Ludexv2026.11.01-65114139LuthierOfficial rulebook ↗

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Tips & Strategy

Advice for teaching and playing Luthier: the first game, patrons and patience, tracks, First Chairs, player counts and the solo AI, with the videos worth watching.

This page is advice, not rules. Where anything here seems to differ from the rulebook, the rulebook wins.

Teaching

First game

Patrons and patience

Tracks and workers

First Chairs and awards

Player counts and solo

Videos

Host game

Before planning, have each player identify the patron requirement they are working towards and the materials it needs. On turns 1–3, ask which worker receives each Apprentice and whether the player is activating a location or visiting the Market. Let players make their own bids; check the timing before revealing a contested stack.

Rehearse worker priority

Blue places a #1 worker with two Apprentices at a location, then Red places #5 and Yellow places #3. Red resolves first with skill 5. Blue and Yellow each have skill 3, so Blue wins the tie because Blue placed first. Apprentices boost only their own worker and return to the Market after use.

Then point to the Market cart: a Market visit takes an entire Resolution turn, requires no worker, and is available once that phase. It does not let you activate a location on the same turn. Resolution and priority.

Sources

Rules

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