Cards & Components
Every Woodcraft card, tile and token with a picture and what it does: boards, action tiles, workshop tiles, tokens, helpers, orders, public contracts, reputation tiles, solo cards, saw bonuses and promos.
Components are pictured from Delicious Games’ rulebook and help sheet. The helper, order, contract and solo card faces come from the Woodcraft Tabletop Simulator module; their printed IDs and counts match the January 2023 English rulebook. Effects are in our own words. The Game icons are used throughout.
Boards
| Picture | Component and use |
|---|---|
![]() | Action wheel board — The seven action tiles, wheel bonuses, the saw, the lumber yard and the price lists (wheel) FAQ FAQ FAQ FAQ FAQ FAQ FAQ FAQ |
![]() | Player board (4) — Your lumber pile, marketing track, attic, workshop rooms, pots and tile spaces (teach) FAQ FAQ |
![]() | Income board — Round track and the hazelnut, blueberry and reputation tracks; one side for 4 players (13 rounds), one for 1–3 (14 rounds) FAQ |
![]() | Scoreboard — Points 0–50, with rows for 4 orders and 4 helpers beside it |
Saw bonuses
The saw rotates after an action tile enters a new quadrant; take the bonus from the window as shown after it turns. A window gives everything it shows, including when it shows two bonuses. A gained Lantern can be used for a different action, and can count toward a three-Lantern bonus action (timing, all symbols, lantern use, bonus action).

| Window | Bonus |
|---|---|
| Scrapwood, tile-reuse and 3 | |
| 2 points and a die | 2 points and the die shown (either colour where two are shown) |
| Sawblade, lantern and 2 | |
| Blueberries and a die | the blueberries shown and the die shown |
Cards
Helper cards
27 early-game and 22 late-game helpers. Each shows its
cost (top left), its
production (top, beside the gear) and an ability down its left edge —
immediate,
once per turn or
permanent (abilities). Once-per-turn abilities are optional and distinct abilities may each be used in one turn. Permanent abilities remain active and also affect bonus actions bought with Lanterns (FAQ, multiple abilities, bonus actions, production).
| Deck back | When it is used |
|---|---|
![]() | Early game: dealt at the start, replaced by the late deck at the second income phase FAQ FAQ |
![]() | Late game: from the second income phase to the end FAQ FAQ |
Helper faces
Each face shows its hire cost, production and ability. Early helpers are HI; late helpers are HII (abilities). An immediate workshop upgrade does not move an action tile, and production from placing a helper can pay for the upgrade it grants. The 4- and 6-production workshops may activate several helpers, but each helper produces only once (FAQ, payment, production limit). Once-per-turn abilities are optional and distinct abilities may each be used in one turn. Permanent abilities remain active and also affect bonus actions bought with Lanterns (FAQ, multiple abilities, bonus actions, production).
