Ludexv2026.11.01-65114139Snow PlannerOfficial rulebook ↗

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Cards & Components

Snow Planner boards, cards, windows, resources and symbols, including New Season and New Challenge.

Art: 14games English rulebook, second edition, New Season and New Challenge.

Boards

The numbered Setup pictures show where each board section and supply belongs.

PictureUse
Slope boardShared worker spaces, Projects, Summit and points. Actions.
Hotel boardThree Guest Rooms, Worker Room, Promotion Track and Window grid. Guests.
New Season setup[Season] Station Score Tracks and Public Works; expansion.
Cooperative setup[Co-op] Shared Event display and cooperative supplies; New Challenge.

Cards

Talent cards

Each Talent’s left ability starts active; unlock its right ability using the pictured occupied Window positions, ignoring colors. The following are the ten base abilities. With [Season], use the replacement Prudence and Hospitality abilities instead.

TalentEffects
Influencer TalentInfluencer. Left: during Payment, gain 1 Like if all three rooms are occupied. Right: each separate Likes gain also gives 1 Ticket and 1 point, once per gain rather than per Like. Talent rules.
Craftmanship TalentCraftmanship. Left: during Payment, gain 1 Snow if a Guest/VIP is at Day 2 or 3. Right: each separate Snow gain also gives 1 Croissant and 1 point. Talent rules.
Hardworker TalentHardworker. Left: during Cleaning, gain 1 Croissant if a Guest/VIP is at Day 2 or 3. Right: gain 1 point for each separate Snow or Croissant gain, not for each token. Talent rules.
Leadership TalentLeadership. Left: training a worker or Part-Time Die to 4 or higher costs 1 fewer Ticket. Right: gain 1 point for each Part-Time training increase, plus 3 when a worker/Part-Time Die is trained to 6. Talent rules.
Prudence TalentPrudence. Left: start with 1 Croissant, 1 Ticket and 1 Like. Right: take three otherwise-unused Goals into hand; they still obey the shared three-Goal limit. Gain 3 extra points for each of your Goals on which you rank first. Talent rules.
Sociability TalentSociability. Left: acquired Guests can always come from Station 1–6. Right: gain 1 point per acquired Guest; you may take its Day 1 payment and check it out immediately, even with full rooms. Talent rules.
Entrepreneur TalentEntrepreneur. Left: Payment gives 1 Croissant with three played Events/Goals, plus 1 Snow with six. Right: each Event/Goal played draws an Event and gives 1 point. Talent rules.
Hospitality TalentHospitality. Left: resolve a Low Season Round effect once more. Right: Payment gives 1 point for each VIP color represented in rooms. Talent rules.
Digital Nomad TalentDigital Nomad. Left: begin with the third worker; no extra worker at 8 points. Right: acquiring a Project gives 3 points, but using an owned Project does not. Talent rules.
Local Rider TalentLocal Rider. Left: a free action can exchange 3 Snow for a blue Window. Right: each separate Snow payment gives 1 point, regardless of its number of tokens. Talent rules.

[Season] The four new Talents use the same left/right unlock system. New Season.

TalentEffects
MaestroMaestro: start with Maestro tokens on three Hotel spaces; collect one when covering it. Trade 1 token for 1 point, 2 for a Ticket and Event draw, or 3 for a golden Window. Right: an effective die of 4+ may move a Window before its action.
Second GenerationSecond Generation (Heir): start with a fourth room and Freeloader. Its acquisition bonuses are printed on the card.
PromoterPromoter: each card moved to Day 3 grants 1 Ticket. A free action may pay 1 Ticket to advance a Guest/VIP one Day, meeting stay conditions. Right: Payment grants 1 point with four Check-out cards, plus 1 Snow with eight.
CharismaCharisma (Charismatic): begin with an Apprentice Die at 1, always subject to an extra −2 placement cost. You still unlock the third normal worker at 8 points. Right: placing the Apprentice at effective 1+ gains 1 Snow; at 5+ also gains 1 point.

Maestro’s golden Windows count as any color for requirements but contribute nothing to Window Bonus totals. Moving a Hotel Window away leaves a Maestro token on its old space. Maestro tokens are unlimited.

