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Ludexv2026.11.01-65114139The Smoky Valley (First Edition)Official rulebook ↗

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Teach the Game

A table-ready introduction to building Griffintown along the Lachine Canal, from 1840 to 1860.

How you win

We are investors in Griffintown, Montréal, from 1840 to 1860. Over five development phases we build industries, produce goods, develop services and the Lachine Canal, buy city cards and ship goods abroad. Most prestige at the end wins.

Your cash in hand is your action budget: every turn costs money, and you pass once it runs out. Prestige (Prestige) wins the game. Popularity (Popularity) decides who becomes mayor at the three elections, and it is halved after each one.

The boards

The game board with the rulebook's lettered areas

A company board

Your company board tracks cash (£0–£12), income, your three canal development markers (G, B, W), your goods and the discs you place on industries you build. Your navigation board holds your five district tiles in a random order and your navigation boat; canal tiles go in the slots below it. See Your Turn.

A turn

  1. Choose your district: move your boat right for free, or stay or move left for £1. Or pass. Details
  2. Take one district action there, usually for £1–£2. Details
  3. Maybe add one canal action (from the canal tile under your boat) and one city action (from a city card you just bought). Details
  4. At any time in your turn, trade at the local market. Details

Turns go round until everyone has passed. Then an administration phase pays income and brings new ships.

How the game ends

The game has five development phases: 1840, 1845, 1850, 1855 and 1860. Elections follow 1845, 1855 and 1860. After the last one comes final scoring: unload every ship left in the canal, score your industries in each district, and score your canal development. Most prestige wins; ties go to the most cash.

Ways to score

SourceWhen
Upgrading an industry, building your 8th industryDuring play.
Developing a service: 1 per industry in the districtDuring play.
Opponents producing in your processing or upgraded industriesDuring play.
Income steps past £4: 2 eachDuring play.
Goods unloaded at foreign markets; first trader at each market: 2During play and final scoring.
Traders in export agencies: 1 eachEach administration phase.
City cards, ranked by the mayor: 3, 2 or 1 eachEach election.
Popularity track (17: 2; first to 22: 3)During play.
Modernizing the canal: 3 per tile1855 and 1860.
Industries × district value; canal development × industriesFinal scoring.

What each resource is for

ResourceWhy you need itHow you get itHow you use it
Cash (£) CashEvery turn and action costs money.Income each administration phase; some bonuses.Move your boat, pay for actions. Never above £12.
Wood WoodBuilding.Wood Depots.Build (1–4), upgrade supply industries, Shipyard.
Coal CoalServices.Coal Depot, Wharf.Develop a service; Manufactory.
Iron IronUpgrades and machines.Iron Depot, Wharf.Upgrade supply industries; Manufactory.
Grain GrainCity cards (1840s), flour and beer.Grain Silos, Warehouse.Acquire a city card; Flour Mill, Brewery.
Brick BrickCanal and upgrades.Brickyard, Warehouse.Widen the canal; upgrade processing industries.
Flour Flour, Beer BeerExports and city cards.Flour Mill, Brewery.City cards (1850s on); ship abroad.
Machine MachineModernization and upgrades.Manufactory.Modernize the canal; upgrade processing industries.
Trader TraderTrade level and bonuses.12 each.Board on neutral ships at McCord or St. Ann.

Teaching tips

Rules

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