Ludexv2026.11.01-65114139WoodcraftOfficial rulebook ↗

Visitors

Loading…

Teach the Game

A script to read aloud: how you win Woodcraft, the boards, a turn, the end, every way to score and what each resource is for.

How you win

“We run woodworking shops in the Forest. Over 13 or 14 rounds we buy, grow, cut and glue wood — dice — to fill customers’ orders. Most points wins, and most of them come from orders: the more you complete, and the better your reputation, the more each one is worth at the end.”

The boards

The action wheel with its numbered parts

  1. Action tiles — the seven actions; you take one per turn and push it to the next quadrant.
  2. Wheel bonuses — printed beside each space; a tile left waiting collects them.
  3. The circular saw — turns as tiles move and shows a bigger bonus for older quadrants.
  4. Lumber yard — six rolled dice for sale.
  5. Material prices — glue, sawblades and scrapwood.
  6. Dice prices — what a die costs by colour.
  7. Income phase steps — the reminder of what happens every few rounds.

A player board with its numbered parts

  1. Marketing track — buy points at the end of your turn.
  2. Lumber pile — your six dice spaces.
  3. Attic — tools go here; different neighbours give rewards.
  4. Workshop rooms — your helpers.
  5. Splicing tiles — make a die bigger.
  6. Pots — grow dice as trees.
  7. Sawing tiles — cut a die into smaller ones.
  8. Gluing tile — join two dice into one.

The income board with its numbered parts

  1. Round track — the icons after some rounds mark the income phases.
  2. Hazelnut income — points you score every income phase.
  3. Blueberry income — blueberries you gain every income phase.
  4. Reputation track — what each completed order scores at the end.

Beside them: the scoreboard with rows of 4 orders and 4 helpers for sale, and the public contracts.

A turn

Play goes clockwise from the starting player. On your turn (full rules):

  1. Trees grow — every die in a pot goes up by 2 (no higher than 6).
  2. Choose an action tile — gain the bonuses beside it, move it to the next quadrant, then do its action. Or take gain blueberries 3 blueberries instead, or pay 1 lantern to do another tile’s action.
  3. Optional: a bonus action for 3 lantern, and any number of free actions — saw, splice, glue, harvest, use helpers, complete orders — in any order.
  4. End of turn — you may buy points on your marketing track, then keep at most 6 dice.

After 4 rounds and then every 3–4 rounds comes an income phase: orders slip down a row, everyone places a new order from their hand, collects income and resets their tiles.

How the game ends

Ways to score

SourceHow and when
points Order rewardsPoints printed on an order, when you complete it
advance on the hazelnut income track Hazelnut incomePoints equal to your hazelnut income, every income phase
glue token Gluing two colours4 points each time you glue dice of different colours
MarketingEnd of your turn: pay blueberries, score 1 to 11 points
Wheel bonusesPoints shown on the wheel or in the saw window
Income track line3 points when an income counter crosses the line
advance on the reputation track Reputation reward tilesFirst players to reach a tile get its reward
Public contractsEnd of game, for each contract you claimed
Completed ordersEnd of game: each scores your reputation value (up to 6)
LeftoversEnd of game: 1 point per 10 of dice pips, blueberries and tokens
lose points Losses1 point for an order completed from the bottom row; 2 reputation for each order that falls off or is left at the end

What each resource is for

ResourceWhy you need itHow you get itHow you use it
Dice (wood)Orders ask for exact colours and valuesBuy Lumber, Exchange Dice, planting, helpersHand them in to complete orders
gain blueberries BlueberriesMoney for everythingIncome, orders, wheel bonuses, selling diceDice, materials, helpers, improvements, marketing
sawblade token SawbladesExtra cutsBuy Materials, bonusesOne extra cut each when you saw
scrapwood token ScrapwoodRaise a dieBuy Materials, bonusesSplicing; some orders want it
glue token GlueJoin two diceBuy Materials, bonusesGluing; some orders want it
lantern LanternsFlexibilityStart, wheel, orders, helpers1: another tile’s action; 3: a bonus action
a tool token of any type ToolsAttic rewards and contractsOrders, income track, helpersPlaced in the attic at once
tile-reuse token Tile-reuse tokensA second use of a tileWheel, helpers, ordersTurn a used sawing, splicing or gluing tile face up
HelpersAbilities and productionChoose a Helperproduction from your helpers production and their ability
OrdersYour main pointsStarting hand, Choose OrdersComplete them early, from the top rows

Teaching tips

Rehearse buying materials

Set aside four blueberries. With Buy Materials, buy two glue tokens and three scrapwood tokens: these are two different purchases. Now try to spend the same four blueberries on five glue tokens. You cannot: two purchases in this action must be of different materials.

Before choosing the action in play, point to the tokens an order or a free action needs. Buying supplies is useful only when you can turn them into the next job.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close