Cards & Components
Snow Planner boards, cards, windows, resources and symbols, including New Season and New Challenge.
Art: 14games English rulebook, second edition, New Season and New Challenge.
Boards
The numbered Setup pictures show where each board section and supply belongs.
| Picture | Use |
|---|---|
![]() | Shared worker spaces, Projects, Summit and points. Actions. |
![]() | Three Guest Rooms, Worker Room, Promotion Track and Window grid. Guests. |
![]() | [Season] Station Score Tracks and Public Works; expansion. |
![]() | [Co-op] Shared Event display and cooperative supplies; New Challenge. |
Cards
Talent cards
Each Talent’s left ability starts active; unlock its right ability using the pictured occupied Window positions, ignoring colors. The following are the ten base abilities. With [Season], use the replacement Prudence and Hospitality abilities instead.
| Talent | Effects |
|---|---|
![]() | Influencer. Left: during Payment, gain 1 Like if all three rooms are occupied. Right: each separate Likes gain also gives 1 Ticket and 1 point, once per gain rather than per Like. Talent rules. |
![]() | Craftmanship. Left: during Payment, gain 1 Snow if a Guest/VIP is at Day 2 or 3. Right: each separate Snow gain also gives 1 Croissant and 1 point. Talent rules. |
![]() | Hardworker. Left: during Cleaning, gain 1 Croissant if a Guest/VIP is at Day 2 or 3. Right: gain 1 point for each separate Snow or Croissant gain, not for each token. Talent rules. |
![]() | Leadership. Left: training a worker or Part-Time Die to 4 or higher costs 1 fewer Ticket. Right: gain 1 point for each Part-Time training increase, plus 3 when a worker/Part-Time Die is trained to 6. Talent rules. |
![]() | Prudence. Left: start with 1 Croissant, 1 Ticket and 1 Like. Right: take three otherwise-unused Goals into hand; they still obey the shared three-Goal limit. Gain 3 extra points for each of your Goals on which you rank first. Talent rules. |
![]() | Sociability. Left: acquired Guests can always come from Station 1–6. Right: gain 1 point per acquired Guest; you may take its Day 1 payment and check it out immediately, even with full rooms. Talent rules. |
![]() | Entrepreneur. Left: Payment gives 1 Croissant with three played Events/Goals, plus 1 Snow with six. Right: each Event/Goal played draws an Event and gives 1 point. Talent rules. |
![]() | Hospitality. Left: resolve a Low Season Round effect once more. Right: Payment gives 1 point for each VIP color represented in rooms. Talent rules. |
![]() | Digital Nomad. Left: begin with the third worker; no extra worker at 8 points. Right: acquiring a Project gives 3 points, but using an owned Project does not. Talent rules. |
![]() | Local Rider. Left: a free action can exchange 3 Snow for a blue Window. Right: each separate Snow payment gives 1 point, regardless of its number of tokens. Talent rules. |
[Season] The four new Talents use the same left/right unlock system. New Season.
| Talent | Effects |
|---|---|
![]() | Maestro: start with Maestro tokens on three Hotel spaces; collect one when covering it. Trade 1 token for 1 point, 2 for a Ticket and Event draw, or 3 for a golden Window. Right: an effective die of 4+ may move a Window before its action. |
![]() | Second Generation (Heir): start with a fourth room and Freeloader. Its acquisition bonuses are printed on the card. |
![]() | Promoter: each card moved to Day 3 grants 1 Ticket. A free action may pay 1 Ticket to advance a Guest/VIP one Day, meeting stay conditions. Right: Payment grants 1 point with four Check-out cards, plus 1 Snow with eight. |
![]() | Charisma (Charismatic): begin with an Apprentice Die at 1, always subject to an extra −2 placement cost. You still unlock the third normal worker at 8 points. Right: placing the Apprentice at effective 1+ gains 1 Snow; at 5+ also gains 1 point. |
Maestro’s golden Windows count as any color for requirements but contribute nothing to Window Bonus totals. Moving a Hotel Window away leaves a Maestro token on its old space. Maestro tokens are unlimited.