| Picture | Card and effect |
|---|---|
![]() | HI/1 — Once per turn, swap one of your glue, sawblade or scrapwood tokens for a different one from the bank |
![]() | HI/2 — Once per turn, lower one lumber die by 1 (not below 1) and gain 1 blueberry |
![]() | HI/3 — No extra ability; it produces the green die shown. |
![]() | HI/4 — When placed, take the brown die shown from the supply. |
![]() | HI/5 — Each time you complete an order, gain 1 blueberry |
![]() | HI/6 — Every die you buy, from the yard or the bank, costs 1 less ( |
![]() | HI/7 — Each time you splice with scrapwood, score 1 point |
![]() | HI/8 — No extra ability; it produces the brown die shown. |
![]() | HI/9 — Permanent: gain 1 blueberry income; check the crossed icon against the physical component. |
![]() | HI/10 — Improve Workshop costs 2 less |
![]() | HI/11 — Once per turn, raise or lower a yellow die by 1. |
![]() | HI/12 — Once per turn, raise or lower one green lumber die by 1 |
![]() | HI/13 — Once per turn, raise or lower a brown die by 1. |
![]() | HI/14 — The tree in your green pot grows 3 instead of 2 (always — it is permanent) |
![]() | HI/15 — When placed, gain a lantern. |
![]() | HI/16 — Helpers you place later cost 2 less (not itself) FAQ |
![]() | HI/17 — When placed, score 1 point. |
![]() | HI/18 — Buying a die of one of the low values shown costs 1 less |
![]() | HI/19 — No extra ability; it produces the yellow die shown. |
![]() | HI/20 — Each step forward on the reputation track gains 1 blueberry; steps back cost nothing |
![]() | HI/21 — When placed, take an Improve Workshop action. FAQ FAQ |
![]() | HI/22 — Selling a die earns 2 more blueberries |
![]() | HI/23 — No extra ability; it produces the blueberry income shown. |
![]() | HI/24 — No extra ability; it produces the lantern shown. |
![]() | HI/25 — No extra ability; it produces the sawblade and yellow die shown. |
![]() | HI/26 — Once per turn, sell up to 5 glue, scrapwood or sawblade tokens for 2 blueberries each |
![]() | HI/27 — Marketing costs 1 less |
![]() | HII/1 — When placed, gain the brown or the yellow die shown (your choice) and a tile-reuse token |
![]() | HII/2 — No extra ability; it produces the hazelnut income shown. |
![]() | HII/3 — No extra ability; it produces the hazelnut and blueberry income shown. |
![]() | HII/4 — When placed, gain a tool of any type ( |
![]() | HII/5 — When placed, you may do an Improve Workshop action at once FAQ FAQ |
![]() | HII/6 — When placed, advance 2 on the blueberry income track and 2 on the hazelnut income track |
![]() | HII/7 — Once per turn, when you advance on the reputation track, score 3 points |
![]() | HII/8 — Each time you gain a lantern, advance 1 on the reputation track |
![]() | HII/9 — No extra ability; it produces the brown die shown. |
![]() | HII/10 — When placed, take the workshop benefit shown on the card. |
![]() | HII/11 — Once per turn, raise or lower a yellow die by 1 or 2. |
![]() | HII/12 — Once per turn, raise or lower one yellow lumber die by 1 or 2 |
![]() | HII/13 — Once per turn, raise or lower a brown die by 1 or 2. |
![]() | HII/14 — When placed, advance 3 on blueberry income and 2 on hazelnut income. |
![]() | HII/15 — When placed, take and place one of the orders on offer (one only) |
![]() | HII/16 — Its production gives a green 6 from the bank; no other ability |
![]() | HII/17 — No extra ability; it produces 1 point income. |
![]() | HII/18 — When placed, score 2 points. |
![]() | HII/19 — When placed, gain one of the tools shown |
![]() | HII/20 — Gluing two different colours scores 7 instead of 4 |
![]() | HII/21 — When placed, take and place one of the orders on offer, or score 4 points instead |
![]() | HII/22 — Once per turn, slice a 1 off a green lumber die and plant it in your green pot |
Order cards
Each face shows its starting row, exact dice and tokens needed, and rewards. Complete an order as a free action whenever you can pay; you may finish several in a turn, but take each order’s rewards together. At each income phase, unfinished orders slide down a row; below the last row they are discarded. A hazelnut order can also let you claim a public contract (orders, multiple orders, all rewards at once, end of game, hazelnut orders). These pictures show every base-game order: 32 early, 32 late and 8 hazelnut orders. Tool rewards are named by the picture on the card (hammer, wooden mallet, wrench, saw, hacksaw, square, chisel, plane, scraper, axe); only the mallet and the wrench are named in the rulebook. “Production from 1 helper” is the gear with a 1. The rulebook’s late-deck timing is round 7 in a 14-round game or round 6 in a 13-round game (FAQ).
