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Ludexv2026.11.01-65114139Endeavor: Deep SeaOfficial rulebook ↗

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Uncharted Waters

The Uncharted Waters content expansion: 19 Ocean boards with their special rules, new Dive tokens, Journals and tier-5 Specialists, the Scoring track and Missions 11–14.

Short tag: [UW] — a content expansion: no new systems, just more of everything. Every component meant to be mixed into the base game carries the UW symbol, so you can sort it out again. Rules: the Uncharted Waters rulebook (4 pages, 2026).

The Uncharted Waters components are not pictured here yet; the text follows the rulebook.

What it adds

ComponentHow to use it
19 Ocean boards11 have normal backs: mix them into the stacks. 8 are special zones that enter only when a Scenario or another board says so; their back explains how. Keep them apart
2 double-sided Scenario sheetsMissions 11–14
1 Tectonic Split tileMission 11 only
1 Blue Hole Bottom tileWith the six Blue Hole boards (Mission 12, but not only there)
4 Trench Bottom tilesMission 13 only
8 Fog tilesMission 14 only
7 Journals4 with normal backs go into the deck; 3 with other backs enter only when an Ocean board says so
12 Dive tokensMix into the supply
6 tier-5 SpecialistsShuffle with the other tier-5s; extras stay nearby
5 Descender markersOnly with the Mariana Trench
Scoring trackSee below
8 Mode cards, Ocean Roamer tile, 15 Bonus Goals, 19 SetbacksThe Enhanced Solo & Co-op mode, on its own rules sheet (not covered yet)

New Dive tokens

New scoring track

Keep it beside the Scenario sheet. When you would put a marker in a 1- or 2-point scoring space of the Impact board, leave the space empty and put your marker on the first space of that Scoring track instead, or advance your marker already there. At the end of the track, start a new marker.

At game end, convert the markers still in scoring spaces into advances on the tracks (a 3 is one step on each track), then add up the spaces your markers reached.

New tier-5 Specialists

When you fill the tray, shuffle all tier-5 Specialists together and put three random ones in each tier-5 pocket. Leftovers stay nearby for the Deepwater Telemetry Buoy.

SpecialistClarification
AquanautIts Dive actions may take a token from a Dive site one zone away from your Vessel, orthogonally
Journal EditorOn recruit, the Journal display grows by two for the rest of the game. On activation, gain 2 Research
ScholarIts Journal action publishes two Journals with one disc on one site; both need the site’s Field symbol and you pay both costs
Hydrographic SurveyorOn recruit, discover a zone of any depth and you may move a Vessel there at once, beyond your Technology level, taking its arrival bonus. On activation, gain a disc
Restoration EcologistOn recruit, take 2 Dive tokens from the supply (the one-token limit applies only at the end of your turn). On activation, gain a disc
Renowned VisionaryWhen promoted, remove it from the game and recruit any available Specialist up to your Reputation level

Special zones

ZoneSpecial rule
Thermohaline CirculationOn arrival move your Vessel to the zone below, even beyond your Technology level, and take that zone’s arrival bonus
Cold UpwellOn arrival move your Vessel to the Cold Upwell above and take its arrival bonus. Any Vessel entering must stop here; you may decline the push upwards
Sargasso SeaWhen placed discover a depth-2 zone directly below (gain 1 Impact if the spot is taken). Your Vessels may end a move here only with Technology 3+; you may pass through with 2. Completing either of its links lets the involved players (active first) Travel away
Blue Hole OpeningWhen placed shuffle the six Blue Hole boards into a stack and keep the Blue Hole Bottom nearby. Its Dive sites empty left to right. Completing a Dive site here discovers a Blue Hole zone (draw 2, keep 1) at the bottom of this column, even beyond the usual deepest row; the last one adds the Blue Hole Bottom. If a non-Blue Hole zone sits lower in the column, gain 1 Impact instead
All Blue Hole zonesEntered only from above or below. Only Blue Hole zones go beneath them. Links may run onto the zone above or below. They count as depth 2 for everything, goals included
Subduction TrenchWhen placed add both Subduction Trench Journals to the display. Its Journal sites publish only those Journals, which are not replaced
Polymetallic NodulesWhen placed add its Journal to the display. Its Journal site publishes only that Journal, not replaced
Deepwater Telemetry BuoyWhen placed add three random tier-5 Specialists from outside the tray. Travelling away, you may discard your Team Leader (its disc goes to supply) to recruit one of them
Mariana TrenchWhen placed add the Mariana Trench Bottom below; everyone puts a Descender in its Travel box. Taking a token from its Dive site lets you pay the Research on the arrow to descend one level (one Descender per slot) and take the slot’s reward; refill the site with one token. The Bottom is depth 6
Deep Current DeflectionSonar on the linked track also Dives at this zone’s Dive site
Anoxic EnvironmentCompleting its links gives each involved player 1 Research per disc they have in a marked spot here
Coral GardenWith a disc in the marked spot, Journalling here lets you Journal again here
Debris-Filled CavesJournalling at its sites forces you to move a Vessel from here to the depth-1 zone of the column (with arrival bonus) or pay 2 Research. While a Dive token covers a Sonar track, nobody can Sonar there
Undersea VolcanoWhile the Dive token stays on the bottom-middle site, Vessels cannot leave downwards. Journalling here adds two Dive tokens to its site and every Vessel here must Travel away (active player first, clockwise). With a disc in a marked spot, a token from its Dive site gives 1 Ingenuity

Missions 11–14

The Scenario sheets for these Missions are not reproduced here yet; the rulebook clarifies:

Mission 11: Divided Waters

Mission 12: The Blue Hole

Mission 13: In the Trenches

Mission 14: The Fog

Rules

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