Goal cards
Meet the pictured Window layout and spend a play-card effect to activate a Goal. The middle reward is immediate; the lower ranking reward is scored by all players at the end. Only three Goals can be played in the whole game. Goal rules, ranking and ties.
| Goal | End-game comparison |
|---|---|
![]() | Snow Resort: Snow held. |
![]() | Gourmet: Croissants plus Tickets held. |
![]() | Renown: Promotion Track position. |
![]() | Full House: Guests/VIPs in rooms and Check-out. |
![]() | Luxury: VIPs in rooms and Check-out. |
![]() | Pioneer: Acquired Projects. |
![]() | Variety: Played Events with a blue cost. |
![]() | Generalist: Sets of one blue, one orange and one green Window in the Hotel. |
![]() | Harmony: Same-color horizontal, vertical or diagonal bingos; lines may share Windows. |
![]() | Employee Morale: Total value of workers in your Worker Room. |
[Season] The publisher’s rulebook shows the Versatile Goal face and the shared Goal Trigger card. The other Goal face is not pictured in the rulebook: To be added.
| Card | Use |
|---|---|
![]() | Versatile: one of the New Season Goals; use its pictured requirements when playing it. |
![]() | Take one when you play a Goal; use it like an Event to meet a condition or card-count requirement. |
Round cards
Reveal at Announcement; resolve at Resolution. The corrected High Season shortfall penalty is 2 points per unpaid resource, down to zero. Round sequence.
| Round | Effect |
|---|---|
![]() | Promotion. Gain 1 Like. |
![]() | Fallen Snow. Gain 1 Snow. |
![]() | Procurement Routes. Gain 1 Croissant. |
![]() | Subsidy. Gain 1 Ticket. |
![]() | Planning Meeting. Draw 1 Event. |
![]() | Urgent Order. Pay 2 Croissants per VIP currently in your rooms. |
![]() | Sponsor Fees. Pay Tickets according to Promotion: 0 at 0–8, 1 at 9–16, 2 at 17–24, 3 at 25+. A player tied for highest Promotion pays one extra. |
![]() | Consulting Fee. Pay Tickets according to played Events: 0 with 0–2, 1 with 3–5, 2 with 6–8, 3 with 9+. A player tied for most played Events pays one extra. |
![]() | Equipment Repair. Pay Tickets according to Hotel Windows: 0 with 0–2, 1 with 3–5, 2 with 6–8, 3 with 9. A player tied for most Windows pays one extra. |
![]() | Inventory Disposal. Discard Snow, Croissants and Tickets down to at most 3 of each. |
![]() | Fiscal Year End I. Pay 2 Croissants, losing 2 points per missing Croissant. You may then spend Tickets to advance Guests by +1 Day per Ticket, meeting stay conditions. |
![]() | Fiscal Year End II. Pay 2 Snow, losing 2 points per missing Snow. You may then spend Croissants to advance Guests by +1 Day per Croissant, meeting stay conditions. |
![]() | Fiscal Year End III. Pay 2 Tickets, losing 2 points per missing Ticket. You may then spend Snow to advance Guests by +1 Day per Snow, meeting stay conditions. |
[Co-op] Use the separate six-round deck and collective shortfall penalties in New Challenge.

The publisher appendix illustrates eight Round card faces. The expansion contains 16 Co-op Round cards, so the other faces remain to be added. New Challenge.
Guests, VIPs and Projects
| Face | Use |
|---|---|
![]() | One of four Opening Guests; its number establishes starting order and its Day 1 starts occupied. |
![]() | Normal Guest: Day rewards and colored Window requirements. Payment and stays. |
![]() | VIP: required occupied pattern, payment, variable placement cost, stay conditions and checkout penalty. VIPs. |
![]() | Base Project: pay the arrow’s left cost, receive its right reward, then take the card. Projects. |
![]() | Base Project back: private die placement scoring, capped by the specified resource quantity. |
![]() | Event: blue costs, red conditions and its immediate, permanent or end-game effect. Event area. |
![]() | Automa placement, then seasonal effect. Solo. |
![]() | Automa’s separate Events, not normal player Events. Solo. |
![]() | [Promo] Last in turn order: gain 2 points and a Guest from Station 1–4. Penguin. |
Other individual Guest, VIP, Project, Event and solo faces: To be added.
