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Ludexv2026.11.01-65114139Endeavor: Deep SeaOfficial rulebook ↗

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Rounds and Specialists

The two phases of a round — Preparation (recruit, gain discs, reassign) and Activation (one Specialist per turn) — attribute tracks and levels, promotion and the end of a round.

The game lasts six rounds (seven in solo). A round has two phases, and the player with the Wave goes first in both, then clockwise. The flow-of-play diagram on your mat shows the order; its faint lines lead to the track that drives each step.

Attribute tracks and levels

Your mat has four attribute tracks. Each is split into five brackets, and the row under each bracket shows your level for that track — the number of symbols printed there (1 to 5):

TrackLevelWhat the level does
Reputation ReputationRecruitment level Recruitment levelHighest Specialist tier you may recruit
Inspiration InspirationEffort level Effort levelDiscs you gain each round
Coordination CoordinationReassignment level Reassignment levelDiscs you take back from Specialists each round
Ingenuity IngenuityTechnology level Technology levelHow many zones away and how deep your Vessels Travel
Track space0–12–34–67–910–12
Level12345
Points at the end024710

Phase 1: Preparation

Each player in turn does all three steps, 1a to 1c, before the next player starts. You may pass the tray on as soon as you have recruited.

Recruitment

Take one Specialist from the tray. Its tier — the Recruitment level symbols in its top corner — must not be higher than your Recruitment level.

Effort

Take as many discs from your supply to your Staging area as your Effort level Effort level. If your supply runs out, use another colour or any substitute.

Reassignment

Take back as many discs from your Specialists to your Staging area as your Reassignment level Reassignment level. If you can’t free them all, choose which; the rest stay.

In round 1 you have one disc on your Team Leader and Reassignment level 1, so you take it back.

Phase 2: Activation

From the Wave, clockwise, each player takes a turn or passes. Once you pass you take no more turns this round. The round goes on until everyone has passed.

Taking a turn

Put a disc from your Staging area on a Specialist in your tableau whose activation circle is empty, then you may do its action(s).

Specialists with several actions

SymbolsWhat you do
One actionThat action
Actions with a ”/” between themChoose one
Actions without a ”/”Any or all of them, in any order, each resolved fully before the next; they may be in different zones; still one turn

Promotion

A Promote a Specialist Promotion flips one of your Junior Specialists to its Senior (gold) side. The promotion bar at the bottom of each Junior shows what the Senior side has.

End of the round

When everyone has passed, the round ends. After round 6 the game ends at once — everyone then has seven Specialists, Team Leader included — and you go to final scoring. Otherwise pass the Wave clockwise and start the next round.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close