| Picture | Card and effect |
|---|---|
![]() | OI/1 — Reputation 1 row. Needs yellow 4, green 2 and a glue; reward: a brown 1 die, 3 points and 6 blueberries. |
![]() | OI/2 — Reputation 2 row. Needs brown 5, brown 3, green 1 and a glue; reward: 5 points and 11 blueberries. |
![]() | OI/3 — Plain row. Needs yellow 5 and yellow 2; reward: a hammer tool, 3 points and 11 blueberries. |
![]() | OI/4 — Blueberry 1 row. Needs green 3 and green 1; reward: a wrench and 3 blueberries. |
![]() | OI/5 — Blueberry 1 row. Needs yellow 6 and a scrapwood; reward: a chisel tool and 5 blueberries. |
![]() | OI/6 — Reputation 1 row. Needs green 4 and green 3; reward: a wrench, 2 points and 3 blueberries. |
![]() | OI/7 — Plain row. Needs brown 4 and a glue; reward: a saw tool and 8 blueberries. |
![]() | OI/8 — Reputation 1 row. Needs yellow 3 and 2 glue; reward: a lantern, a green 2 die and 4 blueberries. |
![]() | OI/9 — Reputation 1 row. Needs green 5, yellow 1 and a scrapwood; reward: a lantern, 3 points and 6 blueberries. |
![]() | OI/10 — Reputation 2 row. Needs brown 3, brown 2 and green 1; reward: a yellow 6 die and 1 point. |
![]() | OI/11 — Reputation 2 row. Needs green 3, green 2, green 2 and a sawblade; reward: production from 1 helper and 5 blueberries. |
![]() | OI/12 — Reputation 1 row. Needs yellow 2, yellow 1 and a scrapwood; reward: 2 glue and 4 blueberries. |
![]() | OI/13 — Blueberry 1 row. Needs brown 5 and green 1; reward: a tool of any type and 6 blueberries. |
![]() | OI/14 — Reputation 2 row. Needs brown 1 three times; reward: a lantern and 2 scrapwood. |
![]() | OI/15 — Blueberry 1 row. Needs yellow 4, yellow 1 and a glue; reward: 2 lanterns, 3 points and 4 blueberries. |
![]() | OI/16 — Plain row. Needs green 5 and 2 scrapwood; reward: a tool of any type, production from 1 helper and 3 blueberries. |
![]() | OI/17 — Reputation 3 row. Needs yellow 4, yellow 1 twice, a sawblade and 2 glue; reward: 2 points and 10 blueberries. |
![]() | OI/18 — Blueberry 1 row. Needs yellow 5 and green 1; reward: a lantern, 3 points and 8 blueberries. |
![]() | OI/19 — Blueberry 1 row. Needs green 6, brown 5 and a scrapwood; reward: a scraper tool, 9 points and 5 blueberries. |
![]() | OI/20 — Blueberry 1 row. Needs brown 4, brown 1 and 2 scrapwood; reward: a plane tool, 4 points and 7 blueberries. |
![]() | OI/21 — Blueberry 1 row. Needs green 4, green 3 and green 1; reward: a plane tool, production from 1 helper and 5 blueberries. |
![]() | OI/22 — Plain row. Needs brown 6, a scrapwood and a glue; reward: a wooden mallet tool, a lantern and 8 blueberries. |
![]() | OI/23 — Blueberry 1 row. Needs yellow 3 twice and brown 1; reward: a chisel tool, a green 6 die and 4 blueberries. |
![]() | OI/24 — Reputation 2 row. Needs brown 2 twice and a glue; reward: 2 points and 6 blueberries. |
![]() | OI/25 — Reputation 2 row. Needs yellow 2 twice and a sawblade; reward: a lantern and 3 blueberries. |
![]() | OI/26 — Reputation 2 row. Needs yellow 5 and green 1 twice; reward: a lantern and 4 blueberries. |
![]() | OI/27 — Blueberry 1 row. Needs green 4, brown 3, a sawblade and a glue; reward: 6 points and 10 blueberries. |
![]() | OI/28 — Plain row. Needs brown 3 twice; reward: 2 glue, 4 points and 8 blueberries. |
