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Ludexv2026.11.01-65114139OrléansOfficial rulebook ↗

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Scenario: The Duel

The Duel, Reiner Stockhausen's two-player Orléans race from the Invasion box: four objectives, the Bourgeois House, a fixed event track, chosen place tiles and no torture.

Short tag: [Duel]

What it adds

Two merchants race to complete four objectives; the first to finish all four wins. A scenario for exactly 2 players by Reiner Stockhausen.

ComponentUse
The Duel scenario board16 events, 4 objectives, 4 Beneficial Deeds FAQ FAQ FAQ
The Bourgeois House action boardA shared extra action
9 neutral markersRound counter and objective markers

Setup changes

Course of play

Play as in the base game with a fixed event each round and no census. No torture: if you cannot pay what an event demands, you lose at once.

Bourgeois House

Either player may activate it with any one follower (not a personal one). When used, that follower goes back to the supply, not your bag, and you also pay 1 citizen citizen. Then choose one bonus: 1 good of your choice; move your merchant one road or waterway (taking a good); 5 coins; or 3 development points.

Objectives

Mark an objective with your neutral marker the moment you meet it, in any order.

ObjectiveRequirement
Learn BookkeepingDevelopment status 3 or more
Establish Three New Branches3 trading stations, one of them in a town without a waterway
Deliver Wine to the Castle of ChâtelleraultBe in Châtellerault and pay 3 wine
Clothe Your LadyBe in Orléans and pay 3 fabrics, at least 1 of them brocade

Duel deeds

Astronomy, Three-Field Rotation, Wine Press House and Angelology: each follower sent gives 1 coin, and completing a deed gives its citizen citizen.

Events

In the order of the board:

EventEffect
Town MeetingEach may buy a citizen for 3 coins.
HarvestReturn food or pay coins.
Trading Day3 coins per trading station.
TradeEach may swap a good for one from the supply.
Cheese DayEach pays 1 cheese.
Trading Day2 coins per trading station.
Technology Tax2 coins per gear wheel placed.
Quick TravelEach may move 1 or 2 towns at 1 coin per move, taking no goods.
Goods Tax1 coin per good.
HarvestEach pays 2 food.
Trading Day1 coin per trading station.
Goods Tax1 coin per good.
DuesPay goods and/or coins worth at least 7 points.
DuesPay goods and/or coins worth at least 7 points.
DuesPay goods and/or coins worth at least 4 points.
Journey HomeMerchants return to Orléans, taking no goods.

Game end

At the end of each round, check: a player with all 4 objectives wins. If both finish in the same round, compare points in goods only, then coins; still tied, you share the win.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close