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Ludexv2026.11.01-65114139MombasaOfficial rulebook ↗

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Cards & Components

Every Mombasa component with a picture: the board, all eight company tracks, the player board, every action, starting, expansion and share card, all 72 book tiles, the starting and bonus tiles, the pieces and the icons.

Every distinct face, grouped by type, with what it does and a link to the rule that uses it. The board, tracks, player board, cards, books and tiles are pictured from the Mombasa Tabletop Simulator mod, whose faces match the 2015 English rulebook; the setup and action-area pictures and the reward icons come from eggertspiele’s rulebook. Effects are in our own words. On cards, the crate is the red number at the bottom right (part of the card’s price), and a banner at the bottom left is 1 extra share of that company.

Boards

Game board

The game board

The map of 24 regions, the four company bases, the card display, the round track, the book display and the bonus spaces — see the numbered board legend.

PictureArea
The bonus spaces: first player, buy a card, remove a card, the four majority spaces and the four bonus tile spacesBonus spaces — first player, buy a card with money, remove a card; the four MAX majority spaces; the four bonus tile spaces (bonus spaces). A tie at zero qualifies for MAX; you gain nothing but can block it. Costs are paid when you place a marker; the first-player space gives 1 bookkeeping point which you spend immediately. FAQ FAQ FAQ FAQ FAQ
The round track and the two rows of the book display, with the bookkeeping cost above each bookRound track and book display — rounds 2–7 with their coins; above each book space its cost: 1 bookkeeping point for A and B, 2 for C (books). A flipped book can be entered without a requirement, but has no reward; any book can cover A, while only B/C cover B/C. FAQ FAQ FAQ

Company tracks

Four double-sided tracks of two jigsaw pieces: A1/A2, B1/B2, C1/C2 and D1/D2. Every space of every side is listed on Company Tracks. Rewards from one action may be taken in any order; money from one track can pay a capital call on the next. You may decline or shorten track movement, and special-space money can be used only after reaching the space. FAQ FAQ FAQ

PictureTrack
Track A1A1 — permanent bonus: expansion value +1 / +2
Track A2A2 — permanent bonus: 1 / 2 extra bonus markers. Those extra markers start working on your next turn, not in the action that unlocked them. FAQ
Track B1B1 — permanent bonus: cheaper cards with bananas / with any goods, mixed. Only B1’s second bonus allows a card purchase with mixed goods; all other goods actions use one type. FAQ
Track B2B2 — permanent bonus: cheaper cards with cotton / cotton cards +1
Track C1C1 — extra bonus spaces: bookkeeping points and diamond steps. A special-space pound is paid once on reaching it; extra bonus spaces let each player use only one of that track’s two special bonuses per round. FAQ FAQ FAQ
Track C2C2 — extra bonus spaces: buy a card with money and diamond steps
Track D1D1 — extra bonus spaces: remove a card from your hand for money
Track D2D2 — extra bonus spaces: 2 spaces on two / on three other tracks

Player board

A player board

Four boards, one per colour (blue, yellow, green, purple), identical but for the colour: diamond track, bookkeeping track, starting tile space, and the resting and action slots on its top and bottom edges (legend). Every extra action slot adds a resting slot; slots may be empty. Resting decks show their top card; ask before looking through another player’s deck. At the end of round 7, every card counts wherever it is. FAQ FAQ FAQ FAQ

Cards

Action, starting and “1”-expansion cards share this back:

PictureCard
The action card backBack of every action, starting and “1”-expansion card

Action cards: A (9)

PictureCard
A card: 2 coffee, crate 22 coffee (×2) — crate 2 (goods) FAQ FAQ FAQ FAQ
A card: 2 cotton, crate 22 cotton (×2) — crate 2
A card: 2 bananas, crate 22 bananas (×2) — crate 2 FAQ
A card: diamond merchant, 1 diamond step and 2 poundsDiamond merchant — diamond track spaces 1 step and pounds from the bank 2 pounds; crate 1 (merchant)
A card: bookkeeper, 2 bookkeeping points, crate 1Bookkeeper — bookkeeping points 2 points; crate 1 (bookkeeper). For a book’s extra-bookkeeper condition, count another face-up bookkeeper besides the one being used. FAQ FAQ FAQ
A card: bookkeeper, 3 bookkeeping points, crate 2Bookkeeper — bookkeeping points 3 points; crate 2

