Ludexv2026.11.01-65114139LuthierOfficial rulebook ↗

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Teach the Game

A script to teach Luthier at the table: how you win, the boards, a round, the end, every way to score and what each resource is for.

How you win

“We are families of instrument makers in 18th- and 19th-century Europe. Over six rounds we build violins, harps and harpsichords, perform and repair instruments, and win the support of patrons like Bach, Mozart and Madame de Pompadour. Everything earns prestige prestige; the family with the most prestige after round 6 wins. Expect about two hours, longer the first time.”

To win you need instruments finished, patrons completed and First Chairs in the Orchestra. Patrons ask for instruments (and sometimes a performance or a repair); you get the instrument plans at the Guild, the materials at the Market and on the board, and you build them in two steps on your own workbench. Every finished instrument, performance and repair puts a token in the Orchestra, where the best tokens hold First Chairs worth big points at the end.

The boards

The main board, numbered

  1. Public awards — 3 or 4 race goals with three levels each.
  2. Round tracker — six rounds; workers #2 and #4 join at rounds 3 and 5.
  3. Salon — take a patron.
  4. Guild — take an instrument plan.
  5. Perform — roll dice for money and prestige.
  6. Repair — pay materials for prestige.
  7. Balcony — score a public award and claim turn order.
  8. Reputation track — free access to better cards, awards.
  9. Performance Skill track — better dice and rerolls.
  10. Craft Skill track — stronger, faster benches.
  11. Orchestra — where your tokens fight for First Chairs.
  12. Score track — your prestige.

A workbench board, numbered

  1. Family tile — your starting bonus and turn-order number.
  2. Patron spaces — up to three active patrons.
  3. Patience rows — gifts each round until patience runs out.
  4. Award benefits — unlocked as you score awards.
  5. Roughing bench — first step of building.
  6. Materials storage — 9 cubes at most.
  7. Finishing bench — second step: prestige and an Orchestra token.

A round

  1. Start of round — start of round bonuses; every patron’s patience cube moves right and gives the patron gift gift above it; put up to two instrument cards from hand on your roughing bench roughing bench.
  2. Planning — in turn order, place one worker chip worker chip face down at a time, on a main-board location or one of your two benches, with up to three apprentice apprentices on it. Higher numbers are more skilled.
  3. Resolution — in turn order, activate one location where you have a worker: everyone there acts, highest skill first. Or spend your turn at the Market Market, once per round.
  4. End of round — new turn order from the Balcony, new market prices, tier I cards discarded and displays slide and refill.

How the game ends

After round 6, skip the end-of-round steps and score: First Chairs, Patron B powers, half the value of instruments left on your finishing bench, your two personal goals, 1 per specialty worker card and 1 per 10 leftover resources. Most prestige wins; ties go to the most leftover money. Full scoring

Ways to score

SourceHow and when
crafted instrument Finished instrumentsThe card’s prestige when you finish it; +2 more each with the Reputation track’s late bonus.
completed patron Completed patronsThe patron’s printed prestige, plus one Reputation step.
performance PerformancesMoney and, at good results, prestige from the card.
repair RepairsThe repair card’s prestige.
public award Public awardsThe level you claim (1st come, one level per award per player).
Track tops2 prestige for every step past the top of the Performance, Craft and Reputation tracks.
royal patron Royal patronsPrestige gifts and 2 prestige at every start of round once completed.
First Chair First ChairsEnd: 1–24 by number held and player count.
Patron B powersEnd: points for the tokens, workers or awards they name.
personal goal Personal goalsEnd: highest level reached on each of your two goals.
Unfinished instrumentsEnd: half the prestige of each on your finishing bench, rounded up.
Specialty workersEnd: 1 each.
LeftoversEnd: 1 per 10 money, inspiration, materials and apprentices together.
Lost: impatient patrons−3 for each unmet requirement when a patron leaves (never below 0).

What each resource is for

ResourceWhy you need itHow you get itHow you use it
money MoneyMaterials, apprentices, training, better cardsPerformances, First Chairs, patron gifts, 2 money as any worker’s alternative, Balcony (6)Market purchases; 4/8 for tier II/III cards; 10 to search a deck
animal wood metal MaterialsBuilding instruments and repairsMarket, Perform (3 animal), Repair (2 wood), Guild (1 metal), giftsRoughing and finishing costs, repair costs
inspiration InspirationFlexibilitySalon (2), roughing with skill 3+, gifts, First Chairs+1 to a performance; −1 money at the Market per item; 2 replace a repair material; pays for tier II/III and searches
apprentice ApprenticesWin priority and reach skill bonusesMarket (4 money), Salon, Balcony, gifts+1 skill each to one worker for one action; max 3
worker chip Worker chipsYour actions#1, #3, #5 at start; #2 at round 3, #4 at round 5Skill = the chip’s number; 4+ unlocks location bonuses
patron PatronsGifts each round, big prestige, lifetime powersSalon; royal patron royal patrons from an awardSatisfy their requirements before patience runs out
instrument card Instrument cardsYour plansGuild, Reputation trackRough, then finish; give to a patron
public award Award markersThree awards per gameYour workbenchEach one removed unlocks a benefit

Teaching tips

Rules

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