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Ludexv2026.11.01-65114139The Smoky Valley (First Edition)Official rulebook ↗

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District Actions

Build and upgrade industries, produce goods, develop services, and where each district allows it.

The five districts

DistrictTransportBasic valueDevelop the canalShip goodsBoard a trader
McCordDistrict with rail transport Rail3––Yes
St. AnnDistrict with rail transport Rail3––Yes
St. GabrielDistrict along the canal Canal2YesYes–
Les BassinsDistrict along the canal Canal2YesYes–
WellingtonDistrict along the canal Canal and District with rail transport rail1YesYes–

Every district offers Build, Upgrade, Produce, Develop a Service and Acquire a City Card. The basic value is the green star next to the district name, used in final scoring.

ActionCostPage
Build an industry Build an industry£2 + 1–4 Woodbelow
Upgrade an industry Upgrade an industry£1 + goodsbelow
Produce goods Produce goods£1 per industrybelow
Develop a service Develop a service£1 + 1–2 Coalbelow
Develop the Lachine Canal Develop the Lachine Canal£1 + 1 Brick or MachineThe Lachine Canal
Acquire a city card Acquire a city card£1 + 1 Grain or FlourCity Cards
Board a trader Board a trader or Ship goods ship goods£1Ships

Build an industry

  1. Pay £2.
  2. Take any available industry tile from an industry development board. You may build several of the same industry, in the same district too. The Shipyard and Wharf need a District along the canal canal district; the Warehouse needs a District with rail transport rail district.
  3. Spend its building cost in Wood wood (printed on the board): 1 or 2 for a supply industry, 3 or 4 for a processing industry.
  4. Place it, basic side up, on an empty building space of your current district and take the space’s bonus, if any (£1 or 1 basic good). With 2 or 3 players, only the spaces marked for your player count can be used.
  5. Mark it with the top disc of your industry track. Emptying a stack reveals a bonus: the first two stacks raise your Income income, the third gives 3 Prestige (your 8th industry). From the 9th industry on, use discs from your supply.
  6. Take the bonus of the district’s services: Coal Power Coal Power gives 1 Prestige; Water Power Water Power produces once in the new industry for free.
  7. Gain 1 Popularity.

Upgrade an industry

  1. Pay £1.
  2. Choose one of your basic industries in the current district and spend its upgrade cost: 1 Wood + 1 Iron for a supply industry, 1 Brick + 1 Machine for a processing industry.
  3. Flip it and gain the Prestige printed on the upgraded side. Put your disc back on it.
  4. Take the district’s Coal Power or Water Power bonus, as when building.
  5. No popularity.

Produce goods

  1. For each industry you produce in, pay £1 (and, for a processing industry, its basic goods). You may produce in any number of industries in the district, yours, opponents’ or a neutral Wood Depot, in any order, but in each only once per action. A good you just produced can feed a processing industry straight away.
  2. Put the goods on your company board. A Shipyard launches a ship instead (see Ships).
  3. Each opponent whose industry you used gains its owner bonus (in brackets on the tile). When a tile offers a choice of goods, the bonus matches what you produced. You get no bonus from your own industries.
  4. Take the district’s Cargo Train or Clay Pit bonus: 1 extra good per token, once per action, either at the start (to spend it) or at the end.
  5. Gain 1 Popularity if you produced in 2 or more opponents’ industries.

The productions and owner bonuses of every industry are listed under Industries.

Develop a service

  1. Pay £1 and spend Coal coal: 1 in the 1840s and 1850s, 2 in the 1860s.
  2. Take a face-up service token from the service tokens board and place it on an empty matching space in your current district. No matching empty space: you cannot develop it there.
  3. Raise your Income income by 1 step, and gain 1 Prestige for each industry already in the district, a neutral Wood Depot included.
  4. Gain 1 Popularity.

The board is refilled only in the administration phase. Every player benefits from a service in its district:

ServiceEffect in its district
Coal Power Coal PowerBuild or upgrade: gain 1 Prestige.
Water Power Water PowerBuild or upgrade: produce once in that industry for free (no Cargo Train or Clay Pit bonus).
Cargo Train Cargo TrainProduce Goods: gain the wood, coal, iron or grain shown.
Clay Pit Clay PitProduce Goods: gain 1 brick.

The owner of an industry gains nothing from your service bonuses, and services give nothing when you produce with Water Power or a “Produce goods once” canal tile. At the end of the game, each service adds its value (+1 or +2) to the district’s industry scoring.

Rules

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