Promos and Deluxe Components
Snow Planner: promos and deluxe components.
Short tag: [Promo]. Promo Events may be mixed with the normal Events. The publisher recommends leaving Snow Festival out of a first game.
Promo card sets
| Set | Contents |
|---|---|
| Crowdfunding Promo Card | One additional Event. |
| Snow Festival Promo Card | One additional Event; its special die effect is an exception to the normal no-rolling rule. |
| Promo Cards Pack | Ten collaboration Events and one extra Stall Event. |
| Spur Note / Penguin | The Penguin collaboration Event; the BGG entries use both names. |
| Visitor Center | A Snow Colony collaboration Event. |
The collaboration pack includes five すたぴ/ボドゲゴー cards and one each for Grow Sky, Desolito, BIRTH to BURST, Mush Smash and ナイスステーキ, plus the Stall promo.
Penguin

If you are last on the Turn Order Track, gain 2 points and take one Guest from Station positions 1–4. Card.
Cabin Construction
Choose the number of eligible Guest cards to return from your Check-out area to the deck bottom. Return one for 2 Snow; two for the Day 1 reward of the Guest at Station position 1 twice; or three for a blue Window and 3 Likes. These are three alternative outcomes, not a menu repeated for each card.
Opening Guests, VIPs, Freeloaders and Inspectors are all eligible if in Check-out. Publisher FAQ.
Other promo faces
To be added.
Deluxe components
The double-layer boards, special dice and wooden pieces replace the matching standard components. Deluxe Goal tiles replace Goal cards: display five, flip a played tile to its active side, and use a Trigger card to count the play. The overall three-Goal limit is unchanged.
When using the deluxe Slope board, block the Snow, Restaurant and Promotion −1 spaces at three players. At one or two players also block the Guest, Event and Ticket −1 spaces. Leave the other positions usable.
Use a [Season] Hotel Bonus tile with New Season. The deluxe board does not make the expansion optional or change the guest/worker rules. Publisher component guide.
Event draft and Talent auction
The base advanced rule drafts five Events before choosing a Talent. With New Season, draft eight, then keep five.
The publisher’s optional auction reveals player count +1 Talents before dealing Events. After the Event draft, auction Talents in passes: begin with the highest Opening Guest number among players still needing one. Raise the previous bid or pass; the last bidder chooses a remaining Talent and records the bid. If all pass without a bid, that opening player takes a Talent for zero. Repeat until all have one. At game end subtract the recorded bid from that player’s points. Publisher variants.