Every bookkeeper also shows the optional flip (pay 2 pounds to turn a book down) and the ink jar move. For goods, use the large center number as units; the red crate is price/removal value. A goods action uses one type, buys at most one card, pays its price before using leftovers to move, or spends all units on track movement. Expansion and bookkeeper cards are not goods. FAQ FAQ FAQ FAQ FAQ FAQ

Action cards: B (16)

PictureCard
B card: 3 coffee, crate 33 coffee — crate 3
B card: 2 coffee, crate 12 coffee — crate 1
B card: 3 cotton, crate 33 cotton — crate 3
B card: 2 cotton, crate 12 cotton — crate 1
B card: 3 bananas, crate 33 bananas — crate 3
B card: 2 bananas, crate 12 bananas — crate 1
B card: bookkeeper, 3 bookkeeping points, crate 2Bookkeeper (×2) — bookkeeping points 3 points; crate 2
B card: expansion 2 with a Mombasa shareExpansion 2 + 1 Mombasa share — crate 2 (expansion) FAQ
B card: expansion 2 with a Cape Town shareExpansion 2 + 1 Cape Town share — crate 2
B card: expansion 2 with a Saint-Louis shareExpansion 2 + 1 Saint-Louis share — crate 2
B card: expansion 2 with a Cairo shareExpansion 2 + 1 Cairo share — crate 2
B card: Mombasa diamond merchantMombasa diamond merchant + 1 Mombasa share — diamond track spaces 2 and pounds from the bank 1, then +1 step per 2 mines in regions with Mombasa posts; crate 2 (merchant)
B card: Cape Town diamond merchantCape Town diamond merchant + 1 Cape Town share — the same, counting Cape Town’s mines
B card: Saint-Louis diamond merchantSaint-Louis diamond merchant + 1 Saint-Louis share — the same, counting Saint-Louis’s mines
B card: Cairo diamond merchantCairo diamond merchant + 1 Cairo share — the same, counting Cairo’s mines

Action cards: C (11)

PictureCard
C card: 4 coffee, crate 34 coffee — crate 3
C card: 3 coffee, crate 23 coffee — crate 2
C card: 4 cotton, crate 34 cotton — crate 3
C card: 3 cotton, crate 23 cotton — crate 2
C card: 4 bananas, crate 34 bananas — crate 3
C card: 3 bananas, crate 23 bananas — crate 2
C card: expansion 3 with a Mombasa shareExpansion 3 + 1 Mombasa share — crate 2
C card: expansion 3 with a Cape Town shareExpansion 3 + 1 Cape Town share — crate 2
C card: expansion 3 with a Saint-Louis shareExpansion 3 + 1 Saint-Louis share — crate 2
C card: expansion 3 with a Cairo shareExpansion 3 + 1 Cairo share — crate 2
C card: bookkeeper, 3 bookkeeping points, crate 1Bookkeeper — bookkeeping points 3 points; crate 1

Share cards: D and E

The last 8 cards of the stack. Each is only 1 share of its company: it stays in your hand until the final scoring and can never be played into an action slot. D cards have crate 0, E cards crate 2.

PictureCard
D share card: Mombasa, crate 0D — 1 Mombasa share, crate 0
D share card: Cape Town, crate 0D — 1 Cape Town share, crate 0
D share card: Saint-Louis, crate 0D — 1 Saint-Louis share, crate 0
D share card: Cairo, crate 0D — 1 Cairo share, crate 0
E share card: Mombasa, crate 2E — 1 Mombasa share, crate 2
E share card: Cape Town, crate 2E — 1 Cape Town share, crate 2
E share card: Saint-Louis, crate 2E — 1 Saint-Louis share, crate 2
E share card: Cairo, crate 2E — 1 Cairo share, crate 2

Starting cards (9 per colour)

Each colour has the same nine cards, marked with its colour symbol at the top right and bottom left. The blue set:

PictureCard
Starting card: 2 coffee, crate 22 coffee — crate 2
Starting card: 1 coffee, crate 11 coffee — crate 1
Starting card: 2 cotton, crate 22 cotton — crate 2
Starting card: 1 cotton, crate 11 cotton — crate 1
Starting card: 2 bananas, crate 22 bananas — crate 2
Starting card: 1 banana, crate 11 banana — crate 1
Starting card: expansion 2, crate 2Expansion 2 (×2) — crate 2
Starting card: bookkeeper, 2 bookkeeping points, crate 2Bookkeeper — bookkeeping points 2 points; crate 2

The other colours, shown by their 2-coffee card:

PictureCard
Yellow starting cardYellow set
Green starting cardGreen set
Purple starting cardPurple set

“1”-expansion cards

One per seat, added to the starting hand (setup). Each is an expansion card worth 1; the later your seat, the higher its crate value.

