence card: Status 3Status 3 — Reach development status 3.
Indulgence card: Status 5Status 5 — Reach development status 5.
Indulgence card: First wineFirst wine — Reach the first wine space of the farmers track.
Indulgence card: Two monksTwo monks — Have 2 monks on your market.
Indulgence card: End of a trackEnd of a track — Reach the last space of any track.

Plague cards

[Plague] 15 cards, 3 face up per game (Plague cards).

CardEffect
Plague cardFarm House only once your merchant has left Orléans.
Plague cardPlague doctor usable only from round 3.
Plague cardPay 1 coin at the start of every round with a corpse on your market (or cemetery).
Plague cardTown Hall usable only from the 3rd development star.
Plague cardNo gear wheels on place tiles.
Plague cardAt the start, remove as many scholars as there are players.
Plague cardAt the start, remove half the monks.
Plague cardNo gear wheels on the Village.
Plague cardAt the start, everyone puts 2 corpses on their market.
Plague cardAt the start, everyone puts 1 corpse on their market.
Plague cardAt the start, remove half the gear wheels.
Plague cardRemove the second hour glass tile at once (17 rounds).
Plague cardPay 1 coin for every trading station you build.
Plague cardAt the start, everyone removes 4 trading stations.
Plague cardNo coin bonuses on the development track.

Character cards

[Invasion] 9 cards, one per player (Characters).

CardPersonal objective
Character card: LibrarianLibrarian — Status 5, a station in Loches, 4 place tiles.
Character card: MayorMayor — 10 coins and 2 citizens of your own.
Character card: FishermanFisherman — End of the boatmen track, 4 monks, 2 wool.
Character card: ScholarScholar — Status 6, 4 trading stations on the map.
Character card: GeneralGeneral — End of the knights track, 4 gear wheels.
Character card: MerchantMerchant — 50 points in brocade, wool and coins.
Character card: CouncilmanCouncilman — Fill the Assembly Hall.
Character card: InnkeeperInnkeeper — 16 points in grain, cheese and wine; stations in Châteaudun and Châteauroux.
Character card: Estate ManagerEstate Manager — Pay the demand of each round on the card.

Structure cards

[Prosperity] 22 cards: a town, the followers (and sometimes coins and goods) needed to man the structure, and its points (Manning structures). The rulebook names two examples, the Châteauroux Vineyard and the Tours Dyeworks, but pictures no card face. Check against the physical component.

Tiles

Place tiles I

Rules: Place tiles. The followers each tile needs are shown on it; D, V and T mark tiles left out of the solo scenarios (Solo).

TileEffect
Barracks place tileBarracks — Any follower may stand in for a knight when you activate a place. Not in The Dignitary.
Bathhouse place tileBathhouse — Draw 2 followers, place one on a suitable action space (not the Bathhouse); the other and the Bathhouse follower go back to the bag. If neither fits, both go back.
Brasserie place tileBrasserie — When taken, put 2 cheese and 2 wine on it (fewer if the supply is short). In phase 6 discard one to escape the event for you. They are your goods: taxed, spendable, and scored. Not in The Dignitary, Capital Vierzon, The Trip to Tours. FAQ FAQ FAQ
Brewery place tileBrewery — Take 2 coins.
Cheese Factory place tileCheese Factory — Take 1 cheese (not if the supply is empty). Not in The Dignitary.
Episcopal See of Tours place tileEpiscopal See of Tours — Move your merchant straight to Tours, or from Tours to any town; no good. Activated by any one follower. Not in The Dignitary, Capital Vierzon, The Trip to Tours.
Farm place tileFarm — Take the goods your farmers-track position shows (not if the supply lacks them). Not in The Dignitary.
Hayrick place tileHayrick — Take 1 grain. Not in The Dignitary.
Herb Garden place tileHerb Garden — Your boatmen may stand in for craftsmen, traders and farmers.
Hospital place tileHospital — Take coins equal to your development status.
Library place tileLibrary — 2 development points.
Merchant House place tileMerchant House — At the end, 4 points for each good you hold the most of. Not in The Dignitary, Capital Vierzon, The Trip to Tours. FAQ
Port place tilePort — At the end, 10 points for a chain of 4 of your trading stations linked by waterways, 15 for 5 or more. Not in The Dignitary, Capital Vierzon, The Trip to Tours.
Road place tileRoad — Build a trading station on this tile (up to 4); they count for most stations. FAQ
Sacristy place tileSacristy — When activated, in phase 6 return its monk to the bag to escape a harmful event. Not in The Dignitary, Capital Vierzon, The Trip to Tours. FAQ
Shipping Line place tileShipping Line — 1 development point.
Statue place tileStatue — New followers gained by actions in phase 5 go onto your market instead of the bag.
Tailor Shop place tileTailor Shop — Take 1 brocade. Not in The Dignitary.
Vineyard place tileVineyard — Each time you build a trading station in a river town, you may buy 1 wine for 1 coin. Not in The Dignitary. FAQ
Windmill place tileWindmill — Take 2 coins and 1 development point.
Winery place tileWinery — Take 1 wine. Not in The Dignitary.
Wool Manufacturer place tileWool Manufacturer — Take 1 wool. Not in The Dignitary.

