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Ludexv2026.11.01-65114139MombasaOfficial rulebook ↗

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Teach the Game

A script to read aloud: how you win Mombasa, the board and your player board, a round, the end, every source of money and what each card, track and piece is for.

How you win

“We are investors in Africa’s four chartered companies — Mombasa, Cape Town, Saint-Louis and Cairo. Nobody owns a company: we all buy shares in them. Over 7 rounds, about 30 minutes per player, we play cards to buy shares and to spread the companies’ trading posts across the map. Whoever has the most money at the end wins.”

The boards

The game board with numbered parts

  1. Round track — rounds 1 to 7; the coins on it move down to the book display.
  2. Cairo company base — orange trading posts; each uncovered coin icon adds 1 pound to a Cairo share.
  3. Saint-Louis company base — the white company.
  4. Book display — 12 books (A, B, C) bought with bookkeeping points.
  5. The map — 24 regions with their rewards; single and double borders.
  6. Bookkeeping exchange — a reminder: 1 bookkeeping point buys 1 pound.
  7. Mombasa company base — the black company.
  8. Card display — 12 action cards; the red number beside each space adds to the card’s price.
  9. Majority bonus spaces — MAX coffee, cotton, bananas and expansion points.
  10. Bonus tile spaces — reserve a bonus tile for next round.
  11. Other bonus spaces — first player, buy a card with money, remove a card for money.
  12. Cape Town company base — the red company.

Each edge of the board also gets one company track, joined to that company’s base.

A player board with numbered parts

  1. Diamond track — winds inwards; the last value passed (10 to 60) scores.
  2. Final book space — reach it and each bookkeeping point pays 2 pounds instead.
  3. Bookkeeping track — you fill it with books; the last value passed (10 to 60) scores.
  4. Final diamond space — reach it and each further diamond step pays 2 pounds instead.
  5. Starting tile space — your starting tile and ink jar start here.
  6. Diamond slot space — pass it to open a 4th action slot below.
  7. Book slot space — pass the book on it to open another action slot below.

Above the board are your 3 resting slots; below it your 3 action slots.

A round

  1. Planning — everyone at once places up to 3 cards (4–5 with extra slots) face down in their action slots, then all turn them up (details).
  2. Actions — from the first player, one action per turn, round and round, until everyone has ended (details):
ActionWhat it does
Use goods cardscoffee bananas cotton One type: buy 1 card from the display and/or advance on company tracks
Use all expansion cardsSpread one company’s trading posts into the map and take the region rewards
Use a bookkeeperMove your ink jar over books whose needs your cards meet; then bookkeeping points
Use a diamond merchantdiamond track spaces Move up your diamond track, take pounds from the bank
Place a bonus markerTake a bonus space on the board or on a company track
End your action phaseTake back one resting deck, move your played cards up to the resting slots
  1. Preparation — coins move from the round track to the book display, the card display slides right and refills, bonus markers (and reserved bonus tiles) come back (details).

How the game ends

After the action phase of round 7. Everyone takes back all their cards and scores (details):

Most money wins; a tie is a shared win.

Ways to score

SourceHow and when
CashPounds in hand at the end — from rewards, special spaces, bonus spaces, books, removed cards
Shares × valueAt the end, per company: shares on its track + shares on your cards, × uncovered coin icons in its base
Diamond trackAt the end, the last value passed (10 up to 60)
Bookkeeping trackAt the end, the last value passed (10 up to 60)
[Cooked] Cooked BooksAt the end, 5 or 10 for each promo book your ink jar reached (Cooked Books)
Lost moneyCapital calls on company tracks, bonus space costs, flipping books, buying cards with money

What each resource is for

ResourceWhy you need itHow you get itHow you use it
Goods cards coffee bananas cottonClimb company tracks; buy cards; majorities; book needsStarting hand, card displaySpend one type per action (goods)
Expansion cardsRaise share values; oust rivals; region rewardsStarting hand, card displayAll at once on one company (expansion)
BookkeepersMove the ink jar; bookkeeping pointsStarting hand, card displayOne per action (bookkeeper)
Diamond merchantsDiamond track and a little cashCard display onlyOne per action (merchant)
Pounds pounds from the bankFinal score; capital calls; costsRewards, special spaces, booksPay pounds paid to the bank costs, or keep them
Bookkeeping points bookkeeping pointsBooks for your trackRegions, bookkeepers, books, bonusesSpend at once: A or B book 1, C book 2, or 1 pound each
BooksThe steps of your bookkeeping trackBook displayPlaced on your track; their needs gate the ink jar
Bonus markersBonus spaces2 (3 at two players), more with track A2One per action; back each round
Track markersShares; special track bonusesOn every track from the startMoved by goods units and rewards

Teaching tips

Rules

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