PictureCard
1-expansion card for the first player, crate 0Seat 1 — expansion 1, crate 0
1-expansion card for the second player, crate 1Seat 2 — expansion 1, crate 1
1-expansion card for the third player, crate 2Seat 3 — expansion 1, crate 2
1-expansion card for the fourth player, crate 3Seat 4 — expansion 1, crate 3

Track cards

Used from the second game to deal the company tracks (setup): the half pointing at a board edge names the track and side placed there.

PictureCard
Track card A1 / A2A1 / A2 FAQ
Track card B1 / B2B1 / B2
Track card C1 / C2C1 / C2
Track card D1 / D2D1 / D2
Track card back with two arrowsBack — the arrows show which half points at the edge

Tiles

Book tiles

72 books, 24 per letter, bought from the book display and placed on your bookkeeping track. The top is the entry need; the lower right is the reward for stopping there. You may flip any book for 2 pounds even if your jar cannot reach it this turn; the flipped side has no need or reward. Any book may cover A, but only B/C may cover B/C. “1 diamond merchant or 1 extra bookkeeper” means one in addition to the bookkeeper being used. FAQ FAQ FAQ FAQ FAQ

PictureBack
A-book backA — red, 1 bookkeeping point
B-book backB — red with gold corners, 1 bookkeeping point
C-book backC — grey, 2 bookkeeping points

A-books

PictureBook
A-book: needs 1 diamond merchant or 1 extra bookkeeper + 1 bananas; reward 1 diamond stepA1. Needs 1 diamond merchant or 1 extra bookkeeper + 1 bananas bananas. Reward: diamond track spaces 1 diamond step
A-book: needs 1 diamond merchant or 1 extra bookkeeper + 1 cotton; reward 1 diamond stepA2. Needs 1 diamond merchant or 1 extra bookkeeper + 1 cotton cotton. Reward: diamond track spaces 1 diamond step
A-book: needs 1 diamond merchant or 1 extra bookkeeper + 1 coffee; reward 1 diamond stepA3. Needs 1 diamond merchant or 1 extra bookkeeper + 1 coffee coffee. Reward: diamond track spaces 1 diamond step
A-book: needs expansion value 2 + 1 bananas; reward 1 diamond stepA4. Needs expansion value 2 + 1 bananas bananas. Reward: diamond track spaces 1 diamond step
A-book: needs expansion value 2 + 1 cotton; reward 1 diamond stepA5. Needs expansion value 2 + 1 cotton cotton. Reward: diamond track spaces 1 diamond step
A-book: needs expansion value 2 + 1 coffee; reward 1 diamond stepA6. Needs expansion value 2 + 1 coffee coffee. Reward: diamond track spaces 1 diamond step
A-book: needs expansion value 2 + 2 bananas; reward 2 poundsA7. Needs expansion value 2 + 2 bananas bananas. Reward: pounds from the bank 2 pounds
A-book: needs expansion value 2 + 2 cotton; reward 2 poundsA8. Needs expansion value 2 + 2 cotton cotton. Reward: pounds from the bank 2 pounds
A-book: needs expansion value 2 + 2 coffee; reward 2 poundsA9. Needs expansion value 2 + 2 coffee coffee. Reward: pounds from the bank 2 pounds
A-book: needs 2 cotton + 2 bananas; reward 2 poundsA10 (×2). Needs 2 cotton cotton + 2 bananas bananas. Reward: pounds from the bank 2 pounds
A-book: needs 2 bananas + 2 coffee; reward 2 poundsA11 (×2). Needs 2 bananas bananas + 2 coffee coffee. Reward: pounds from the bank 2 pounds
A-book: needs 2 cotton + 2 coffee; reward 2 poundsA12 (×2). Needs 2 cotton cotton + 2 coffee coffee. Reward: pounds from the bank 2 pounds
A-book: needs 1 cotton + 2 bananas; reward 1 poundA13. Needs 1 cotton cotton + 2 bananas bananas. Reward: pounds from the bank 1 pound
A-book: needs 2 bananas + 1 coffee; reward 1 poundA14. Needs 2 bananas bananas + 1 coffee coffee. Reward: pounds from the bank 1 pound
A-book: needs 2 cotton + 1 bananas; reward 1 poundA15. Needs 2 cotton cotton + 1 bananas bananas. Reward: pounds from the bank 1 pound
A-book: needs 2 cotton + 1 coffee; reward 1 poundA16. Needs 2 cotton cotton + 1 coffee coffee. Reward: pounds from the bank 1 pound
A-book: needs 1 bananas + 2 coffee; reward 1 poundA17. Needs 1 bananas bananas + 2 coffee coffee. Reward: pounds from the bank 1 pound
A-book: needs 1 cotton + 2 coffee; reward 1 poundA18. Needs 1 cotton cotton + 2 coffee coffee. Reward: pounds from the bank 1 pound
A-book: needs 3 bananas; reward 1 poundA19. Needs 3 bananas bananas. Reward: pounds from the bank 1 pound
A-book: needs 3 cotton; reward 1 poundA20. Needs 3 cotton cotton. Reward: pounds from the bank 1 pound
A-book: needs 3 coffee; reward 1 poundA21. Needs 3 coffee coffee. Reward: pounds from the bank 1 pound

