O M C M G I I I I I I I I Q L W W B T U C B I G P I I V L O S T G
Ludexv2026.11.01-65114139Galileo GalileiOfficial rulebook ↗

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End of the Game and Scoring

When Galileo Galilei ends, the final round, end-game scoring for the university, Inquisitors and Reputation, ties, and the colour-blind dice.

End of the game

The end is triggered when the last Discovery card leaves the deck — normally when it is laid on the display, but also when it is taken as a constellation reward.

  1. Finish the current round, so that the player sitting before the first player (who keeps the telescope standee) has played.
  2. Then everyone plays one more turn, starting with the first player.
  3. Score the end-game bonuses and the most points wins.

If the display has a gap during the final round, fill it with a random unused Tier III card from the box. A constellation reward that asks for a card when the deck is empty takes one from the box the same way.

Final scoring

The flag at the top right of the university gives the order: first the university, then the Inquisition.

University

For each Scale tile, multiply how many times you met its Subject by the multiplier of the row your University token is on (Subjects and Scale tiles). A token still on the stairs scores nothing.

Inquisitors

Each Inquisitor still in your cellar scores the number below its space: –8, –4, –2 or +1 (The cellar). Inquisitors sent away with Farewell score nothing.

Reputation

Your Tribunal token scores its space: from –10 to +10 (The Tribunal).

Scoring example

Ties

The tied player with the highest total of dice values left wins. Still tied: the one with more Quadrant tokens. Still tied: they share the win.

100+ — past 100 points, flip your Score token and keep counting round the track.

[Moon] Luna does not change the end of the game or the final scoring (Luna).

Score summary

SourceWhenValue
Major Object Major ObjectsWhen observedVP on the card
constellation Constellation spotsWhen observedVP on the spot
objective ObjectivesCleanup7 first, 3 later
victory points RewardsDuring playLibrary, comets, scales, tiles
Reputation overflowInterrogation±2
Lecture UniversityEndCount × multiplier, per Scale
Inquisitor CellarEnd–8 / –4 / –2 / +1 each
ReputationEnd–10 … +10
Appendix cometsCleanup1 each

Colour-blind help

Every die face has a dot beside its number: yellow on the right, red on the left, blue under the number. The cost icons carry the same marks, and two-colour Major Object icons show both.

The three dice with their colour dots

Rules

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