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Ludexv2026.11.01-65114139ForestryOfficial rulebook ↗

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Cards & Components

Every Forestry component face: river, clearing and game round tokens, sawmill building tiles on both sides, HQ tiles, harvest, forester and wood tokens, cards, boards and the advanced and solo pieces.

Every distinct face, with what it does and where the rules explain it. Pictures are from the rulebook. Card decks (40 contracts, 4 starting contracts, 49 task cards, 15 spawn cards, 18 + 3 forester cards) are shown by type: their effects are listed on the Contracts and Solo pages.

Boards

Player pieces and boards

PictureComponent and rules
Game boardThe game board: forest area and sawmill ring, score track — Harvester Actions. Double spaces count as one space and hold one harvester; your move may end where it began. FAQ FAQ
Player board4 player boards: side A standard, side B a character — The player board. Your action-point supply resets to the value on your development track each turn. FAQ FAQ
Player piecesPer colour: sawmill manager, 9 cubes, action, star and scoring tokens, 6 building tokens, harvester, 3 storage extension tiles — The player board. You may return to your starting space when moving the harvester. The Logistics Manager does not get a storage bonus for its starting wood. FAQ FAQ
Technology tiles4 technology tiles, sides A and B — Technology tiles. Technology A grants one star per move action, not per space moved. FAQ
Reference tiles2 reference tiles: action costs, free actions, scoring — Free actions
First player tokenFirst player token — A round

Cards

PictureComponent and rules
Contract cards40 contract cards, simple and double, each with one or two category symbols — Fulfilling a contract. There is no hand limit. A contract taken from the display is replaced immediately; a contract building can take only from its own area. FAQ FAQ FAQ FAQ
Starting contract cards4 starting contracts (S): two categories and an HQ colour — Contract categories
Task cards49 task cards: a free action on top, an end-game goal below — Task cards. Take from the top or face-up slot and refill immediately; the question-mark round bonus is deck-only. Each bottom goal needs its own item, so one contract cannot satisfy two matching task cards; a river token’s icon only names what it scores. Fulfilled cards score 1/3/5/8, then +3 for each more, while unfulfilled cards count as unused resources. FAQ FAQ FAQ FAQ FAQ

Tiles

Sawmill building tiles

9 tiles, each with a basic and an upgraded side — every face, with its effect, is on Sawmill Manager Actions (basic) and Upgrading a sawmill building (upgraded).

Basic and upgraded facesBuilding
Light green contract building Light green contract building, upgradedLight green contracts: basic and upgraded effects are shown on Sawmill Manager Actions and Upgrading a sawmill building.
Light green resource building Light green resource building, upgradedLight green seedlings: basic and upgraded effects are shown on Sawmill Manager Actions and Upgrading a sawmill building.
Light green adjustment building Light green adjustment building, upgradedPlaning: basic and upgraded effects are shown on Sawmill Manager Actions and Upgrading a sawmill building.
Dark green contract building Dark green contract building, upgradedDark green contracts and wood exchange: basic and upgraded effects are shown on Sawmill Manager Actions and Upgrading a sawmill building.
Dark green resource building Dark green resource building, upgradedConstruction materials: basic and upgraded effects are shown on Sawmill Manager Actions and Upgrading a sawmill building.
Dark green adjustment building Dark green adjustment building, upgradedDrying: basic and upgraded effects are shown on Sawmill Manager Actions and Upgrading a sawmill building.
Orange contract building Orange contract building, upgradedOrange contracts and wood purchase: basic and upgraded effects are shown on Sawmill Manager Actions and Upgrading a sawmill building.
Orange resource building Orange resource building, upgradedTemp workers: basic and upgraded effects are shown on Sawmill Manager Actions and Upgrading a sawmill building.
Orange adjustment building Orange adjustment building, upgradedPickling: basic and upgraded effects are shown on Sawmill Manager Actions and Upgrading a sawmill building.

HQ tiles

9 tiles, 3 per player count, double-sided (Moving the sawmill manager).

PictureWhat it is
HQ tilesOne set of three per player count (2, 3, 4). Rewards depend on how many managers stand there; 2-player tiles have one reward, 3–4-player tiles two. Choose based on the number of managers after you arrive; where a tile has two rewards, a lone manager may take either, while the second manager takes the second. FAQ
HQ tile reward iconsFirst rewards: pay 1 coin for a wood adjustment, a task card or any resource. The other rewards of each side — check against the physical tiles

Tokens & pieces

River tokens

8 tokens on the rivers. Building a water structure there wins the token; at the end it scores its symbol × your multiplier (Water structures). The symbol identifies the matching items; the token itself does not count as one (FAQ).

PictureWhat the token scores
River token: accessoriesFulfilled Accessories contract Accessories contract
River token: buildingsFulfilled Buildings contract Buildings contract
River token: innovationsFulfilled Innovations contract Innovations contract
River token: furnitureFulfilled Furniture contract Furniture contract
River token: upgraded sawmillsSawmill building you upgraded
River token: forest buildingsForest building you built
River token: forester tokens2 forester tokens (any types)
River token: seedlings2 seedlings on your reforestation table Count seedlings on the reforestation table; seedlings below it can count for river scoring but do not meet a task card goal requiring a column. FAQ

Clearing tokens

9 tokens between the hexes. Building on one gives its reward once (Forest buildings).

