Ludexv2026.11.01-65114139LuthierOfficial rulebook ↗

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Cards & Components

Luthier appendix: every component with its picture — all patrons and their powers, every instrument, the performance, repair, market and specialty worker cards, the 18 goals, 15 awards, family tiles, solo cards and the icons.

Boards

Boards and pieces

Everything in the box, from the rulebook's components page

PictureDescription
The main boardCount: 1 main board; What it is for: Locations, tracks, Orchestra, awards, score. The Reputation track’s award space gives an optional public award when reached; later steps give 2 prestige and another optional award chance (FAQ, FAQ). Locations
The Market boardCount: 1 Market board, 16 market cards; What it is for: Material prices by round; apprentices wait here. Market
The round tracker domeCount: 1 dome, 1 round tracker; What it is for: Rounds 1–6. After round 6, go straight to end-game scoring without another end-of-round step (FAQ).
A workbench boardCount: 4 reversible workbench boards; What it is for: Yours; the reverse is the solo AI’s board. Workbench
An Orchestra setup cardCount: 9 Orchestra setup cards, 2 cover-up tiles; What it is for: Two-player and solo setup: neutral First Chairs and blocked award levels. The Rehearsal needs four seats; with two players, each runs two families, then the game must be reset (FAQ).
A public award tileCount: 15 public award tiles; What it is for: Public awards
A luthier family tileCount: 8 luthier family tiles; What it is for: Family tiles
worker chipCount: 20 worker chips (#1–#5 per colour); What it is for: Your workers. Resolve every worker; if you skip its action or cannot take it, take $2. A skill 4+ bonus comes after the location action, still applies if you take the $2 alternative, and counts apprentices in skill (FAQ, FAQ, FAQ, FAQ).
apprenticeCount: 12 apprentice chips (3 per colour); What it is for: +1 skill each. Skill bonuses include attached apprentices. A used apprentice returns to the Market after its worker’s action, so another worker may take it later that round (FAQ, FAQ, FAQ). Balcony apprentices also return after their action; only the worker stays to set turn order (FAQ).
performance token repair token crafted instrumentCount: 32 each of performance, repair and instrument tokens; What it is for: Orchestra tokens (8 per colour; use substitutes if the supply runs out) (FAQ).
public awardCount: 12 award markers (3 per colour); What it is for: Cover award benefits, then award levels.
Count: 16 family crests, 12 cubes, 4 market carts, 4 prestige trackers, 4 score modifier tokens, 12 specialty worker chips; What it is for: Track and turn-order markers, patience cubes, Market visits, score.
Count: 5 performance dice (2 white, 2 black, 1 purple); What it is for: Performing. The Performance track reroll can be used on any die, including purple (FAQ).
animal wood metal inspiration moneyCount: 84 material cubes, 24 inspiration, coins, 4 multiplier cards; What it is for: Resources are unlimited; use multiplier cards or substitutes beyond the pieces provided (FAQ). At game end, each leftover coin, inspiration, material cube, and apprentice counts as one unit; every 10 units score 1 prestige, and leftover cash breaks ties (FAQ).
Count: Resolution board, 8 player aids, solo aid; What it is for: Turn keeping and summaries.

Cards

Patron cards

A patron card

18 Patron A cards (used in rounds 1–3), 12 Patron B cards (rounds 4–6) and 9 royal patrons. The first column is the power strip from the rulebook’s patron-power page; the same strip shows on the back of the completed card. Several patrons share a power. Requirements can be met in any order; assigned cards stay with their patron, and are discarded if its patience runs out. Incomplete patrons cost no end-game points unless they expire (FAQ, FAQ, FAQ, FAQ). You may complete more than five; tuck extras with their names visible (FAQ). A patience reset gives no immediate gift; the next regular gift comes at the next round start (FAQ). Cards only slide/refill at round end; after round 3 remove only Patron A cards still in the draw deck (FAQ, FAQ).

Noble patrons

noble patron Primary requirement and two secondary ones; money gifts.

PictureDescription
Pompadour's powerPatron: Madame de Pompadour (A); Lifetime power: At each round start, collect 1 animal and 1 wood; this gift happens once per round.
Frederick's powerPatron: Frederick the Great (A); Lifetime power: At each round start, collect 1 metal; this gift happens once per round.
Waldstein's powerPatron: Count von Waldstein; Baron van Swieten (A); Lifetime power: At each round start, collect 5 money; this gift happens once per round.
Ludwig II's powerPatron: Ludwig II; Nadezhda von Meck (A); Lifetime power: At each round start, collect 1 apprentice; this gift happens once per round.
Esterházy's powerPatron: House of Esterházy (B); Lifetime power: At game end, score 1 prestige for each instrument you finished (for example, 3 finished instruments score 3).
Medici's powerPatron: House of Medici (B); Lifetime power: At game end, score 1 prestige for each patron you completed.
Leopold II's powerPatron: Leopold II (B); Lifetime power: At game end, count one additional First Chair in your total.

