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Ludexv2026.11.01-65114139ForestryOfficial rulebook ↗

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Teach the Game

A script to teach Forestry at the table — how you win, the boards, a turn, the end, every way to score and what each resource is for.

How you win

“We run forestry businesses in a European forest. We harvest wood, treat it at the sawmills and deliver it on contracts — but every tree we cut must be replanted, and the forest needs care. Ten rounds, one to two hours. The most victory points wins.”

You score in two ways:

The loop: harvest wood with your harvester, treat it at a sawmill with your manager, fulfil a contract — and reforest and tend the forest to earn the stars that grow your action points.

The boards

The game board: forest hexes inside the ring of sawmill complexes

The player board

A turn

Ten rounds. Each round the first player reveals a game round token — a small bonus for all, or a tree that gets felled. Then each player takes a whole turn, spending 3 action points (more later). Details.

Harvester (in the forest):

ActionCost
harvester movement Move up to 2 spaces1Crossing a river costs 1 coin
Harvest wood1–2Colourful harvest token → wood and stars, then it goes dark
Reforest1–2Dark token → pay seedlings, plant them on your table, gain stars
Tend the forest1Take a forester token to your forestry table, gain its reward
build in the forest or upgrade a sawmill Build in the forest11 construction material + 1 temp worker on a clearing, take its reward
build a water structure Water structure13 resources: take a river token, change the river

Sawmill manager (on the ring):

ActionCost
sawmill manager movement Move to another HQ1Reward if few managers are there
sawmill building Use a building1Contracts, resources or a wood adjustment
Upgrade a building1 + costStronger, and you earn a coin when others use it
fulfil a contract Fulfil a contract1Wood and adjustments exactly as shown → its rewards

Free actions: buy up to 2 action points (4 coins each), unlock storage, use a task card, refresh contracts. Free actions.

Stars stars move your token round the reward circle; each lap gives a reward — the main one is the development track: more action points and technology upgrades.

How the game ends

After the last game round token, everyone has one more turn. Then final scoring (Scoring). Ties: most seedlings planted, then contracts, then task cards.

Ways to score

SourceHowWhen
fulfil a contract ContractsVP on the cardWhen fulfilled
victory points (now) Immediate VPClearings, row bonuses (6 VP), 2 VP below a full table, 3 VP instead of a rewardDuring play
building token Buildings track1 / 2 / 4 / 7 / 7 / 10 for 1–6 buildingsEnd
water structure River tokensMatching items × multiplier (1×–5×)End
task card Task cards1 / 3 / 5 / 8, +3 each furtherEnd
gain a forester token Forester majority10 / 6 / 2End
Leftovers1 VP per 3 resources, coins, unfulfilled task cards; 1 VP per woodEnd

What each resource is for

ResourceWhy you need itHow you get itHow you use it
any wood token WoodContractsHarvest; sawmills; rewardsFulfil contracts; 1 VP each at the end
any wood adjustment Wood adjustmentsContracts ask for treated woodThe three adjustment buildings; rewardsPlaced under a wood for good
seedling SeedlingsReforestingResource building, meanders, round tokensPlanted on the reforestation table
construction material Construction materialBuildingResource building, rewardsBuildings, upgrades, reservoir with bridge
temp worker Temp workersBuildingResource building, rewardsBuildings, upgrades, meander
coin CoinsFlexibilityBuildings, rewards, upgrades others useRivers, storage, extra action points
stars StarsRewards and developmentHarvest and reforest tokens, rewardsLaps of the reward circle
gain a forester token Forester tokensRewards, majorityTending the forestForestry table, river and task scoring

Teaching tips

Rules

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