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Ludexv2026.11.01-65114139ForestryOfficial rulebook ↗

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Gameplay and Player Board

How a round of Forestry works: game round tokens, action points, free actions, the player board, stars and the reward track, the development track, resources, coins and storage.

Forestry lasts 10 rounds (9 in the advanced game). Each round, every player takes one turn, spending action points on the harvester in the forest and the sawmill manager on the outer ring.

A round

  1. Game round token. Before the first player’s turn, the first player turns the top game round token of the stack and everyone gets its effect at once (list below).
  2. Turns. Clockwise from the first player, each player takes a full turn: spend action points until none are left, then the next player goes. Turn order never changes.
  3. Next round. When everyone has played, the first player reveals the next round token.

After the last round token is revealed, each player takes one final turn and the game ends (End of the game).

Action points

You start with 3 action points a turn. Your development track shows how many you have; at the start of each turn you have that many again.

The cost of every action is on the reference tiles.

Free actions

Free actions cost no action points. During your turn you may:

Free actionHow oftenWhat it does
Refresh contractsAny number of timesPay coin 1 coin: put the 2 contracts in your manager’s area under the deck and deal 2 new ones there
Use a task cardOnce a turnDiscard a task card for its top effect, then put it under the task deck (Task cards)
Buy an action pointUp to twicePay 4 coins, move your action token up 1 space
Build a storage sectionUp to 3 timesPay the coins on the leftmost locked storage space and take its reward (Storage)

The player board

A player board with its tracks and tables labelled

  1. Storage (top left) — your wood tokens; 2 spaces open, 3 to build. Storage
  2. Action point track (left edge) — points left this turn. Action points
  3. Development track — your action points and technology upgrades. Development track
  4. Technology table — a technology tile, or the printed tutorial table. Technology tiles
  5. Reward track — the star circle. Stars and the reward track
  6. Buildings track — 6 building tokens and their end-game points. Forest buildings
  7. Forestry table — forester tokens you collect. Tending the forest
  8. Reforestation table — the seedlings you plant. Reforestation
  9. Water structures track — your two water structures and the river token multiplier. Water structures

Stars and the reward track

stars Stars come from harvesting, reforesting, rewards and tokens. For each star, move your star token one space clockwise around the reward track.

RewardWhat you get
advance the development track DevelopmentAdvance one space on your development track
task card Task card and resourcesA task card (face-up or top of the deck), any 2 resource tokens and victory points (now) 1 VP
coin Coins and adjustment4 coins and any wood adjustment on a wood in your storage

Development track

Each time you advance on the development track, move its cube one space right. Each space gives either a technology upgrade technology upgrade or one more action point a turn, as printed.

Resources and coins

TokenUsed for
construction material Construction materialForest buildings, sawmill upgrades, the reservoir with bridge
temp worker Temp workerForest buildings, sawmill upgrades, the meander
seedling SeedlingReforestation — planted seedlings stay on your board
coin CoinsCrossing rivers, storage, bonus action points, upgrade costs

Any resource token can be spent as 1 coin, at any time; coins never replace resources. You may keep coins and resources on your board’s character picture.

Storage

Your storage holds your wood tokens, one per space. It starts with 2 open spaces; the three on the right are covered by storage extension tiles I, II and III.

Game round tokens

KindEffect
Brown tokens (5)Every player gains what is shown: 1 construction material, 1 temp worker, 1 seedling, 2 coins, or a random task card from the deck
Green tokens (5, one per tree species)The first player flips one harvest token of that species to its dark side, if possible, then every player gains 1 coin

Green tokens flip a fixed harvest token: the order is printed on page 21 of the rulebook, so you can plan for it — it flips the token even under a harvester. Pictures of each token: Cards & Components.

Rules

↑↓ to move · Enter to open · Esc to close

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