O M C M G I I I I I I I I Q L W W B T U C B I G P I I V L O S T G
Ludexv2026.11.01-65114139Galileo GalileiOfficial rulebook ↗

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Gameplay and Player Board

Galileo Galilei's player board, the starry sky and its telescope, the three phases of a turn, free actions and the order in which actions resolve.

Overview

Each player is a historical astronomer trying to become the most famous of the age. You score by observing celestial objects on the Discovery cards, writing in your library and lecturing at the university — while keeping the Inquisition at bay. Points go on the track round the game board.

The player who most recently looked at the night sky goes first, then play passes clockwise. The game ends when the Discovery deck runs out (End of the game).

The player board

Player setup: character board, starry sky, dice, library, comets, constellations and cellar

The rulebook’s letters on this picture:

Below the constellations is the cellar, where Inquisitors arrive (The cellar).

Before the first game

Stick the four stickers on the white circles of each player board, fold it so it holds together, and rivet the telescope on so it turns smoothly.

The starry sky

The starry sky is the arc of spaces your telescope points at. The two lowest spaces are crossed out: Action tiles wait there, but the telescope never stops on them once the game starts. Above them are four spaces with a printed fixed action and an Action tile, and at the top the Upgrade space, which has no tile.

Fixed action (dark)Choice
Observe ObserveObserve
gain a die / Lecture Gain a die or LectureGain a die or Lecture
Comet token Spot a cometSpot a comet
Observe / gain a die Observe or gain a dieEither one
Upgrade UpgradeUpgrade — and a Quadrant token instead of a moving action

A space split by a slash lets you pick one of its two options.

A turn

A turn has three phases: movement, actions, cleanup.

Movement

Move the telescope 1 to 3 spaces forward, towards the top. It never moves backwards. If it passes the Upgrade space with steps left, it wraps to the lowest space that isn’t crossed out (the Observe space) and carries on.

Actions

On the space you point at you may take the fixed action (dark) and the moving action (the light Action tile), in either order, and any free actions you can pay for. Every one of them is optional — but each action you start is resolved in full, rewards included, before you begin another (Resolving actions).

Cleanup

Do these in order:

  1. Rotate Action tiles — take the tile you used off the starry sky, slide the others forward, and put it at the beginning of the queue (the lowest crossed-out space). Push the tiles up so the queue has no gap. After an Upgrade nothing rotates.
  2. Book of Comets — put each comet you used for the second time on an empty page and take its reward (Book of Comets).
  3. Interrogation — if an Inquisitor moved this turn, add up your cellar (Interrogation).
  4. Check objectives — claim any objective you have just met (Objectives).

Free actions

Quadrant token Quadrant tokens buy free actions, as many as you can pay for, at any point of your turn — never while another action is still being resolved. They are listed on your Character Board.

CostFree action
1 Quadrant tokenChange one die to another colour (same value), or raise one die by 1
2 Quadrant tokengain a die Gain a new die, or Write 3 (partial) Write 3
3 Quadrant tokenPersuade Persuade twice — the same Inquisitor or two different ones
4 Quadrant tokenComet token Spot a comet

Resolving actions

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close