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Ludexv2026.11.01-65114139ForestryOfficial rulebook ↗

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Harvester Actions

Forestry's harvester actions in the forest: movement and river crossings, harvesting, reforestation and the reforestation table, tending the forest with forester tokens, forest buildings and water structures.

Your harvester works in the forest area: 15 hex spaces (4 of them double spaces), split by rivers into three areas — light green, dark green and orange. Every action here, except movement, happens on or next to the harvester’s space.

The game board: the forest area of hexes inside the sawmill ring

Movement

harvester movement For 1 action point your harvester moves up to 2 spaces.

Harvest

You may harvest only where the harvest token shows its colourful side.

  1. Pay 1 or 2 action points — the dots on the left of the harvest token.
  2. Take the wood token(s) shown from the supply and put each on a free storage space.
  3. If the token shows a star, gain that many stars stars.
  4. Flip the harvest token to its dark side.

The three kinds of harvest token: 1 dot and 1 star, 2 dots and 3 stars, 2 dots and two trees

Harvest tokenCostYou gain
1 dot, 1 star1 action point1 wood and 1 star
2 dots, 3 stars2 action points1 wood and 3 stars
2 dots, two trees2 action points2 wood

Each species — pine pine, birch birch, spruce spruce, beech beech, oak oak — grows on three hexes, one of each kind.

Reforestation

You may reforest only where the harvest token shows its dark side.

  1. Pay 1 or 2 action points (the dots).
  2. If the token shows a star, gain those stars.
  3. Pay 1 or 2 seedlings (as shown on the token) and put them on your reforestation table, then gain the stars printed on the spaces they cover.
  4. Flip the harvest token to its colourful side.

Reforestation table

Tending the forest

There are three types of forester token: forester token: paint protection paint protection, forester token: den tree support den tree support and forester token: thinning thinning. Usually three lie on the board.

  1. With your harvester on the token’s space, pay 1 action point.
  2. Put the token on your forestry table, in the topmost free space of a column. All tokens in a column must be the same type; two or three columns may hold the same type.
  3. Gain the reward printed on the space you covered. Filling a row gives the bonus at its right: row 1 a technology upgrade, row 2 a step on the water structures track, row 3 victory points (now) 6 VP.

If no column can take the token, put it below the reforestation table for 2 VP.

Replenishing forester tokens

At the start of each turn, check that the board has exactly 3 forester tokens. For each missing one, turn the top spawn card and put the missing type on the space with that number — several missing ones in the order on the card back: thinning, den tree, painting. If that space has a forester token or a harvester, try the next spaces in ascending order (after 15 comes 1). When the spawn deck runs out, shuffle all spawn cards into a new deck.

The most forester tokens score at the end (Final scoring).

Forest buildings

You have 6 building tokens, used for forest buildings and sawmill upgrades.

  1. Pay 1 action point, construction material 1 construction material and temp worker 1 temp worker.
  2. Pick a clearing token next to your harvester’s space and replace it with your leftmost building token.
  3. Gain the clearing’s reward, then put the clearing back in the box — clearings are never replaced.

Each building used raises your end-game score on the buildings track. Your fifth building moves the water structures track up one step. Clearing rewards: Cards & Components.

Water structures

You own two: a meander and a reservoir with bridge.

  1. Pay 1 action point and 3 temp workers (meander) or 3 construction materials (reservoir with bridge), as shown on your board.
  2. Replace a river token next to your harvester’s space with the structure. Keep the river token — it scores at the end.
StructureEffect for every player
water structure Reservoir with bridgeCrossing this river is free
MeanderCrossing still costs 1 coin, but gives 1 seedling (once per meander in a move)

Water structures track

Your river tokens score their symbol × your multiplier, from 1× up to 5×. Move the cube up a step for each of these: filling row 2 of the forestry table, filling row 2 of the reforestation table, opening the third storage extension, and your fifth building.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close