Place tiles II

Rules: Place tiles.

TileEffect
Bakery place tileBakery — Pay 2 coins to turn up to 3 grain into bread on the tile: a good and a food, taxed as goods, each worth your development status at the end. Not in The Dignitary, Capital Vierzon, The Trip to Tours.
Ballroom place tileBallroom — Buy a place tile: 2 coins for a I, 3 coins for a II.
Black Market place tileBlack Market — Exchange 2 goods of one type for 1 good of another. Not in The Dignitary.
Bookbindery place tileBookbindery — Roll the die: 1–5 development points as rolled; a 6 gives 1 coin.
Bourgeois House place tileBourgeois House — Choose: 5 coins, 1 good, move your merchant one connection, or 3 development points.
Cathedral place tileCathedral — Your development status is permanently 1 higher (income, Hospital, final scoring). Not in The Dignitary, Capital Vierzon, The Trip to Tours.
Cellar place tileCellar — Take 4 coins.
Christmas Market place tileChristmas Market — Roll: 1 grain, 2 cheese, 3 wine, 4 wool, 5 brocade, 6 move your merchant by road and take a good. Not in The Dignitary.
Church place tileChurch — Use another player’s activated place tile (one that needs followers), paying its owner 2 coins; only your monk leaves the Church. Not in The Dignitary, Capital Vierzon, The Trip to Tours.
Court place tileCourt — Move another player’s merchant one connection; if you take the good on the way, pay that player 1 coin. Not in The Dignitary, Capital Vierzon, The Trip to Tours.
Depot place tileDepot — At the end, 5 points per complete set of the five goods. Not in The Dignitary, Capital Vierzon, The Trip to Tours.
Drawbridge place tileDrawbridge — Your Wagon may also use waterways and your Ship roads.
Flea Market place tileFlea Market — Roll: 1 coin, 1 development point, 1 wine, a Farm House action, 1 monk, or any action of your player board.
Gaming Room place tileGaming Room — Send a farmer, a scholar and a knight here (Town Hall or Gunpowder Tower) and add wine and cheese: complete at the end, it counts as 3 citizens. Not in The Dignitary, The Trip to Tours. FAQ FAQ
Goldsmith place tileGoldsmith — Pay 1 good: advance on the development track one space per trading station you built. Not in The Dignitary.
Gunpowder Tower place tileGunpowder Tower — Two extra market spaces in phase 3; followers there may go to action spaces or straight to the Beneficial Deeds.
Horse Wagon place tileHorse Wagon — Move your merchant one road, taking a good. Not in The Dignitary.
Laboratory place tileLaboratory — Gain a gear wheel and place it (not on monk spaces), even on the Laboratory. FAQ
Lair place tileLair — Pay 1 good: take the current bonus of your farmers, craftsmen, traders, boatmen or scholars track. Not in The Dignitary.
Lock place tileLock — When you take a boatman you may advance on another track instead of the boatmen track.
Market Stand place tileMarket Stand — Buy and/or sell up to 2 goods at their point value. Not in The Dignitary.
Observatory place tileObservatory — Advance to the next star on the development track, skipping coins and citizens passed. Not in The Dignitary, The Trip to Tours.
Office place tileOffice — 1 coin per trading station you built.
Opera place tileOpera — Only once the scholar supply is empty: advance on the scholars track and take its points (6 again on the last space). Not in The Dignitary, Capital Vierzon, The Trip to Tours.
Pharmacy place tilePharmacy — Activated by any follower: pay 1–3 coins for 1–3 development points.
Prairie place tilePrairie — When your merchant enters a town with others’ trading stations, one owner gives you a good of their choice. Not in The Dignitary, Capital Vierzon, The Trip to Tours.
Quarry place tileQuarry — Build a trading station in an empty town: 2 coins where your merchant is, plus 2 per connection further away.
School place tileSchool — Your scholars may stand in for any follower except monks. FAQ
Sheep Farm place tileSheep Farm — Spend 1 cheese for 1 wool, or 4 coins, or 3 development points. Not in The Dignitary.
Stage Coach place tileStage Coach — Pay 3 coins to move your merchant one road or waterway, taking a good.
Tavern place tileTavern — With the Guildhall, build where another player already has a station (once per town). Not in The Dignitary, Capital Vierzon, The Trip to Tours.
Theatre place tileTheatre — Hold one follower of each kind; the action returns them all to the bag for 1 coin each.
Tinkerer's Wagon place tileTinkerer’s Wagon — Roll: 1–5 move your merchant that many towns, no goods; 6 gives 1 coin. Not in The Dignitary.
Well place tileWell — Perform any action of your board or tiles, activated or not; only the Well’s followers go back.
Workshop place tileWorkshop — Pay 1 coin to move a gear wheel to another empty space, following the gear rules. Not in The Dignitary, Capital Vierzon, The Trip to Tours.