24 A-books in all.

B-books

PictureBook
B-book: needs 3 bananas + 3 further units of one good; reward 4 poundsB1 (×2). Needs 3 bananas bananas + 3 further units of one good. Reward: pounds from the bank 4 pounds
B-book: needs 3 cotton + 3 further units of one good; reward 4 poundsB2 (×2). Needs 3 cotton cotton + 3 further units of one good. Reward: pounds from the bank 4 pounds
B-book: needs 3 coffee + 3 further units of one good; reward 4 poundsB3 (×2). Needs 3 coffee coffee + 3 further units of one good. Reward: pounds from the bank 4 pounds
B-book: needs 4 bananas + 1 cotton; reward 4 poundsB4. Needs 4 bananas bananas + 1 cotton cotton. Reward: pounds from the bank 4 pounds
B-book: needs 4 bananas + 1 coffee; reward 4 poundsB5. Needs 4 bananas bananas + 1 coffee coffee. Reward: pounds from the bank 4 pounds
B-book: needs 4 cotton + 1 coffee; reward 4 poundsB6. Needs 4 cotton cotton + 1 coffee coffee. Reward: pounds from the bank 4 pounds
B-book: needs 4 cotton + 1 bananas; reward 4 poundsB7. Needs 4 cotton cotton + 1 bananas bananas. Reward: pounds from the bank 4 pounds
B-book: needs 4 coffee + 1 bananas; reward 4 poundsB8. Needs 4 coffee coffee + 1 bananas bananas. Reward: pounds from the bank 4 pounds
B-book: needs 4 coffee + 1 cotton; reward 4 poundsB9. Needs 4 coffee coffee + 1 cotton cotton. Reward: pounds from the bank 4 pounds
B-book: needs 1 diamond merchant or 1 extra bookkeeper + 3 bananas; reward 3 poundsB10. Needs 1 diamond merchant or 1 extra bookkeeper + 3 bananas bananas. Reward: pounds from the bank 3 pounds
B-book: needs 1 diamond merchant or 1 extra bookkeeper + 3 cotton; reward 3 poundsB11. Needs 1 diamond merchant or 1 extra bookkeeper + 3 cotton cotton. Reward: pounds from the bank 3 pounds
B-book: needs 1 diamond merchant or 1 extra bookkeeper + 3 coffee; reward 3 poundsB12. Needs 1 diamond merchant or 1 extra bookkeeper + 3 coffee coffee. Reward: pounds from the bank 3 pounds
B-book: needs 1 diamond merchant or 1 extra bookkeeper + 4 units of one good; reward 3 poundsB13 (×3). Needs 1 diamond merchant or 1 extra bookkeeper + 4 units of one good. Reward: pounds from the bank 3 pounds
B-book: needs expansion value 2 + 3 bananas; reward 3 poundsB14. Needs expansion value 2 + 3 bananas bananas. Reward: pounds from the bank 3 pounds
B-book: needs expansion value 2 + 3 cotton; reward 3 poundsB15. Needs expansion value 2 + 3 cotton cotton. Reward: pounds from the bank 3 pounds
B-book: needs expansion value 2 + 3 coffee; reward 3 poundsB16. Needs expansion value 2 + 3 coffee coffee. Reward: pounds from the bank 3 pounds
B-book: needs expansion value 2 + 4 units of one good; reward 3 poundsB17 (×3). Needs expansion value 2 + 4 units of one good. Reward: pounds from the bank 3 pounds

