Ludexv2026.11.01-65114139Snow PlannerOfficial rulebook ↗

Visitors

Loading…

Teach the Game

Snow Planner: teach the game.

How you win

“We run competing hotels beside a snowy mountain. Across eight rounds, train workers, welcome guests and improve the hotel. Earn the most points from the guests, cards, projects and goals.”

The dice are workers; do not roll them. Their faces show training, not luck. Build a hotel whose Windows support the guests you want to keep, then use their payments and your Window bonuses to fund stronger actions.

The boards

Numbered Slope setup

  1. Slope and action spaces — place dice, taking the leftmost open space.
  2. Guest deck — supplies the Station.
  3. Station — six Guests waiting to check in.
  4. Projects — turn resources into points and personal action spaces.
  5. VIPs — window patterns unlock high-value guests.
  6. Goals — only three become active across the whole table.
  7. Summit — rewards and next round’s turn order.
  8. Part-Time Die — one shared extra worker.

Your Hotel has three Guest Rooms, a 3×3 Window grid, a Promotion Track and a Worker Room. Your Talent’s left ability works immediately; its right ability needs its shown Window layout. Colors do not matter for that layout.

A round

  1. Announcement: reveal the Round card. In round 5, reveal the Summit tiles.
  2. Main: take turns placing one die and resolving its action. Skip players with no dice left.
  3. Resolution: resolve the Round card revealed earlier.
  4. Payment: receive each occupied room’s payment once. A completely empty hotel loses 3 points, down to a minimum of zero.
  5. Bonus: collect each color’s Window bonus.
  6. Check-out: meet stay conditions and advance Guests, or move them to Check-out.
  7. Cleaning: check the end, refresh the Station, change turn order from the Summit and reclaim dice without changing their faces.

Read the full round sequence. A third worker unlocked at 8 points can act next round, not immediately.

How the game ends

Finish Cleaning in the 8th round. Add end-game Event effects, score active Goals for everyone, and gain 3 points for a full Window grid. Leftover resources have no automatic value. See scoring and ties.

[Season] New Season adds House/Score Track and Public Works scoring, with a 5-point full-grid bonus. [Co-op] New Challenge ends after six rounds and requires a shared victory.

Ways to score

SourceWhen it matters
Guests and VIPsEach Payment Phase, using the card’s current reward.
Green WindowsBonus Phase, using the hotel table.
Cards, board spaces and Promotion rewardsWhen the pictured benefit triggers.
ProjectsWhen acquired; base Projects also create personal scoring actions.
Part-Time Die trainingAt its printed training thresholds.
GoalsImmediate reward for playing one; ranking points for all players at the end.
End-game EventsEnd of round 8.
Full hotel Window grid3 points at the end of the base game.
PenaltiesEmpty hotel, VIP check-out and unpaid Round-card costs.

What each resource is for

Resource or pieceGet it, then use it
Snow SnowSnow action and rewards; offset placement costs or pay cards. Each Snow offsets 2.
Croissant CroissantsRestaurant and rewards; pay 3 for an orange Window as a free action, or pay card costs.
Ticket TicketsTicket action and rewards; permanently train dice or offset placement costs by 1 per Ticket.
Like LikesAdvance Promotion for rewards on reached or crossed spaces.
Blue Window Blue WindowsRepeated Snow income and guest stay requirements.
Orange Window Orange WindowsRepeated Ticket income and guest stay requirements.
Green Window Green WindowsRepeated points and guest stay requirements.
Worker die Worker dicePlace them for actions; keep their trained values between rounds.
Guest GuestsPut them into empty rooms at Day 1; collect income and retain them by meeting conditions.

Teaching tips

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close