Goal cards

Meet the pictured Window layout and spend a play-card effect to activate a Goal. The middle reward is immediate; the lower ranking reward is scored by all players at the end. Only three Goals can be played in the whole game. Goal rules, ranking and ties.

GoalEnd-game comparison
Snow Resort GoalSnow Resort: Snow held.
Gourmet GoalGourmet: Croissants plus Tickets held.
Renown GoalRenown: Promotion Track position.
Full House GoalFull House: Guests/VIPs in rooms and Check-out.
Luxury GoalLuxury: VIPs in rooms and Check-out.
Pioneer GoalPioneer: Acquired Projects.
Variety GoalVariety: Played Events with a blue cost.
Generalist GoalGeneralist: Sets of one blue, one orange and one green Window in the Hotel.
Harmony GoalHarmony: Same-color horizontal, vertical or diagonal bingos; lines may share Windows.
Employee Morale GoalEmployee Morale: Total value of workers in your Worker Room.

[Season] The publisher’s rulebook shows the Versatile Goal face and the shared Goal Trigger card. The other Goal face is not pictured in the rulebook: To be added.

CardUse
Versatile Goal cardVersatile: one of the New Season Goals; use its pictured requirements when playing it.
Goal Trigger cardTake one when you play a Goal; use it like an Event to meet a condition or card-count requirement.

Round cards

Reveal at Announcement; resolve at Resolution. The corrected High Season shortfall penalty is 2 points per unpaid resource, down to zero. Round sequence.

RoundEffect
Promotion Round cardPromotion. Gain 1 Like.
Fallen Snow Round cardFallen Snow. Gain 1 Snow.
Procurement Routes Round cardProcurement Routes. Gain 1 Croissant.
Subsidy Round cardSubsidy. Gain 1 Ticket.
Planning Meeting Round cardPlanning Meeting. Draw 1 Event.
Urgent Order Round cardUrgent Order. Pay 2 Croissants per VIP currently in your rooms.
Sponsor Fees Round cardSponsor Fees. Pay Tickets according to Promotion: 0 at 0–8, 1 at 9–16, 2 at 17–24, 3 at 25+. A player tied for highest Promotion pays one extra.
Consulting Fee Round cardConsulting Fee. Pay Tickets according to played Events: 0 with 0–2, 1 with 3–5, 2 with 6–8, 3 with 9+. A player tied for most played Events pays one extra.
Equipment Repair Round cardEquipment Repair. Pay Tickets according to Hotel Windows: 0 with 0–2, 1 with 3–5, 2 with 6–8, 3 with 9. A player tied for most Windows pays one extra.
Inventory Disposal Round cardInventory Disposal. Discard Snow, Croissants and Tickets down to at most 3 of each.
Fiscal Year End I Round cardFiscal Year End I. Pay 2 Croissants, losing 2 points per missing Croissant. You may then spend Tickets to advance Guests by +1 Day per Ticket, meeting stay conditions.
Fiscal Year End II Round cardFiscal Year End II. Pay 2 Snow, losing 2 points per missing Snow. You may then spend Croissants to advance Guests by +1 Day per Croissant, meeting stay conditions.
Fiscal Year End III Round cardFiscal Year End III. Pay 2 Tickets, losing 2 points per missing Ticket. You may then spend Snow to advance Guests by +1 Day per Snow, meeting stay conditions.

[Co-op] Use the separate six-round deck and collective shortfall penalties in New Challenge.

Publisher appendix examples of Co-op Round cards and their effects

The publisher appendix illustrates eight Round card faces. The expansion contains 16 Co-op Round cards, so the other faces remain to be added. New Challenge.

