Ludexv2026.11.01-65114139LuthierOfficial rulebook ↗

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Main Board Locations

Luthier's five main-board locations — Salon, Guild, Perform, Repair, Balcony — their actions and 4+ bonuses, the three skill tracks, public awards and specialty workers.

The main board

The main board, numbered

  1. Public awards
  2. Round tracker
  3. Salon
  4. Guild
  5. Perform
  6. Repair
  7. Balcony and the turn-order spaces
  8. Reputation track
  9. Performance Skill track
  10. Craft Skill track
  11. Orchestra
  12. Score track

Location bonuses

Each location offers a main action and one or two alternate actions; each worker there takes one of them, in priority order. A worker with skill 4 or more (chip plus apprentices) then also gets the location’s skill 4 or more 4+ bonus — after its action, and even if it took an alternate action or the 2 money.

Salon

The Salon

Guild

The Guild

Perform

The Perform location

Performance dice

Count the notes on each die face; a white die can show none, and black dice roll higher (the rulebook’s example rolls 4 on a black die). The purple die, from the award benefit, is rolled on top of the others and gives extra resources.

Performance Skill Track

The Performance Skill track

From the bottom: start → reroll one die each performance → swap one white die for a black → choose a specialty worker card → reroll a second die → swap the second white die for a black → 2 prestige for every further step. You climb with the Perform 4+ bonus or by training at the Market (15 money a step; the 2-prestige top can’t be trained).

Repair

The Repair location

Craft Skill Track

The Craft Skill track

From the bottom: start → rough two instruments in one action → +1 skill for every worker on your benches → choose a specialty worker card → finish two instruments in one action → another +1 bench skill (+2 in total) → 2 prestige for every further step.

Balcony

The Balcony

Turn order

Balcony chips are not taken back: after acting, put them on the turn-order spaces in their priority order (only each player’s highest-priority chip counts). At the end of the round they set the new turn order; players without a Balcony chip follow, in their old order. Apprentices still go back to the Market after the action.

Reputation Track

The Reputation track with the rulebook's letters a–i

You move up by completing a patron and with the Balcony’s 4+ bonus.

a. Start. b. Gain 1 apprentice apprentice (if you can). c. Draw 3 instrument cards, keep 1, put the others at the bottom of the deck. d. Tier II cards are free for you from now on. e. Choose a specialty worker card. f. From now on, +2 prestige whenever you finish an instrument. g. Tier III cards are free for you from now on. h. Score a public award you qualify for, as at the Balcony (optional). i. Every further step: 2 prestige, then step back to h — so you may score another award.

Public awards

A public award tile

Each public award tile has three levels: how many of its criterion you need and the prestige it pays. When you qualify (at the Balcony or the Reputation track), cover one level with an award marker from your workbench and score it. Rules:

All 15 awards are listed in the appendix.

Award benefits

The three award benefits

The marker you remove from your workbench unlocks its benefit at once:

Specialty workers

A specialty worker card and chip

Each skill track has a space where you choose a card from that track’s specialty worker deck. At the end of that round, put one of your numbered chips on the card for the rest of the game and take the matching specialty chip: it has that chip’s skill and the card’s ability whenever you use it. Each specialty worker card is worth 1 prestige at the end.

Rules

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