![]() | OI/29 — Reputation 2 row. Needs yellow 6 and green 2 twice; reward: a lantern, a brown 4 die, 4 points and 6 blueberries. |
![]() | OI/30 — Reputation 3 row. Needs brown 3 and brown 1 twice; reward: 2 scrapwood and 1 blueberry. |
![]() | OI/31 — Blueberry 1 row. Needs yellow 4, brown 2 and a sawblade; reward: a lantern, production from 1 helper, 2 points and 4 blueberries. |
![]() | OI/32 — Reputation 1 row. Needs green 6 and green 1; reward: 2 points and 10 blueberries. |
![]() | OII/1 — Reputation 2 row. Needs yellow 5 twice, yellow 1 twice and 2 scrapwood; reward: 2 points and 13 blueberries. |
![]() | OII/2 — Blueberry 1 row. Needs brown 2 twice, brown 3 twice and a sawblade; reward: 3 scrapwood, a lantern, 7 points and 10 blueberries. |
![]() | OII/3 — Plain row. Needs green 6, green 3 twice and green 1; reward: a hacksaw tool, a yellow 5 die, 4 points and 9 blueberries. |
![]() | OII/4 — Reputation 1 row. Needs brown 4, brown 1, green 2 twice and 2 glue; reward: a hammer tool, 3 points and 10 blueberries. |
![]() | OII/5 — Plain row. Needs green 4 twice; reward: a square tool, 2 points and 7 blueberries. |
![]() | OII/6 — Reputation 1 row. Needs yellow 6, yellow 1 and 2 glue; reward: a saw tool, 7 points and 4 blueberries. |
![]() | OII/7 — Blueberry 1 row. Needs brown 1 four times; reward: an axe tool, 4 points and 4 blueberries. |
![]() | OII/8 — Reputation 1 row. Needs yellow 3 twice and green 1; reward: a saw tool and 7 blueberries. |
![]() | OII/9 — Reputation 1 row. Needs green 4 and yellow 2 three times; reward: production from 1 helper, 2 points and 10 blueberries. |
![]() | OII/10 — Blueberry 1 row. Needs green 5, green 3, green 2, green 1, a glue and a scrapwood; reward: 10 points and 9 blueberries. |
![]() | OII/11 — Reputation 2 row. Needs yellow 5, brown 2, brown 1 and a glue; reward: a lantern and 10 blueberries. |
![]() | OII/12 — Reputation 2 row. Needs brown 6 and green 3 twice; reward: a lantern, a yellow 2 die and 5 blueberries. |
![]() | OII/13 — Plain row. Needs green 2 twice, green 1 and a scrapwood; reward: 3 points and 8 blueberries. |
![]() | OII/14 — Reputation 3 row. Needs green 4, yellow 1 twice and 3 scrapwood; reward: a lantern and 4 blueberries. |
![]() | OII/15 — Blueberry 1 row. Needs yellow 3, yellow 2, brown 2 twice and 2 glue; reward: production from 1 helper, 9 points and 8 blueberries. |
![]() | OII/16 — Reputation 1 row. Needs brown 5, brown 3, green 2, a scrapwood, a glue and a sawblade; reward: 2 lanterns, 6 points and 10 blueberries. |
![]() | OII/17 — Plain row. Needs yellow 5 twice, brown 1 twice and a glue; reward: a lantern, 8 points and 13 blueberries. |
![]() | OII/18 — Blueberry 1 row. Needs green 5, yellow 4, brown 2 and 2 scrapwood; reward: 11 points and 8 blueberries. |
![]() | OII/19 — Reputation 1 row. Needs brown 5, brown 3 and brown 2; reward: a wrench, 2 glue, 4 points and 10 blueberries. |
![]() | OII/20 — Plain row. Needs green 6 twice and green 2; reward: a plane tool, production from 1 helper, 10 points and 11 blueberries. |
![]() | OII/21 — Reputation 1 row. Needs brown 6 twice, brown 2 and brown 1; reward: a hammer tool, a tool of any type, 7 points and 12 blueberries. |