PictureReward
Clearing: 4 coins4 coins
Clearing: 3 victory points3 VP
Clearing: 3 stars3 stars
Clearing: 2 resources2 resources of any type
Clearing: wood adjustment1 wood adjustment of any type and 1 coin
Clearing: contractAny contract on display and 1 coin
Clearing: task cardA task card and 1 coin
Clearing: sawmill buildingUse a building in any sawmill area and 1 coin
Clearing: woodOptional: pay 2 coins for 1 wood of any type

Game round tokens

10 tokens, one revealed at the start of each round; round 1 does not reveal a second token on the first player turn (Game round tokens; FAQ). Green tokens flip the next matching colourful harvest token in the printed order, even if a harvester occupies it.

Rulings that apply to every row below: Does a green game round token flip a harvest token that has a harvester on it?.

PictureEffect for all players
Round token: construction material1 construction material
Round token: temp worker1 temp worker
Round token: seedling1 seedling
Round token: 2 coins2 coins
Round token: task cardA random task card from the deck FAQ
Round token: pineFlip the next colourful pine token in the printed order, even if occupied; 1 coin per token flipped
Round token: birchFlip the next colourful birch token in the printed order, even if occupied; 1 coin per token flipped
Round token: spruceFlip the next colourful spruce token in the printed order, even if occupied; 1 coin per token flipped
Round token: beechFlip the next colourful beech token in the printed order, even if occupied; 1 coin per token flipped
Round token: oakFlip the next colourful oak token in the printed order, even if occupied; 1 coin per token flipped

Tokens in the forest

PictureComponent and rules
Harvest tokens15 harvest tokens, 3 per species: colourful side ready to harvest, dark side waiting to be reforested — Harvest FAQ
Forester tokens45 forester tokens, 15 each: forester token: paint protection paint protection, forester token: den tree support den tree support, forester token: thinning thinning — Tending the forest. Only players with at least one token enter the end-game majority, and tokens below the tables still count. FAQ FAQ FAQ FAQ FAQ FAQ FAQ
Water structure tokens8 water structure tokens: 4 meanders, 4 reservoirs with bridge — Water structures. Each distinct meander crossed in one move gives 1 seedling, even if crossed more than once; each crossing still costs 1 coin. FAQ FAQ
Spawn cards15 spawn cards: numbered 1–15 for placing tokens; the backs show the forester token order — Replenishing forester tokens. When step 14 begins, shuffle the spawn cards, then place three forester tokens total, one of each type, using the order on the backs. If its target is occupied, scan forward from the indicated space and wrap after 15 to the first open space; during earlier setup draws, keep revealing until the number fits the player count. FAQ FAQ FAQ FAQ

Wood, resources and coins

PictureComponent and rules
Wood tokens40 wood tokens, 8 each: pine pine, birch birch, spruce spruce, oak oak, beech beech — Harvest. One wood occupies each storage space. Its adjustments stay with it and are discarded if that wood is exchanged; the contract must match its adjusted state exactly. FAQ FAQ FAQ
Wood adjustment tokens30 wood adjustment tokens, 10 each: pickling pickling, drying drying, planing planing — Wood adjustments. You can only place an adjustment under wood already in storage, up to two per wood; their order does not matter. The supply is unlimited, so substitute if it runs out. FAQ FAQ FAQ FAQ FAQ
Resource tokens75 resource tokens: 20 temp workers, 35 seedlings, 20 construction materials — Resources and coins. Resource tokens are unlimited; substitute for any supply that runs out. FAQ
Coins63 coins: 36 × 1, 19 × 2, 8 × 5 — Resources and coins

Advanced game pieces

PictureComponent and rules
Den tree boardDen tree board (forest ecologist) — Forest ecologist. The board has a hard capacity; once full, no further den-tree tokens can be placed. FAQ
Life tokens15 life tokens, 5 blue, 5 yellow, 5 red — Forest ecologist. Flip one each time an action reaches a feather symbol on the ecologist’s boards/tracks, or passes space 3 of its reward track. FAQ
Data tokens15 data tokens (monitoring specialist) — Monitoring specialist
Reward tokens5 reward tokens (trade specialist) — Trade specialist

The rewards on each character’s board, den tree spaces and reward tokens are printed on those pieces — check against the physical components.

Solo pieces

PictureComponent and rules
Forester boardForester board — Solo. If your cube is behind the Forester’s, it takes only the dark-bar reward of its current section, not each section ahead. FAQ
Forester tiles14 forester tiles, objectives on sides A and B — Forester tiles. Only the next objective is active; one action cannot complete it and a later tile together. FAQ
Forester cards18 forester cards — Reading a forester card. The Forester gains no meander seedlings or round/clearing bonuses, harvests one wood even from a two-tree space, and reforests such a space for one seedling. FAQ FAQ FAQ
Advanced forester cards3 advanced forester cards (yellow corners) — Reading a forester card. First-print icon fixes: a grey area on S1 and S7–S12 means dark green; the crate on S13 and S17 means construction material. FAQ

Each forester card’s rows and each tile’s objective are printed on them — check against the physical components.

Icons

To be added.

Rules

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