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Ludexv2026.11.01-65114139ForestryOfficial rulebook ↗

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Solo: the Forester

Forestry solo against the forester: setup, the forester's turn, how to read forester cards, its actions and exceptions, forester tiles and difficulty, and the forester's scoring.

You play against the forester, an automated rival driven by a deck of forester cards. The game lasts 10 rounds (9 in the advanced game); you go first each round and the forester finishes it. Score more than the forester to win. Setup: the setup checklist with 1 player.

Forester board, forester tiles and forester cards

The forester’s turn

  1. Check the tiles. If your cube under the forester board is behind the forester’s cube, the forester takes the bonus in the dark bar of its current section. Level or ahead: nothing.
  2. Draw cards. Draw as many forester cards as its yellow development track shows (3 at first).
  3. Play them one by one.
  4. Buy cards. Then it pays 4 coins for one more card, if it can — up to 2 extra cards a turn.

When the deck runs out, shuffle all forester cards into a new deck.

Reading a forester card

Each card resolves exactly one of its rows, checked top to bottom: do the first row that is possible. Cards are double-sided: always try the back first (identical on every card); if no back row is possible, flip it and try the front from the top. Played cards go to the right of the forester board.

The advanced cards (yellow corners) work the same way with stronger actions.

The forester’s actions

ActionOnly whenWhat it does
Fulfil a contractIt has the exact wood and adjustmentsReturns them; takes the card’s rewards in order: stars, VP, coins and resources, task cards face down
Wood adjustmentA wood needs an adjustment for its contractAdds the token (any order for two)
Get a contractIt has no contractTakes the contract on display worth most VP (upper half of a double); you break ties
HarvestIts contract needs a wood still missing and a tree is availableGoes to the nearest such tree, left to right along the contract’s first row; takes 1 wood
ReforestIt has a seedling and a dark harvest token existsPrefers tokens its contract needs, else the nearest; 1 seedling, 2 stars
Tend the forestA forestry table space is freeTakes the nearest token (or the type shown) to its table, left to right; gains the covered reward
Water structureIt has 3 temp workers or 3 construction materialsGoes to the nearest river; keeps the river token
Forest buildingIt has a temp worker and a construction materialBuilds at the nearest free clearing; no clearing reward
Upgrade a sawmillAn upgradable building in the shown area and it can payMoves its manager there; upgrades by the priority numbers; doesn’t use the building
Gain resources—Takes the goods shown (the face-up task card if one is shown)

It always holds one contract and fulfils only the upper half of a double contract.

Rules exceptions for the forester

Resource table and coins

The forester keeps up to 3 of each resource on its resource table; a fourth of a kind becomes 1 coin. When the forester uses a sawmill building you have upgraded, you gain 1 coin.

Forester development

The forester has no technologies, but earns stars: each time its star token reaches the development symbol on its reward track, its cube moves one section right on the yellow development track — more cards each turn. If that happens mid-turn, it draws one extra card at once.

Forester tiles

Six forester tiles under the forester board are objectives for you. Complete the next one and your cube moves under it. While your cube is behind the forester’s section, the forester takes that section’s dark-bar bonus each turn.

Difficulty

For a harder game, turn some forester tiles to side B. The rulebook ranks six levels, from Newbie (all A) through Apprentice, Watchman, Lumberjack and Forester to Master.

End of the game

You score as usual. The forester scores:

  1. 10 VP per river token (no multiplier).
  2. Its task cards, all counted as fulfilled, by number.
  3. Its buildings track.
  4. Filled rows of its forestry table.
  5. The forester-token majority against you.
  6. Filled rows of its reforestation table.
  7. 1 VP per wood in storage.
  8. 1 VP per 3 coins and resources.
Rules

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