![]() | OII/22 — Reputation 2 row. Needs green 3 three times and 3 glue; reward: a brown 6 die, 2 points and 8 blueberries. |
![]() | OII/23 — Blueberry 1 row. Needs green 4, yellow 2 twice and a sawblade; reward: a chisel tool, a lantern, 4 points and 5 blueberries. |
![]() | OII/24 — Blueberry 1 row. Needs yellow 3, brown 3, 2 scrapwood and 2 glue; reward: a hacksaw tool, 9 points and 11 blueberries. |
![]() | OII/25 — Reputation 3 row. Needs green 4 twice, green 2 twice and green 1; reward: 2 lanterns and 11 blueberries. |
![]() | OII/26 — Blueberry 1 row. Needs green 6, brown 6 and 2 scrapwood; reward: 2 glue, 11 points and 10 blueberries. |
![]() | OII/27 — Reputation 1 row. Needs yellow 6, 3 glue and a sawblade; reward: a green 4 die, 3 points and 9 blueberries. |
![]() | OII/28 — Reputation 2 row. Needs brown 4 twice and brown 1 twice; reward: production from 1 helper and 10 blueberries. |
![]() | OII/29 — Blueberry 1 row. Needs brown 5, green 5 and a sawblade; reward: a lantern, 7 points and 7 blueberries. |
![]() | OII/30 — Reputation 3 row. Needs brown 3, brown 2, yellow 3, yellow 2, a scrapwood and a glue; reward: 9 blueberries. |
![]() | OII/31 — Reputation 3 row. Needs brown 4, green 3 and green 1 twice; reward: 4 blueberries. |
![]() | OII/32 — Plain row. Needs yellow 4, green 2, a glue and a sawblade; reward: a lantern, production from 1 helper, 2 points and 9 blueberries. |
![]() | OIII/1 — Blueberry 1 row. Needs green 4, brown 6 and a scrapwood; reward: claim a public contract, or take 5 points and 5 blueberries instead. |
![]() | OIII/2 — Blueberry 1 row. Needs green 2, yellow 3, yellow 4 and a glue; reward: claim a public contract, or take 5 points and 5 blueberries instead. |
![]() | OIII/3 — Blueberry 1 row. Needs yellow 1, brown 3 and brown 5; reward: claim a public contract, or take 5 points and 5 blueberries instead. |
![]() | OIII/4 — Blueberry 1 row. Needs yellow 1, yellow 2, yellow 4, a sawblade and 2 scrapwood; reward: claim a public contract, or take 5 points and 5 blueberries instead. |
![]() | OIII/5 — Blueberry 1 row. Needs green 1, green 2, green 3 and green 5; reward: claim a public contract, or take 5 points and 5 blueberries instead. |
![]() | OIII/6 — Blueberry 1 row. Needs green 1, yellow 5, 2 scrapwood and a glue; reward: claim a public contract, or take 5 points and 5 blueberries instead. |
![]() | OIII/7 — Blueberry 1 row. Needs green 4, yellow 6, a scrapwood and a glue; reward: claim a public contract, or take 5 points and 5 blueberries instead. |
![]() | OIII/8 — Blueberry 1 row. Needs brown 1 and brown 4 twice; reward: claim a public contract, or take 5 points and 5 blueberries instead. |
When a deck runs out, shuffle its discard pile to form a new deck; orders still beside a player’s board at game end are discarded without penalty (deck FAQ, end-game orders FAQ). The card backs tell the three decks apart:
| Picture | Order deck back |
|---|---|
![]() | Early order deck FAQ FAQ |
![]() | Late order deck FAQ FAQ |
![]() | Hazelnut order deck FAQ FAQ FAQ |
Public contracts
Eight contracts are dealt (one more than the players, or 3 in solo). Claiming one scores its immediate reward and its printed end-game bonus (claiming).
