Ludexv2026.11.01-65114139Snow PlannerOfficial rulebook ↗

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Tips & Strategy

Teach Snow Planner through dice strength, guest income and window planning.

How to teach it

Start with the no-rolling rule and show two placements: a strong die on an early space, then the same die facing a −2 penalty. Show a Guest’s Day 1 payment and the Windows it needs to remain. Resolve a complete round before explaining every possible Event.

Your first game

First-game rehearsal

Give a player a strength-4 worker and point to a −2 space. Ask what it produces before spending resources, then after one Snow. It acts at 2, then at 4; it never becomes strength 6.

Ask a second player to resolve Payment, Window Bonus and Check-out in that order. The Window income can fund the later stay, but a Guest must not advance before collecting the current Day reward.

Expansions and player counts

At three players, point out the blocked −1 spaces before anyone chooses an action. At four, the race for early placements makes next round’s Summit order worth considering.

[Season] New Season rewards connecting House colors to Score Tracks and choosing Public Works races you can actually reach. [Co-op] New Challenge needs a shared Project-and-Window plan and every Hotel’s score matters for the average. Discuss resource transfers before exhausting Dog Sleds.

Videos versus the rulebook

Use the second-edition setup and publisher clarifications: five Goals at every count, Station refill after each taking action, and the corrected solo Likes multiplier. A Talent bonus triggers once per separate gain, not per token. The publisher’s current rulebook and rulings take priority over an older video example.

Sources

Rules

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