Composer patrons

composer patron Primary requirement and one secondary; gifts of apprentices and materials.

PictureDescription
Pachelbel's powerPatron: Johann Pachelbel (A); Lifetime power: Your workers get +1 skill at both roughing and finishing benches.
Vivaldi's powerPatron: Antonio Vivaldi (A); Lifetime power: Once on each Repair action, reduce one repair’s cost by 1 material of your choice.
Haydn's powerPatron: Joseph Haydn (A); Lifetime power: At the Market, each wood cube costs 1 less; buying two at $4 each costs $6 (FAQ).
Mozart's powerPatron: Wolfgang Amadeus Mozart (A); Lifetime power: At the Market, each metal cube costs 1 less (FAQ). Mozart’s secondary requirement shows a misprinted era symbol in first printings; it should be the performance note (FAQ).
Chopin's powerPatron: Frédéric Chopin (A); Lifetime power: Once per action, roughing costs 1 material less; if you rough two instruments in one action, only one gets this discount (FAQ).
Tchaikovsky's powerPatron: Pyotr Ilyich Tchaikovsky (A); Lifetime power: Once on each Finishing action, reduce one instrument’s cost by 1 material.
Handel's powerPatron: George Frideric Handel (B); Lifetime power: At game end, score 1 prestige for each specialty worker you have unlocked.
Schubert's powerPatron: Franz Schubert (B); Lifetime power: At game end, each Reputation or skill track you maxed is worth 2 prestige.
Mendelssohn's powerPatron: Fanny & Felix Mendelssohn (B); Lifetime power: At game end, score 1 prestige for each public award you claimed.
Brahms's powerPatron: Johannes Brahms (B); Lifetime power: End: 1 prestige per your own repair token in the Romantic section (FAQ).
Bach's powerPatron: Johann Sebastian Bach (B); Lifetime power: End: 1 prestige per your own repair token in the Baroque section (FAQ).
Beethoven's powerPatron: Ludwig van Beethoven (B); Lifetime power: End: 1 prestige per your own repair token in the Classical section (FAQ).

Performer patrons

performer patron Primary requirement only; gifts of apprentices and inspiration.

PictureDescription
Caccini's powerPatron: Francesca Caccini; Maddalena Lombardini (A); Lifetime power: Add 2 to the result of every performance, before checking its level.
La Guerre's powerPatron: Élisabeth Jacquet de La Guerre; Clara Schumann (A); Lifetime power: Add 2 prestige to every performance, even a low result.
Paganini's powerPatron: Niccolò Paganini; Henryk Wieniawski (A); Lifetime power: Each start of round: 2 inspiration.
Tartini's powerPatron: Giuseppe Tartini (B); Lifetime power: End: 1 prestige per your own performance token in the Strings section (FAQ).
Martines's powerPatron: Marianna Martines (B); Lifetime power: End: 1 prestige per your own performance token in the Percussion & Keyboards section (FAQ).
Farrenc's powerPatron: Louise Farrenc (B); Lifetime power: End: 1 prestige per your own performance token in the Winds section (FAQ).

Royal patrons

royal patron Only through the royal award benefit. Primary requirement only; gifts of prestige.

PictureDescription
The royal powerPatron: Emperor Joseph II, King Louis XIV, Queen Victoria (9 cards); Lifetime power: Each round start, gain 2 prestige. Look at the top Royal Patron only when you claim it; don’t inspect the deck first (FAQ).

[Promo] Marie Antoinette, Debussy, Franz Liszt and three Catherine the Great cards are in the KS Promo Pack.

Instrument cards

An instrument card

39 cards: two of each standard instrument, four Violins and one of each rare instrument rare instrument. Each card shows its roughing cost, finishing cost and prestige; its Orchestra space is listed below. Pictures are the instruments’ illustrations from the rulebook’s lore pages. Instruments and repairs need only match the patron’s family, not its era; performances must match era (FAQ). A bench discount applies only once per action, even when finishing two instruments; rewards from finishing the first can pay for the second (FAQ, FAQ). Any number of tokens can share a space, but only one instrument token holds its First Chair; other instrument tokens still count for goals and patron powers (FAQ, FAQ). Rare spaces accept instrument tokens only, and their chairs count for family goals and awards (FAQ, FAQ).