| Picture | Contract |
|---|---|
![]() | 3 points now; at the end, spend these tokens for 2 points each, up to 16 FAQ |
![]() | 4 points now; at the end, return dice from your lumber pile and pots for 2 points each |
![]() | At the end, score the amount matching your Marketing space: 2, 4, 6, 8, 10, 12, 15 or 18 points. |
![]() | At the end, score for your helpers: 3 → 4, 4 → 8, 5 → 13, 6 → 18 |
![]() | At the end, 3 points per pot and gluing tile in your workshop |
![]() | At the end, 3 points per sawing and splicing tile |
![]() | At the end, score for tools: 3 → 2, 4 → 4, 5 → 8, 6 → 13, 7 or more → 18 |
![]() | Score 12 points at the end |
Solo cards
Ten solo cards move action tiles for the imaginary opponents (solo). The symbols in the upper panels select the tiles in sequence; then resolve the bottom strip, which may remove and refill cards or dice. The one-tile cards also advance the nonplayer reputation counter by the printed amount.
| Picture | Card and effect |
|---|---|
![]() | SC/1 — Move the action tile or tiles and apply the effect shown on this card. |
![]() | SC/2 — Move the action tile or tiles and apply the effect shown on this card. |
![]() | SC/3 — Move the action tile or tiles and apply the effect shown on this card. |
![]() | SC/4 — Move the action tile or tiles and apply the effect shown on this card. |
![]() | SC/5 — Move the action tile or tiles and apply the effect shown on this card. |
![]() | SC/6 — Move the action tile or tiles and apply the effect shown on this card. |
![]() | SC/7 — Move the action tile or tiles and apply the effect shown on this card. |
![]() | SC/8 — Move the action tile or tiles and apply the effect shown on this card. |
![]() | SC/9 — Move the action tile or tiles and apply the effect shown on this card. |
![]() | SC/10 — Move the action tile or tiles and apply the effect shown on this card. |
Promo cards
Six promo sets, not covered by the rulebook: 6 helpers and 8 orders. Pictures are scans posted on BoardGameGeek, one per set: Essen 2022, Italian release, Spielbox, BoardGameGeek, Man vs. Meeple and Dice Tower 2023. Each card has the back of an early or late deck and reads like the base cards (helpers, orders).
Promo helpers
| Picture | Card and effect |
|---|---|
![]() | HI/P · Essen 2022, early — Costs 3; produces 2 blueberries. |
![]() | HII/P · Essen 2022, late — Costs 5; produces 1 blueberry. |
![]() | HP2/1 · Spielbox, early — Costs 3; produces 1 point. In each income phase, take production from 1 helper |
![]() | HP2/2 · Man vs. Meeple, late — Costs 5; produces 2 points. In each income phase, take production from 2 different helpers |
![]() | HP2/3 · BoardGameGeek, early — Costs 5; produces 1 blueberry. In each income phase, you may pay 3 blueberries to advance 1 on the reputation track |
![]() | HP2/4 · Dice Tower 2023, early — Costs 4; produces 2 |
Promo orders
Dice are listed as colour and value. A plain top-left corner places the order in the plain row (rows).