24 B-books in all.

C-books

PictureBook
C-book: needs 1 diamond merchant or 1 extra bookkeeper + expansion value 2; reward 3 diamond stepsC1 (×2). Needs 1 diamond merchant or 1 extra bookkeeper + expansion value 2. Reward: diamond track spaces 3 diamond steps
C-book: needs 1 diamond merchant or 1 extra bookkeeper; reward 2 diamond stepsC2 (×2). Needs 1 diamond merchant or 1 extra bookkeeper. Reward: diamond track spaces 2 diamond steps
C-book: needs expansion value 2; reward 2 diamond stepsC3 (×2). Needs expansion value 2. Reward: diamond track spaces 2 diamond steps
C-book: needs 4 units of one good; reward remove 2 trading postsC4 (×2). Needs 4 units of one good. Reward: remove 2 trading posts
C-book: needs 2 bananas; reward 2 bookkeeping pointsC5. Needs 2 bananas bananas. Reward: bookkeeping points 2 bookkeeping points
C-book: needs 2 cotton; reward 2 bookkeeping pointsC6. Needs 2 cotton cotton. Reward: bookkeeping points 2 bookkeeping points
C-book: needs 2 coffee; reward 2 bookkeeping pointsC7. Needs 2 coffee coffee. Reward: bookkeeping points 2 bookkeeping points
C-book: needs 1 diamond merchant or 1 extra bookkeeper + expansion value 2; reward 5 poundsC8. Needs 1 diamond merchant or 1 extra bookkeeper + expansion value 2. Reward: pounds from the bank 5 pounds
C-book: needs 4 units of one good; reward remove 1 trading post and 2 poundsC9 (×2). Needs 4 units of one good. Reward: remove 1 trading post and pounds from the bank 2 pounds
C-book: needs 1 diamond merchant or 1 extra bookkeeper; reward 2 poundsC10 (×2). Needs 1 diamond merchant or 1 extra bookkeeper. Reward: pounds from the bank 2 pounds
C-book: needs expansion value 2; reward 2 poundsC11 (×2). Needs expansion value 2. Reward: pounds from the bank 2 pounds
C-book: needs at least 1 cotton; reward pounds = your cotton units − 1C12 (×2). Needs at least 1 cotton cotton. Reward: pounds = your cotton cotton units − 1
C-book: needs at least 1 bananas; reward pounds = your bananas units − 1C13 (×2). Needs at least 1 bananas bananas. Reward: pounds = your bananas bananas units − 1
C-book: needs at least 1 coffee; reward pounds = your coffee units − 1C14 (×2). Needs at least 1 coffee coffee. Reward: pounds = your coffee coffee units − 1

24 C-books in all.

Starting tiles

Ten tiles; each player gets one (setup). Its three card icons identify the cards for your resting slots; first-game tiles are assigned by seat. The back is a blank book: pay 2 pounds to flip it, but keep its starting bonus. FAQ FAQ

