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Ludexv2026.11.01-65114139ForestryOfficial rulebook ↗

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Learn Forestry

Learn the game in 5 short steps. Everything links to the full rules.

Welcome to Forestry

Forestry box cover

A European forest. You run a forestry business: you harvest wood, treat it at the sawmills and deliver it on contracts — and you replant what you cut and care for the forest, because that earns the stars that make you faster.

The player with the most victory points after 10 rounds wins. Points come from:

  • fulfil a contract Contracts — wood of the right species with the right treatments.
  • The end of the game — buildings, water structure river tokens × your multiplier, task cards and the forester-token majority.

1–4 players (solo against the forester), about 70–120 minutes. Ready to set up? Open the setup checklist — it adapts to your player count.

The forest and the sawmills

The game board

  • Forest (centre): 15 hexes of pine pine, birch birch, spruce spruce, beech beech and oak oak, split by rivers into three areas. Your harvester works here.
  • Sawmills (the ring): three complexes, each with an HQ tile and three buildings. Your sawmill manager works here.
  • Your player board: wood storage, the action point and development tracks, the star circle, your buildings, and three tables — forestry, reforestation and water structures.

More: The player board.

Your turn: spend action points

Each round starts with a game round token (a bonus, or a tree felled). Then each player takes a whole turn, spending 3 action points (more as you develop).

  • Harvester: move (1; rivers cost a coin), harvest, reforest, tend the forest, build, water structure.
  • Manager: move to another HQ, use a building, upgrade a building, fulfil a contract.
  • Free: buy up to 2 action points for 4 coins each, open storage, use a task card.

Details: Harvester Actions · Sawmill Manager Actions.

Harvest, treat, deliver — and replant

  1. Harvest a colourful harvest token: wood to storage, maybe stars stars; the token turns dark.
  2. Treat the wood at a sawmill: pickling pickling, drying drying or planing planing.
  3. Fulfil a contract with exactly the wood it shows, for its rewards.
  4. Reforest dark tokens with seedling seedlings — they stay on your reforestation table and pay stars.

Stars go round your reward circle; each lap gives a reward — above all, the development track for more action points and technology.

More: Contracts · Stars and the reward track.

The end and scoring

After the last round token, everyone takes one more turn. Then score:

  1. building token Buildings — 1 / 2 / 4 / 7 / 7 / 10 for 1–6 buildings.
  2. water structure River tokens — matching items × your multiplier (1×–5×).
  3. task card Task cards — 1 / 3 / 5 / 8, then +3 each.
  4. gain a forester token Forester majority — 10 / 6 / 2.
  5. Leftovers — 1 VP per 3 resources and coins, 1 VP per wood.

Ties: most seedlings planted. Full details: Scoring.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close