Tracks and Scoring
Woodcraft's income board — hazelnut income, blueberry income and reputation tracks with their rewards — then the final income phase, final scoring and tie-breaks.
The income board
Three tracks under the round track. You move along them during your turns — helpers, improvements, orders and bonuses advance you — and they pay out at each income phase.

| Track | Icon | What it does |
|---|---|---|
| Hazelnut income | Points every income phase | |
| Blueberry income | Blueberries every income phase | |
| Reputation | At the end, each completed order scores the value your counter is on; reward tiles on the way |
An icon with a hand under it means advance on that track, not an immediate gain.
Income track rewards
| Picture | Income track reward |
|---|---|
![]() | Between spaces 3 and 4: |
![]() | Between spaces 7 and 8: |
Each of your two income counters earns each reward when it crosses the line.
Reputation reward tiles
Two of the three reward tiles sit on the paler spaces of the reputation track. Reaching a tile’s space earns a reward, depending on how many reached it before you:
| Players | Who gets what |
|---|---|
| 4 | 1st to arrive: top reward; 2nd: middle; 3rd: bottom; 4th: nothing |
| 3 (3-player side) | 1st: top reward; 2nd: bottom; 3rd: nothing |
| 2 | Only the middle reward: the first to arrive gets it, the other nothing |
Players who reach a tile in the same round get the same reward, and the next player counts on from there.


Beyond the end of a track
- Income above 10: leave your counter on 10 and start a spare counter on 1; it carries on but earns neither the tool nor the 3 points.
- Score above 50: put a spare counter on the 50+ space and restart your score counter at 0 (also 100+ and 150+).
- Reputation: past the last space, stay there and score 2 points per extra step.

End of the game
After the last round (13 with four players, 14 otherwise) comes a final income phase as shown on the income board. Hands are empty, so nobody places an order.
Final scoring
After the final income phase, in this order:
- Public contracts: score each contract you claimed in full, even if someone else claimed it in the same round (contracts).
- Leftovers: add up the pips on your unused dice (lumber and trees), your blueberries and your scrapwood, glue and sawblade tokens: 1 point per full 10.
- Unfinished orders: each order still beside your board moves you back 2 on the reputation track.
- Completed orders: each scores the value your reputation counter now shows.
Winning
Most points wins. On a tie, the player who played later in every round wins — the starting player always loses ties.