| Picture | Card and effect |
|---|---|
![]() | OI/P1 · Essen 2022, early — Plain row · brown 2 → 3 points and 1 blueberry |
![]() | OI/P2 · Essen 2022, early — Blueberry row · yellow 1, yellow 2, yellow 3 → a |
![]() | OII/P1 · Essen 2022, late — Reputation 1 row · yellow 1, yellow 1, yellow 4, a sawblade and a glue → a |
![]() | OI/IT1 · Italian release, early — Blueberry row · yellow 1, a scrapwood, a glue and a sawblade → a |
![]() | OII/IT2 · Italian release, late — Reputation 1 row · brown 2, brown 2, green 1, green 1 → 2 scrapwood, 2 points and 7 blueberries |
![]() | OP2/1 · Spielbox, late — Reputation 2 row · green 1, yellow 1, brown 1 → 3 blueberries |
![]() | OP2/3 · BoardGameGeek, late — Plain row · green 2, green 1, brown 2, brown 1 → production from 2 helpers, 2 points and 6 blueberries |
![]() | OP2/2 · Dice Tower 2023, late — Plain row · green 2, yellow 2, brown 2 → an |
Tiles
Action tiles
| Picture | Tile and action |
|---|---|
![]() | Buy Lumber — Buy 1 or 2 dice from the lumber yard FAQ |
![]() | Exchange Dice — Sell a die for twice its value plus a colour bonus; buy a 6 |
![]() | Buy Materials — 1 or 2 different lots of glue, sawblades or scrapwood |
![]() | Choose Orders — 1 order free, a second for 3 blueberries FAQ FAQ |
![]() | Choose a Helper — Hire a helper and pay its cost |
![]() | Produce or Plant a Tree — 2 productions, or 1 production and plant FAQ |
![]() | Improve Workshop — Add a pot, sawing, splicing or gluing tile FAQ FAQ |
The arc tile covers the starting quadrant’s bonuses until that quadrant is empty. Start with the action tiles in the top-right quadrant. If the next quadrant’s final space is taken, place the tile in the next available space; blocking can be paid with a Lantern, and you may still take the 3 blueberries instead of the blocked action (arc timing, setup, placement, blocking, blocked choice).
Workshop tiles and pots
| Picture | Piece and use |
|---|---|
![]() | Sawing tile (12, 3 each) — One cut; more cuts for 1 sawblade each (sawing) FAQ FAQ FAQ |
![]() | Splicing tile, one dot (4) — Spend a scrapwood: +1 to a die — everyone starts with one |
![]() | Splicing tile, two dots (4) — +1 or +2 |
![]() | Splicing tile, four dots (4) — +1 to +4; added last |
![]() | Gluing tile (4) — Spend a glue: join two dice up to 6; 4 points for two colours (gluing) |
![]() | Flowerpot tiles (8: yellow, brown) — Grow trees; each comes with a sapling. The brown pot lets you plant two trees at once FAQ FAQ FAQ FAQ FAQ FAQ FAQ FAQ |
![]() | Used side — A flipped tile stays used until the next income phase |
Reputation track tiles
3 tiles, two used per game, with a 3-player side and a 2- and 4-player side. The first players to reach them earn the rewards (who gets what).
| Picture | Side |
|---|---|
![]() | 3-player: top and bottom rewards; first player reaching a tile takes its highest remaining reward (scoring) |
![]() | 2 and 4 players: top, middle and bottom rewards; each reward is claimed by the first player to reach its space (scoring) |
Tokens & pieces
Tokens
| Picture | Token and use |
|---|---|
![]() | Blueberries — Money; make change any time |
| Sawblade (16) — One extra cut when sawing FAQ FAQ FAQ | |
| Glue (16) — Needed to glue; some orders ask for it | |
| Scrapwood (20) — Needed to splice; some orders ask for it | |
| Lantern (16) — 1: another tile’s action; 3: a bonus action FAQ FAQ FAQ FAQ | |
![]() | Tile-reuse (9) — Use a flipped sawing, splicing or gluing tile again FAQ |
![]() | Tools (55, five types) — Fill your attic; different neighbours pay rewards (attic) FAQ FAQ |
![]() | Counters (8 per colour) and a score counter — Track positions, claimed contracts and scores past 50. Paying Marketing again requires moving the marker; you cannot pay again while keeping your position (FAQ). |
Dice: 14 in each of green, yellow and brown — the wood. The bank is unlimited.
Icons
To be added.





















































































































































































