Learn The Smoky Valley (First Edition)
Learn the game in 5 short steps. Everything links to the full rules.
Goal and the five decades
You invest in Griffintown over five development phases, 1840 to 1860. Most prestige at the end wins; popularity wins you the mayor’s office at three elections. Teach the Game.
Your turn
Move your navigation boat to a district (right is free, stay or left costs £1), take one district action there, and maybe a canal action and a city action. Pass when your cash runs out. Your Turn.
Industries and goods
Build industries for wood, produce goods in anyone’s industries, upgrade them and develop services that help everyone in the district. District Actions.
Ships and the canal
Load goods on ships to Great Britain, the United States and the West Indies, send traders to raise your trade levels, and develop the canal for canal tiles. Ships and Foreign Markets, The Lachine Canal.
Elections and final scoring
After 1845, 1855 and 1860 the most popular player becomes mayor and ranks the city card categories; everyone scores their cards. At the end, score your industries by district and your canal development. City Cards and the Mayor, Final Scoring.