Plague place tiles

[Plague] Rules: The Plague.

TileEffect
Back Door place tileBack Door — Take an indulgence card: a face-up one, or look at the top 3 of the pile, keep one and shuffle back two.
Cemetery place tileCemetery — One extra market space, only for a corpse. FAQ
Medicinal Spring place tileMedicinal Spring — Activated only by the plague doctor: send a non-personal, non-monk follower to the supply and take its track bonus (no follower). FAQ

Base hour glass tiles

Rules: The base game events. One face of each type is pictured; the A, B and C versions differ only in the value shown. The exact number of tiles of each type and letter: check against the physical component.

TileEvent
Pilgrimage hour glass tilePilgrimage — Start tile: no monks this round. FAQ
Income hour glass tileIncome — Coins per development status (A 3, B 2, C 1).
Harvest hour glass tileHarvest — Food, or 5 coins each (A 1, B 2, C 3). FAQ
Taxes hour glass tileTaxes — 1 coin per 1 / 2 / 3 goods (A / B / C). FAQ
Trading Day hour glass tileTrading Day — Coins per trading station (A 3, B 2, C 1).
Plague hour glass tilePlague — Lose a follower drawn blind.

Trade & Intrigue hour glass tiles

[T&I] 34 tiles (2 Silentium, 8 per letter); effects on Trade & Intrigue.

TileEvent
Silentium (start and end) hour glass tileSilentium (start and end)
A Indulgence hour glass tileA Indulgence
A Training hour glass tileA Training FAQ FAQ
A Harvest hour glass tileA Harvest
A Bon Voyage hour glass tileA Bon Voyage
A Conference hour glass tileA Conference
A Crusade hour glass tileA Crusade
A Strike hour glass tileA Strike
A Tax hour glass tileA Tax
B Trip hour glass tileB Trip
B Income hour glass tileB Income
B Harvest hour glass tileB Harvest
B Fishing Grounds hour glass tileB Fishing Grounds
B Retraining hour glass tileB Retraining
B Wedding hour glass tileB Wedding FAQ
B Sabotage hour glass tileB Sabotage
B Tax hour glass tileB Tax
C Amnesty hour glass tileC Amnesty
C Malfunction hour glass tileC Malfunction FAQ
C Torture hour glass tileC Torture FAQ FAQ
C Trading Day hour glass tileC Trading Day
C Plague hour glass tileC Plague
C Vacation hour glass tileC Vacation
C Book Fire hour glass tileC Book Fire
C Goods Tax hour glass tileC Goods Tax FAQ
D Dues hour glass tileD Dues
D Peasant Uprising hour glass tileD Peasant Uprising
D Technology Tax hour glass tileD Technology Tax
D Summoning hour glass tileD Summoning
D Harvest hour glass tileD Harvest
D Famine hour glass tileD Famine
D Capitation Tax hour glass tileD Capitation Tax
D Tithe hour glass tileD Tithe

Plague hour glass tiles

[Plague] 26 tiles; effects and corpses on The Plague. The corpses each tile adds are printed on it.

