Ludexv2026.11.01-65114139WoodcraftOfficial rulebook ↗

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Tracks and Scoring

Woodcraft's income board — hazelnut income, blueberry income and reputation tracks with their rewards — then the final income phase, final scoring and tie-breaks.

The income board

Three tracks under the round track. You move along them during your turns — helpers, improvements, orders and bonuses advance you — and they pay out at each income phase.

The income board: hazelnut track, blueberry track and reputation track

TrackIconWhat it does
Hazelnut incomeadvance on the hazelnut income trackPoints every income phase
Blueberry incomeadvance on the blueberry income trackBlueberries every income phase
Reputationadvance on the reputation trackAt the end, each completed order scores the value your counter is on; reward tiles on the way

An icon with a hand under it means advance on that track, not an immediate gain.

Income track rewards

PictureIncome track reward
The tool line on the income tracksBetween spaces 3 and 4: a tool token of any type Take a tool of your choice and place it in your attic at once.
The 3-point line on the income tracksBetween spaces 7 and 8: points Gain 3 points.

Each of your two income counters earns each reward when it crosses the line.

Reputation reward tiles

Two of the three reward tiles sit on the paler spaces of the reputation track. Reaching a tile’s space earns a reward, depending on how many reached it before you:

PlayersWho gets what
41st to arrive: top reward; 2nd: middle; 3rd: bottom; 4th: nothing
3 (3-player side)1st: top reward; 2nd: bottom; 3rd: nothing
2Only the middle reward: the first to arrive gets it, the other nothing

Players who reach a tile in the same round get the same reward, and the next player counts on from there.

The three reputation track tiles, 3-player side

A reputation tile, 2- and 4-player side: top, middle and bottom rewards

Beyond the end of a track

Past the end of the reputation track each step scores 2

End of the game

After the last round (13 with four players, 14 otherwise) comes a final income phase as shown on the income board. Hands are empty, so nobody places an order.

Final scoring

After the final income phase, in this order:

  1. Public contracts: score each contract you claimed in full, even if someone else claimed it in the same round (contracts).
  2. Leftovers: add up the pips on your unused dice (lumber and trees), your blueberries and your scrapwood, glue and sawblade tokens: 1 point per full 10.
  3. Unfinished orders: each order still beside your board moves you back 2 on the reputation track.
  4. Completed orders: each scores the value your reputation counter now shows.

Winning

Most points wins. On a tie, the player who played later in every round wins — the starting player always loses ties.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close