Game End and Scoring
When Luthier ends and how final scoring works: First Chairs by player count, Patron B powers, unfinished instruments, goals, specialty workers, leftovers and ties.
Game end
The game ends after the Resolution phase of round 6. Skip the end-of-round steps and add to the prestige earned during play:
First Chairs you hold, from the table below.- Patron B powers of the patrons you completed (they count only your own tokens).
- Each instrument left on your finishing bench: half its prestige, rounded up.
- Each of your two
personal goals: the highest level you reached (lower levels
don’t add). - Specialty worker cards: 1 prestige each.
- Leftovers: add up money, inspiration, materials (per cube) and apprentices; 1 prestige per 10. What remains should be money, for the tie-break.
There is no penalty for patrons still active at the end.
First Chairs
| First Chairs held | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9+ |
|---|---|---|---|---|---|---|---|---|
| 1–3 players | 1 | 2 | 4 | 6 | 9 | 13 | 18 | 24 |
| 4 players | 2 | 4 | 6 | 9 | 13 | 18 | 24 | 24 |
A single First Chair scores nothing. Every instrument in a rare space counts as a First Chair. Leopold II adds one chair to your count.
Winner and ties
Most prestige wins. Ties go to the tied player with the most money left after the conversion; if still tied, they share the win. In solo, a tie with the AI is a loss.
Worked example
Score modifier token
The score track goes to 50: put your score modifier token by the track when you pass 50 and flip it when you pass 100.
Luthier Legacies
The rulebook ends with a page of optional milestones to record — such as 125+ prestige, six patrons completed, seven instruments made or the top of all three tracks in one game. They are for bragging rights only and change no rules.