PictureDescription
ViolinInstrument: Violin; Family: Strings Strings; Cards: 4; Orchestra space: Either Violin space (Baroque/Classical or Classical/Romantic)
ViolaInstrument: Viola; Family: Strings Strings; Cards: 2; Orchestra space: Classical
CelloInstrument: Cello; Family: Strings Strings; Cards: 2; Orchestra space: Romantic
Double BassInstrument: Double Bass; Family: Strings Strings; Cards: 2; Orchestra space: Romantic
Baroque GuitarInstrument: Baroque Guitar; Family: Strings Strings; Cards: 2; Orchestra space: Baroque
LuteInstrument: Lute; Family: Strings Strings; Cards: 2; Orchestra space: Baroque
HarpInstrument: Harp; Family: Strings Strings, rare; Cards: 1; Orchestra space: Rare Strings
Hurdy GurdyInstrument: Hurdy Gurdy; Family: Strings Strings, rare; Cards: 1; Orchestra space: Rare Strings
rare instrumentInstrument: Theorbo; Family: Strings Strings, rare; Cards: 1; Orchestra space: Rare Strings
WindsInstrument: Transverse Flute; Family: Winds Winds; Cards: 2; Orchestra space: Baroque
Natural HornInstrument: Natural Horn; Family: Winds Winds; Cards: 2; Orchestra space: Baroque
BassoonInstrument: Bassoon; Family: Winds Winds; Cards: 2; Orchestra space: Classical
OboeInstrument: Oboe; Family: Winds Winds; Cards: 2; Orchestra space: Classical
ClarinetInstrument: Clarinet; Family: Winds Winds; Cards: 2; Orchestra space: Romantic
Natural TrumpetInstrument: Natural Trumpet; Family: Winds Winds; Cards: 2; Orchestra space: Romantic
Musette de CourInstrument: Musette de Cour; Family: Winds Winds, rare; Cards: 1; Orchestra space: Rare Winds
SerpentInstrument: Serpent; Family: Winds Winds, rare; Cards: 1; Orchestra space: Rare Winds
ContrabassoonInstrument: Contrabassoon; Family: Winds Winds, rare; Cards: 1; Orchestra space: Rare Winds
HarpsichordInstrument: Harpsichord; Family: Percussion & Keyboards Percussion & Keyboards; Cards: 2; Orchestra space: Baroque
FortepianoInstrument: Fortepiano; Family: Percussion & Keyboards Percussion & Keyboards; Cards: 2; Orchestra space: Classical
TimpaniInstrument: Timpani; Family: Percussion & Keyboards Percussion & Keyboards; Cards: 2; Orchestra space: Romantic
Pipe OrganInstrument: Pipe Organ; Family: Percussion & Keyboards Percussion & Keyboards, rare; Cards: 1; Orchestra space: Rare Percussion & Keyboards. Its rare First Chair bonus is the top instrument card, 1 inspiration and 1 money (FAQ).

[Promo] The wild-era patron can count as a different era for each award and goal (FAQ). The Triangle is the promo Percussion & Keyboards instrument; it cannot satisfy a patron (FAQ). The rare ones are the seven instruments without a standard Orchestra space; the count (14 standard instruments × 2 + 4 Violins + 7 rare = 39) matches the box. A rare instrument’s First Chair stays with that first instrument and counts for its family, but rare spaces have no era (FAQ, FAQ). A second instrument may share a standard chair space for 2 money or 1 inspiration; it is not itself a First Chair. The rare Percussion & Keyboards chair gives the top instrument card, 1 inspiration and 1 money (FAQ, FAQ, FAQ). [Promo] adds four more rare instruments (Mandolin, Ocarina, Accordion, Triangle) — see KS Promo Pack.

Performance and repair cards

Searching a deck for a named type takes only the first card of that type, not an extra normal card; if none is in the deck, shuffle discards back in and continue searching (FAQ, FAQ). A Repair search takes the first card of the named family without seeing its cost first (FAQ).

PictureDescription
A performance cardCount: 24 performance cards; What it does: One era each (Baroque Classical Romantic) and three result levels with their money and prestige. Medium and high place a performance token and can satisfy a patron of that era. The purple die may be rerolled by the Performance track (FAQ). Perform
A repair cardCount: 24 repair cards; What it does: One instrument family each, a material cost and 2–4 prestige. Always place a repair token; can satisfy a patron asking for that family’s repair. Repair

Personal goals

18 goal cards; each player keeps two, secretly. Each has three levels; at the end you score only the highest level you reached, rather than adding the values of all lower levels. Codes are printed on the cards. Rare First Chairs count for G16–G18. The same three instruments can satisfy G4 and G15 when they are from different families and each sits in a different era section (FAQ, FAQ).

