Ludexv2026.11.01-65114139LuthierOfficial rulebook ↗

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Game End and Scoring

When Luthier ends and how final scoring works: First Chairs by player count, Patron B powers, unfinished instruments, goals, specialty workers, leftovers and ties.

Game end

The game ends after the Resolution phase of round 6. Skip the end-of-round steps and add to the prestige earned during play:

  1. First Chair First Chairs you hold, from the table below.
  2. Patron B powers of the patrons you completed (they count only your own tokens).
  3. Each instrument left on your finishing bench: half its prestige, rounded up.
  4. Each of your two personal goal personal goals: the highest level you reached (lower levels don’t add).
  5. Specialty worker cards: 1 prestige each.
  6. Leftovers: add up money, inspiration, materials (per cube) and apprentices; 1 prestige per 10. What remains should be money, for the tie-break.

There is no penalty for patrons still active at the end.

First Chairs

First Chairs held23456789+
1–3 players12469131824
4 players246913182424

A single First Chair scores nothing. Every instrument in a rare space counts as a First Chair. Leopold II adds one chair to your count.

Winner and ties

Most prestige wins. Ties go to the tied player with the most money left after the conversion; if still tied, they share the win. In solo, a tie with the AI is a loss.

Worked example

Score modifier token

The score track goes to 50: put your score modifier token by the track when you pass 50 and flip it when you pass 100.

Luthier Legacies

The rulebook ends with a page of optional milestones to record — such as 125+ prestige, six patrons completed, seven instruments made or the top of all three tracks in one game. They are for bragging rights only and change no rules.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close