Ludexv2026.11.01-65114139LuthierOfficial rulebook ↗

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The Orchestra

How Luthier's Orchestra works: rows and eras, where instrument, performance and repair tokens go, claiming and stealing First Chairs, and the First Chair bonuses.

The Orchestra

The Orchestra with its rows and era columns

The Orchestra in the middle of the main board records every instrument you finish, every medium or high performance and every repair, and decides the First Chairs that score at the end.

TokenWhere it goes
crafted instrument InstrumentThe space of that instrument (Violins: either Violin space; rare: its family’s rare space)
performance token PerformanceAny space in the column of the performance’s era
repair token RepairAny space in the row of the repair’s family (never a rare space)

Violins

There are two Violin spaces, each straddling two eras (Baroque/Classical and Classical/Romantic). A Violin instrument may go in either, and a performance token of either era may go there. A token in a Violin space counts for one era only for each award, goal or patron power.

First Chair rules

Any token: if the First Chair is empty, take it and its bonus. If an instrument token holds it, put your token below the line and take 2 money or 1 inspiration.

Instrument tokens

An instrument token takes a First Chair held by a performance or repair token — even your own — moving those tokens below the line, and takes the bonus. Once an instrument holds a First Chair it never leaves.

Performance and repair tokens

If a performance or repair token holds the chair:

Rare instruments

Every rare instrument finished takes a First Chair: rare spaces have unlimited chairs, all counted at the end. Their bonuses:

Rare spaceFirst Chair bonus
Strings Strings1 material of your choice, 1 inspiration, 1 money
Winds Winds1 inspiration, 1 apprentice, 1 money
Percussion & Keyboards Percussion & Keyboardsthe top card of the instrument deck, 1 inspiration, 1 money

First Chair bonuses

Each standard space prints its own bonus (see the picture above). Examples from the rules: Lute 1 animal and 2 money, Clarinet 1 wood and 2 money, Viola 4 money. When you claim a chair you must take its bonus, not the 2 money / 1 inspiration. A finishing worker of skill 6+ doubles it.

The Orchestra standard spaces

FamilyBaroqueClassicalRomantic
StringsBaroque Guitar, Lute, ViolinViolin, Viola, ViolinViolin, Cello, Double Bass
WindsTransverse Flute, Natural HornBassoon, OboeClarinet, Natural Trumpet
Percussion & KeyboardsHarpsichordFortepianoTimpani

(The two Violin spaces each sit across two eras.)

Rules

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