PictureDescription
G1Goal: G1; Counts: Strings instruments finished
G2Goal: G2; Counts: Winds instruments finished
G3Goal: G3; Counts: Percussion & Keyboards instruments finished
G4Goal: G4; Counts: Instruments finished from different families; a trio across the three families can also meet G15 if each is in a different era (FAQ)
G5Goal: G5; Counts: Performance tokens in the Romantic section
G6Goal: G6; Counts: Performance tokens in the Classical section
G7Goal: G7; Counts: Performance tokens in the Baroque section
G8Goal: G8; Counts: Repair tokens in the Strings section
G9Goal: G9; Counts: Repair tokens in the Winds section
G10Goal: G10; Counts: Repair tokens in the Percussion & Keyboards section
G11Goal: G11; Counts: Performer patrons completed
G12Goal: G12; Counts: Composer patrons completed
G13Goal: G13; Counts: Noble patrons completed
G14Goal: G14; Counts: Patrons completed from different eras
G15Goal: G15; Counts: Instrument tokens in different era sections; the same three instruments may also meet G4 if they cover different families (FAQ)
G16Goal: G16; Counts: Strings First Chairs held (rare ones count; a rare instrument counts for its family) (FAQ)
G17Goal: G17; Counts: Winds First Chairs held (rare ones count; a rare instrument counts for its family) (FAQ)
G18Goal: G18; Counts: Percussion & Keyboards First Chairs held (rare ones count; a rare instrument counts for its family) (FAQ)

Specialty worker cards

A specialty worker card, Scrap Materials, with its chip

21 cards, seven per track (Reputation, Performance Skill, Craft Skill), each with a one-of-a-kind ability for the specialty chip assigned to it. With two or three players each deck holds players + 1 cards. A specialty card counts as unlocked for A5 as soon as taken (FAQ). A skill 4+ location bonus comes after the substituted action, and still applies to Clairvoyant or Forecaster; the Clairvoyant performance still rolls dice (FAQ, FAQ). Do not inspect the Specialty Worker deck before claiming a card (FAQ). The rulebooks print only a few of them; the abilities discussed by the developer on the BGG forum are:

PictureDescription
Scrap Materials (shown above)Ability: When this worker repairs, the repair costs 1 material less.
ClairvoyantAbility: At Perform, instead of the normal action, draw the top 3 performance cards, complete one (rolling as usual) and discard the others. The location bonus still applies afterward (FAQ).
ForecasterAbility: At the Guild, instead of the normal action, draw the top 3 instrument cards, keep one and discard the others. The location bonus still applies afterward (FAQ).
A roughing specialistAbility: After roughing, may also finish an instrument — pay its full finishing cost, with no finishing-bench bonuses or discounts (FAQ; ruling).

The other cards’ abilities are printed on the cards. Whatever the ability, a specialty chip used at a location with skill 4+ still earns the location’s bonus, even when taking the $2 alternative (FAQ).

Market cards

16 cards, one per round: each sets the buy and sell price of animal (1–3), wood (2–4) and metal (4–6). M1 (average prices) is always round 1. A $10 search gets only the card of the named type; when searching Repairs, take the first card of the chosen family without seeing its cost (FAQ, FAQ, FAQ). Inspiration reduces the price of one cube per token; 3 wood at $3 each with 2 inspiration costs $7. The $15 Reputation training is a separate purchase, on top of other spending (FAQ, FAQ). Market

Solo cards

PictureDescription
The six level-1 AI action cardsCount: 18 AI action cards; What it does: Six actions — Salon, Guild, Perform, Repair, Balcony, Workbench — at levels 1, 2 and 3; they send AI workers and upgrade with skilled workers. A tie goes to the AI; it ignores repairs above its level, counts all other tokens when choosing the fewest-token space, and any worker on Workbench can trigger an upgrade. It uses substitutes if its repair/performance tokens run out (FAQ, FAQ, FAQ, FAQ, FAQ, FAQ). Solo
A solo guild cardCount: 8 solo guild cards; What it does: The AI’s personality: starting priority, era and family preferences, award order and first-player number. The AI’s starting instrument is assigned to its matching patron immediately (FAQ). Do not look through the royal-patron or specialty decks before claiming a card (FAQ). Solo