Guests, VIPs and Projects

FaceUse
Opening GuestOne of four Opening Guests; its number establishes starting order and its Day 1 starts occupied.
Guest exampleNormal Guest: Day rewards and colored Window requirements. Payment and stays.
VIP exampleVIP: required occupied pattern, payment, variable placement cost, stay conditions and checkout penalty. VIPs.
Project frontBase Project: pay the arrow’s left cost, receive its right reward, then take the card. Projects.
Project backBase Project back: private die placement scoring, capped by the specified resource quantity.
Event exampleEvent: blue costs, red conditions and its immediate, permanent or end-game effect. Event area.
Solo Action exampleAutoma placement, then seasonal effect. Solo.
Solo Event exampleAutoma’s separate Events, not normal player Events. Solo.
Penguin[Promo] Last in turn order: gain 2 points and a Guest from Station 1–4. Penguin.

Other individual Guest, VIP, Project, Event and solo faces: To be added.

Tiles

TileUse
Blue WindowBlue Window: Snow income and stay requirements. Windows.
Orange WindowOrange Window: Ticket income; costs 3 Croissants as a free action.
Green WindowGreen Window: point income and stay requirements.
Summit tile exampleSummit bonus, revealed when High Season starts. Summit.
Hotel Bonus tiles[Season] Hotel Bonus tiles: bonuses for filling the Window grid.
Apprentice worker room tile[Season] Worker Room tile for the Apprentice Die; its −2 placement cost remains in force.
Golden Window tile[Season] Golden Window tile: counts as any color for requirements, but not toward the Window Bonus total.
Second Generation guest room tile[Season] Adds a fourth Guest Room for Second Generation.

[Season] Bonus Tiles

FaceUse
Advance Guest or VIP cardsAdvance a Guest or VIP by one Day, up to two times.
Move Window tilesMove up to two placed Window tiles and take the bonuses for their new spaces.
Station Day 1 bonusTake the Day 1 reward from the Guest in Station 1 and gain 1 point.
Trade resourcesReturn one resource and take one of a different type, up to three times.
Project refresh reverseShared reverse effect: discard any number of displayed Projects, refill the spaces, then put the discards under the deck.

[Season] Public Works Milestones

Milestone faceCondition
Five cards checked outHave 5 cards in your Check-out area.
Two Projects acquiredAcquire 2 Project cards.
Promotion 11Reach or pass 11 on the Promotion track.
Six SnowHave 6 Snow tokens in your supply.
Three blue-cost EventsPlay 3 Events with a blue cost.
Six EventsPlay 6 Event cards.
Score-track total sixThe Blue, Orange and Green Score Track values total 6.
One Window of each colorHave at least one Window of each color in your Hotel Area.
Worker Dice total nineWorker Dice total 9, including dice already placed; exclude Part-Time and Apprentice Dice.
Three PartnersHave 3 purple Partner cards across your Guest Rooms and Check-out area.
Five adjacent same-color WindowsHave 5 adjacent Window tiles of one color in your Hotel Area.
Two same-color bingosHave two same-color three-Window bingos in your Hotel Area.

Tokens & pieces

PieceUse
SnowSnow offsets two placement-cost units and pays cards.
CroissantCroissants buy orange Windows and pay cards.
TicketTickets train workers and offset one placement-cost unit.
Worker dieYour trained worker; no rolling. Keep its face between rounds.
Part-Time DieShared worker, hired for the current round; return without resetting its face.
Goal Card token[Season] Mark a Goal as played; the Goal cannot be used again.
Score token[Season] Place on 22 of the Promotion Track; reaching or passing it lets you advance one Score Track cube. It stays in place.
Snowman tile[Season] Use to raise a die by 1 or gain 1 point during Cleaning, then pass it to the next eligible player. Snowman.

14games publisher photo of New Challenge components, including the co-op board and Dog Sled pieces

This publisher photo is a component overview. The card text is too small to verify from the image; use the source rulebook and the card examples above for card effects. It shows the board and Dog Sled pieces but is not a complete piece inventory.

Turn-order tiles, cubes, Lock tiles, the remaining [Co-op] Dog Sleds, Card tokens and acrylic cubes: To be added.

Icons

SymbolMeaning
SnowSnow.
CroissantCroissant.
TicketTicket.
LikeLike; advance Promotion.
Victory pointVictory points.
Blue Window Orange Window Green WindowWindow colors; count them separately.
Worker dieWorker Die or Part-Time Die.
GuestGuest of any color.
Rules

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