Tiles
| Tile | Use |
|---|---|
![]() | Blue Window: Snow income and stay requirements. Windows. |
![]() | Orange Window: Ticket income; costs 3 Croissants as a free action. |
![]() | Green Window: point income and stay requirements. |
![]() | Summit bonus, revealed when High Season starts. Summit. |
![]() | [Season] Hotel Bonus tiles: bonuses for filling the Window grid. |
![]() | [Season] Worker Room tile for the Apprentice Die; its −2 placement cost remains in force. |
![]() | [Season] Golden Window tile: counts as any color for requirements, but not toward the Window Bonus total. |
![]() | [Season] Adds a fourth Guest Room for Second Generation. |
[Season] Bonus Tiles
| Face | Use |
|---|---|
![]() | Advance a Guest or VIP by one Day, up to two times. |
![]() | Move up to two placed Window tiles and take the bonuses for their new spaces. |
![]() | Take the Day 1 reward from the Guest in Station 1 and gain 1 point. |
![]() | Return one resource and take one of a different type, up to three times. |
![]() | Shared reverse effect: discard any number of displayed Projects, refill the spaces, then put the discards under the deck. |
[Season] Public Works Milestones
| Milestone face | Condition |
|---|---|
![]() | Have 5 cards in your Check-out area. |
![]() | Acquire 2 Project cards. |
![]() | Reach or pass 11 on the Promotion track. |
![]() | Have 6 Snow tokens in your supply. |
![]() | Play 3 Events with a blue cost. |
![]() | Play 6 Event cards. |
![]() | The Blue, Orange and Green Score Track values total 6. |
![]() | Have at least one Window of each color in your Hotel Area. |
![]() | Worker Dice total 9, including dice already placed; exclude Part-Time and Apprentice Dice. |
![]() | Have 3 purple Partner cards across your Guest Rooms and Check-out area. |
![]() | Have 5 adjacent Window tiles of one color in your Hotel Area. |
![]() | Have two same-color three-Window bingos in your Hotel Area. |
Tokens & pieces
| Piece | Use |
|---|---|
![]() | Snow offsets two placement-cost units and pays cards. |
![]() | Croissants buy orange Windows and pay cards. |
![]() | Tickets train workers and offset one placement-cost unit. |
![]() | Your trained worker; no rolling. Keep its face between rounds. |
![]() | Shared worker, hired for the current round; return without resetting its face. |
![]() | [Season] Mark a Goal as played; the Goal cannot be used again. |
![]() | [Season] Place on 22 of the Promotion Track; reaching or passing it lets you advance one Score Track cube. It stays in place. |
![]() | [Season] Use to raise a die by 1 or gain 1 point during Cleaning, then pass it to the next eligible player. Snowman. |

This publisher photo is a component overview. The card text is too small to verify from the image; use the source rulebook and the card examples above for card effects. It shows the board and Dog Sled pieces but is not a complete piece inventory.
Turn-order tiles, cubes, Lock tiles, the remaining [Co-op] Dog Sleds, Card tokens and acrylic cubes: To be added.
Icons
| Symbol | Meaning |
|---|---|
| Snow. | |
| Croissant. | |
| Ticket. | |
| Like; advance Promotion. | |
| Victory points. | |
| Window colors; count them separately. | |
| Worker Die or Part-Time Die. | |
| Guest of any color. |




















































































