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Ludexv2026.11.01-65114139ForestryOfficial rulebook ↗

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Sawmill Manager Actions

Forestry's sawmill manager on the outer ring: moving between HQ tiles and their rewards, the nine sawmill buildings, and upgrading a sawmill building.

The outer ring of the board is the sawmill area: three complexes — light green, dark green and orange — each with an HQ tile and three sawmill buildings. Your sawmill manager always stands on one of the three HQ tiles and never enters a building.

Moving the sawmill manager

sawmill manager movement For 1 action point, move your manager to a different HQ tile. You may then take one reward from that tile, chosen by how many managers stand there after you arrive:

The first reward on the HQ tiles lets you buy a wood adjustment, a task card or any resource for 1 coin. Pictures: Cards & Components.

Sawmill buildings

For 1 action point, use a building in the complex where your manager stands. Use several buildings, or the same one again, as long as you have action points — no need to move.

Some rewards let you use a building in any complex use any sawmill building; then your manager stays put.

Each complex has one building of each type:

Building (basic side)Effect
Light green contract buildingTake a contract from this area, or a task card (face-up or top of the deck) FAQ FAQ FAQ
Light green resource building1 coin and 1 seedling seedling
Light green adjustment building1 planing planing (pink) adjustment on a wood in your storage
Dark green contract buildingTake a contract from this area, or exchange 1 wood for any other (its adjustments are discarded) and gain 1 coin FAQ FAQ
Dark green resource building1 coin and 1 construction material construction material
Dark green adjustment building1 drying drying (yellow) adjustment on a wood in your storage
Orange contract buildingTake a contract from this area, or pay 4 coins for 1 wood of any type FAQ FAQ
Orange resource building1 coin and 1 temp worker temp worker
Orange adjustment building1 pickling pickling (blue) adjustment on a wood in your storage

Upgrading a sawmill building

build in the forest or upgrade a sawmill You may upgrade a building in the complex where your manager stands. Upgraded buildings are stronger, and every player may use them.

  1. Pay 1 action point and the upgrade cost at the bottom left of the tile.
  2. Flip the tile and put your leftmost building token on its bottom-left corner. Your fifth building token also moves the water structures track up one step.
  3. Use the upgraded building at once, free.

Income: with 3–4 players you take 1 coin from the supply each time an opponent uses your upgraded building (also when they trigger it with use any sawmill building). With 2 players you take the coin whenever either player uses it — you included. FAQ

Rulings that apply to every row below: Who pays the coin when someone uses an upgraded sawmill building?.

Building (upgraded side)Effect
Upgraded light green contract buildingA contract from this area and 1 coin, or a task card and 1 coin FAQ FAQ FAQ
Upgraded light green resource building2 seedling seedlings
Upgraded light green adjustment buildingTwo in any mix of: 1 planing adjustment, 1 star
Upgraded dark green contract buildingA contract from this area and 1 coin, or exchange 1 wood (adjustments discarded) and gain 2 coins FAQ FAQ
Upgraded dark green resource building2 construction material construction materials
Upgraded dark green adjustment buildingTwo in any mix of: 1 drying adjustment, 1 star
Upgraded orange contract buildingA contract from this area and 1 coin, or pay 3 coins for 1 wood of any type FAQ FAQ
Upgraded orange resource building2 temp worker temp workers
Upgraded orange adjustment buildingTwo in any mix of: 1 pickling adjustment, 1 star
Rules

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