Ludexv2026.11.01-65114139LuthierOfficial rulebook ↗

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Workbench, Patrons and Instruments

Your Luthier workbench: storage, award benefits, the four patron types, requirements, gifts and patience, completing patrons, and roughing and finishing instruments.

The workbench board

A workbench board, numbered

  1. Luthier family tile — face down (setup side) at the start, then turned to its portrait.
  2. Patron spaces — three; placing a patron here pays 4 money, 1 material or 1 apprentice (left to right).
  3. Patience rows — one cube under each patron.
  4. Award benefits — royal patron, purple die, extra storage, each under an award marker.
  5. Roughing bench — two card slots and one worker space.
  6. Materials storage
  7. Finishing bench — two card slots and one worker space.

Completed patrons are tucked along the top of the board, their lifetime powers showing.

Materials storage

You may keep 9 materials of any kind (12 with the extra-storage award benefit). If you ever gain more, discard down to the limit at once; you may discard materials whenever you like. animal Animal (bone, gut, hair) is usually cheapest, wood wood in the middle and metal metal the most expensive.

Patrons

A patron card, lettered

a. The patron’s musical era. b. Name. c. Patron type. d. Primary requirement. e. Secondary requirement(s). f. Prestige for completing the patron. g. The lifetime power, repeated on the back. Below the card, the patience row shows the gift for each space and, at the far right, the space where the patron leaves.

You may have at most three active patrons; there is no limit on completed ones.

Patron types

TypeRequirementsGiftsLifetime power
performer patron PerformerPrimary onlyApprentices, inspirationA: better performances. B: end points for performance tokens
composer patron ComposerPrimary + 1 secondaryApprentices, materialsA: changes rules for you. B: end points for repair tokens, specialty workers, maxed tracks or awards
noble patron NoblePrimary + 2 secondaryMoneyA: start-of-round income. B: end points for instruments or patrons, or an extra First Chair
royal patron RoyalPrimary onlyPrestige2 prestige at every start of round

Patron A cards come out in rounds 1–3 and have ongoing or start-of-round powers; after round 3 the B cards appear, with end-game scoring powers. Royal patrons come only from the royal award benefit. Every patron is listed in the appendix.

Requirements

Gifts and patience

At every start of round the cube moves one space right and you take the patron gift gift above it. If it reaches the last space, the patron leaves: discard it with its tucked cards and lose 3 prestige per unmet requirement, primary and secondary (never below 0). There is no penalty for patrons still active when the game ends.

Completing a patron

When a patron’s last requirement is met:

  1. Score the patron’s prestige.
  2. Move one step up the Reputation track.
  3. Discard the cards tucked under it.
  4. Take it off its space (freeing it) and reset the cube.
  5. Turn it over and tuck it along the top of your workbench: its lifetime power works at once.

Instruments

An instrument card, lettered

a. Name and family. b. Roughing cost. c. Finishing cost. d. Prestige and the Orchestra token.

Instruments belong to three families. There are two cards of each standard instrument (four Violins) and one of each rare instrument rare instrument (diamond). The full list is in the appendix.

Roughing

When you resolve your roughing bench roughing bench worker:

  1. Choose an instrument card on the roughing bench and discard its roughing materials.
  2. Move it to your finishing bench (two slots).

Bonuses add up: a skill-5 worker gets both. If you lack the materials, take 2 money and get your worker back for next round.

Finishing

When you resolve your finishing bench finishing bench worker:

  1. Choose an instrument on the finishing bench and discard its finishing materials.
  2. Score its prestige (+2 with the Reputation bonus).
  3. Put one of your crafted instrument instrument tokens on its space in the Orchestra and take the First Chair if it is free or held only by performance or repair tokens. Rare instruments always take a First Chair.
  4. Give the card to an active patron that needs that family (primary or secondary) — tuck it behind and reset the cube — or discard it.

Instruments still on your finishing bench at the end score half their prestige, rounded up.

Two instruments in one action

Two ways to build two instruments in one turn: put two workers on the bench (two separate actions), or reach rough ×2 / finish ×2 on the Craft Skill track to do two with one worker. In a double finish, complete them one at a time: materials and bonuses from the first can pay for the second. The 4+/5+/6+ discounts and Chopin-style powers still apply only once per action — you choose which instrument gets them.

Rules

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