TileEvent
Outbreak (start) hour glass tileOutbreak (start)
Victory over Plague (end) hour glass tileVictory over Plague (end)
A Training hour glass tileA Training
A Harvest hour glass tileA Harvest
A Income hour glass tileA Income
A Taking to the Road hour glass tileA Taking to the Road
A Consolation hour glass tileA Consolation
A Indulgence hour glass tileA Indulgence
B Bon Voyage hour glass tileB Bon Voyage
B Sabotage hour glass tileB Sabotage
B Trading Day hour glass tileB Trading Day
B Exorcism hour glass tileB Exorcism
B Closing Day hour glass tileB Closing Day
B Rat Infestation hour glass tileB Rat Infestation
C Malfunction hour glass tileC Malfunction
C Goods Tax hour glass tileC Goods Tax
C Curfew hour glass tileC Curfew
C Grave Goods hour glass tileC Grave Goods
C Retraining hour glass tileC Retraining
C Peasant Uprising hour glass tileC Peasant Uprising
D Rat Infestation hour glass tileD Rat Infestation
D Arson hour glass tileD Arson
D Development Tax hour glass tileD Development Tax
D Fast Travel hour glass tileD Fast Travel
D Wake hour glass tileD Wake
D Quarantine hour glass tileD Quarantine

Invasion hour glass tiles

[Invasion] 31 tiles; effects on Invasion.

TileEvent
A Assembly hour glass tileA Assembly
A Demolition hour glass tileA Demolition
A Donation hour glass tileA Donation
A Drought hour glass tileA Drought
A Earthquake hour glass tileA Earthquake
A Escape hour glass tileA Escape
A Good Trade hour glass tileA Good Trade
A Good Winds hour glass tileA Good Winds
A Highwayman hour glass tileA Highwayman
A Pilgrimage hour glass tileA Pilgrimage
A Progress hour glass tileA Progress
A Reinforcement hour glass tileA Reinforcement
A Support hour glass tileA Support
A Training hour glass tileA Training
A Trip hour glass tileA Trip
A Wool Market hour glass tileA Wool Market
B Arson hour glass tileB Arson
B Bon Voyage hour glass tileB Bon Voyage
B Famine hour glass tileB Famine
B Fishing Grounds hour glass tileB Fishing Grounds
B Harvest hour glass tileB Harvest
B Income hour glass tileB Income
B Pirates hour glass tileB Pirates
B Plague hour glass tileB Plague
B Raging Plague hour glass tileB Raging Plague
B Rats hour glass tileB Rats
B Robbery hour glass tileB Robbery
B Rome Calling hour glass tileB Rome Calling FAQ
B Summoning hour glass tileB Summoning
B Witch Hunt hour glass tileB Witch Hunt
C Invasion! hour glass tileC Invasion!

Tokens & pieces

Followers

Rules: Your followers, Recruiting followers.

PieceWhat it is
FarmerFarmer — White. Farm House recruits; census.
BoatmanBoatman — Blue. Coins on its track.
CraftsmanCraftsman — Brown. Gear wheels on its track.
TraderTrader — Black. Place tiles on its track.
KnightKnight — Red. More followers drawn.
ScholarScholar — Grey. Development points.
MonkMonk — Yellow. Wild on action spaces, never on deeds.
Plague doctorPlague doctor — [Plague] Wild every round from round 2.
CorpseCorpse — [Plague] Blocks a market space; −1 point at the end.

Goods, coins and tokens

Rules: Final scoring, Moving and building.

PieceWhat it is
BrocadeBrocade — 5 points (12 in the game).
WoolWool — 4 points (15).
WineWine — 3 points, food (18).
CheeseCheese — 2 points, food (21).
GrainGrain — 1 point, food (24).
Gear wheelGear wheel — Technology: fills an action space for good (20).
CoinCoin — 1 point each; values 1, 5, 10 and 20.
CitizenCitizen — Multiplied by development status at the end (16).
MerchantMerchant — Your figure on the map.
Trading stationTrading station — 10 per player; multiplied by development status.
Start player tokenStart player token — Passes left each round.
CarpenterCarpenter — [Prosperity] Builds structures.
Hour glass tile backHour glass tile back — The round timer.

Icons

To be added.

Rules

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