Tiles

Public awards

15 tiles; 4 are used with four players, 3 otherwise. Each has three levels (amount needed and prestige printed on the tile). Awards are checked independently, so one set of completed patrons can qualify for several different tiles (FAQ). A Reputation-track award offer is optional; if you decline, you get no substitute reward; each level you take needs an unused award marker and an award/level you qualify for (FAQ, FAQ). Rules

PictureDescription
A1Award: A1; Counts: Romantic patrons completed
A2Award: A2; Counts: Baroque patrons completed
A3Award: A3; Counts: Classical patrons completed
A4Award: A4; Counts: Patrons completed of different types
A5Award: A5; Counts: Specialty worker cards unlocked; a card counts as soon as you take it (FAQ)
A6Award: A6; Counts: Repair tokens in the Orchestra
A7Award: A7; Counts: Repair tokens in different family sections
A8Award: A8; Counts: Performance tokens in the Orchestra
A9Award: A9; Counts: Performance tokens in different era sections; rare spaces have no era and do not count (FAQ)
A10Award: A10; Counts: Rare instruments finished
A11Award: A11; Counts: Instruments finished
A12Award: A12; Counts: First Chairs in different family sections (rare ones count for their family) (FAQ)
A13Award: A13; Counts: Instrument tokens in the Romantic section; rare instruments have no era (FAQ)
A14Award: A14; Counts: Instrument tokens in the Classical section; rare instruments have no era (FAQ)
A15Award: A15; Counts: Instrument tokens in the Baroque section; rare instruments have no era (FAQ)

Luthier family tiles

A family tile, setup side: Anton Walter

8 tiles. The setup side shows the family’s turn-order number (lowest goes first), its starting resources and a one-time starting ability; then the tile is turned to its portrait. Each player is dealt two and keeps one.

PictureDescription
BroadwoodNumber: 1; Starting resources and ability: 1 animal, 1 wood, 1 metal, 5 money and a Performance Skill step; the bonus of your starting patron’s space is doubled. It is first player when chosen (FAQ).
AmatiNumber: —; Starting resources and ability: 20 money and a Reputation step; you may visit the Market before the game without moving your cart, so your normal round-1 Market visit remains available (FAQ).
ÉrardNumber: —; Starting resources and ability: 1 animal, 1 wood, 1 metal, 2 inspiration; take worker #2 at once. Turn order goes from lowest to highest family number (FAQ).
WalterNumber: 4; Starting resources and ability: 1 animal, 2 wood, 2 money, 1 apprentice; draw 3 patrons and you may place one on your workbench; the others go to the top or bottom of the deck.
GuarneriNumber: —; Starting resources and ability: Complete a repair at the start and pay its cost as normal. It may claim a First Chair and satisfy a patron (FAQ, FAQ).
SteinwegNumber: —; Starting resources and ability: Perform at skill 5: roll both white dice and may spend inspiration, but do not advance the Performance track because this is not a Perform action. The performance may claim a First Chair and satisfy a patron if it reaches the middle result (FAQ, FAQ).
StradivariNumber: —; Starting resources and ability: See the tile.
GuadagniniNumber: 8; Starting resources and ability: 1 animal, 1 metal, 3 money, 1 apprentice; put your starting instrument straight onto the finishing bench.

Broadwood, Amati, Érard and Guadagnini are as set up in The Rehearsal; Walter is the rulebook’s example tile; Guarneri, Steinweg and the turn-order extremes are from the developer’s forum rulings. Turn order runs from the lowest family number to the highest; Broadwood is first and Guadagnini last when selected (FAQ). A dash means the number isn’t given in the rulebooks.

Tokens & pieces

To be added.

Icons

IconMeaning
StringsStrings
BalconyBalcony
WindsWinds
MarketMarket
Percussion & KeyboardsPercussion & Keyboards
Performance SkillPerformance Skill
instrument cardInstrument card
Craft SkillCraft Skill
rare instrumentRare instrument
finishing benchFinishing bench
crafted instrumentCrafted instrument (token)
roughing benchRoughing bench
public awardPublic award
First ChairFirst Chair
apprenticeApprentice
start of roundStart of round
ReputationReputation
end of gameEnd of game
BaroqueBaroque
inspirationInspiration
RomanticRomantic
moneyMoney
ClassicalClassical
prestigePrestige
patronPatron
any materialAny material
composer patronComposer patron
animalAnimal
performer patronPerformer patron
woodWood
noble patronNoble patron
metalMetal
royal patronRoyal patron
worker chipWorker chip
repairRepair
performancePerformance
repair tokenRepair token
performance tokenPerformance token
completed patronCompleted patron
patron giftPatron gift
personal goalPersonal goal
skill 4 or moreSkill 4 or more (also 3+, 5+, 6+)
Rules

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