PictureTile
Starting tile: Cairo 1 and 2 diamondsCairo 1 + 2 diamonds. Cards: 2 coffee, 1 cotton, expansion 2. Book: expansion 1 + 1 banana → diamond track spaces 1. Bonus: 1 space on the Cairo track and diamond track spaces 2
Starting tile: Cairo 2Cairo 2. Cards: 2 bananas, 1 banana, expansion 2. Book: 2 cotton → pounds from the bank 1. Bonus: 2 spaces on Cairo
Starting tile: Cairo 3Cairo 3 (first game, 4th player). Cards: 2 coffee, 2 cotton, “1”-expansion. Book: 1 cotton + 1 banana → pounds from the bank 1. Bonus: 3 spaces on Cairo FAQ
Starting tile: Cape Town 2Cape Town 2 (first game, 2nd player). Cards: 2 cotton, 1 cotton, expansion 2. Book: 2 bananas → pounds from the bank 1. Bonus: 2 spaces on Cape Town FAQ
Starting tile: Cape Town 3Cape Town 3. Cards: 2 bananas, 2 coffee, “1”-expansion. Book: expansion 1 + 1 cotton → diamond track spaces 1. Bonus: 3 spaces on Cape Town
Starting tile: Saint-Louis 1 and 1 diamondSaint-Louis 1 + 1 diamond (first game, 3rd player). Cards: 2 coffee, 1 coffee, expansion 2. Book: expansion 2 → diamond track spaces 1. Bonus: 1 space on Saint-Louis and diamond track spaces 1 FAQ
Starting tile: Saint-Louis 2Saint-Louis 2. Cards: 2 bananas, 2 coffee, “1”-expansion. Book: expansion 2 → diamond track spaces 1. Bonus: 2 spaces on Saint-Louis
Starting tile: Saint-Louis 3Saint-Louis 3. Cards: 2 cotton, 1 cotton, expansion 2. Book: 1 banana + 1 coffee → pounds from the bank 1. Bonus: 3 spaces on Saint-Louis
Starting tile: Mombasa 2Mombasa 2. Cards: 2 bananas, 2 cotton, “1”-expansion. Book: 2 coffee → pounds from the bank 1. Bonus: 2 spaces on Mombasa
Starting tile: Mombasa 3Mombasa 3 (first game, 1st player). Cards: 2 bananas, expansion 2, “1”-expansion. Book: 1 cotton + 1 coffee → pounds from the bank 1. Bonus: 3 spaces on Mombasa FAQ
Starting tile back: a blank bookBack — a blank book with the ink jar. Flipping preserves the setup bonus. FAQ

Bonus tiles

Reserved on the board’s bonus tile spaces for the next round (bonus tiles). Reservation uses your whole turn; collect the tile in Preparation, use it next round, and return it at that round’s end. FAQ FAQ

PictureTile
The +1 goods tile“+1” goods — one goods card gets 1 more unit
The bookkeeper-card tileBookkeeper — a bookkeeper worth 1 bookkeeping point
The diamond merchant-card tileDiamond merchant — 2 steps, +1 per other face-up merchant
The expansion-card tileExpansion — an expansion card worth 2. It counts as an expansion card for rules that refer to using expansion cards and may also be used by itself. FAQ

Cooked Books promo

[Cooked] Six books and a bookkeeper tile — see Cooked Books.

PictureTile
Cooked Books A-bookA-book (×3) — pay 3 pounds to enter; 5 pounds at the end. Flipping costs 2 pounds and removes the 5-pound end reward; all reached or passed, unflipped A-books score. FAQ FAQ
Cooked Books B-bookB-book (×3) — pay 6 pounds to enter; 10 pounds at the end. Flipping costs 2 pounds and removes the 10-pound end reward; all reached or passed, unflipped B-books score. FAQ FAQ
Cooked Books bookkeeper tileBookkeeper majority space — 1 / 2 / 3+ bookkeepers: 2 / 5 / 9 pounds

Tokens & pieces

PicturePiece
1 pound coin1 pound (40) — the bank is unlimited
5 pound coin5 pounds (20)
The first player markerFirst player marker — changes hands only through the first player space

Wooden pieces (pictured in the setup): 60 trading posts, 15 each in black (Mombasa), red (Cape Town), white (Saint-Louis) and orange (Cairo); per player colour 4 track markers, 5 bonus markers, 1 ink jar marker and 1 diamond marker. There are also a scoring pad and 4 overview sheets.

Icons

IconMeaning
coffeeCoffee — goods type
bananasBananas — goods type
cottonCotton — goods type
pounds from the bankTake that many pounds from the bank
pounds paid to the bankPay that many pounds to the bank
diamond track spacesMove your diamond marker that many spaces (diamond track)
bookkeeping pointsBookkeeping points to spend at once (books)
Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close